Technical update focusing on engine optimizations, security patches, and a wide array of bug fixes for the editor and physics systems.
- EngineUpdate time1 frame old→current
Fixed a bug where the time in Update was lagging by one frame.
- PlayerControllerMoveModeLadderScanForLaddersNRE→fixed
Fixed a NullReferenceException when scanning for ladders.
- PlayerControllerMoveModeSwimUpdateWaterLevelNRE→fixed
Fixed a NullReferenceException when updating water levels while swimming.
- EditorMovie Makerscrub barbroken→working
Fixed the issue where users could not scrub the timeline by dragging the scrub bar.
- Physics & MathBBox.Containscollision checkincorrect→correct
Fixed BBox.Contains logic when the box is the same size as the target.
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- EngineByteStream optimization
ByteStream now optimizes significantly faster, improving overall engine performance.
- Engineinterpolation allocations
Reduced memory allocations during interpolation to improve stability and performance.
- EngineCommandListAction +=→struct list
Converted CommandList from Action delegates to a struct list to reduce overhead.
- PlayerControllerFootstepsvolume scalingunspecified→WishVel
Anim-driven footstep volume is now only scaled by WishVel for more consistent audio.
- EditorInline widgetfunctionality—→Added
Inline widgets now support copy, paste, and reset operations.
- +1 more
