Update 25.10.22 focuses on editor quality-of-life improvements, significant enhancements to the Sprite Editor, material system refactoring, and various stability fixes.
▲Buffs13
- Sprite Editor
- Added multi-select support using CTRL and SHIFT, allowing for bulk actions.→Added
- Added DEL and CTRL+D shortcuts for deleting and duplicating sprites.→Added
- Deleting, duplicating, and drag-and-drop now work with multi-selection.→Added
- Edit Frames:The Edit Frames menu now allows editing multiple frames simultaneously when selected.→Added
- Improved the timeline layout to make room for the scrollbar.
- Material System
- Material.Set:Material.Set now correctly sets any parameters, fixing previous inconsistencies.→Fixed
- Added Material.SetFeature to allow better control over material features.→Added
- Added Material.GetFeature to retrieve current material feature states.→Added
- PlayerController
- Press Trace:Press traces can now hit triggers, though they still drop if a solid fails the press.→Added
- Unducking:Players can now unduck while swimming or climbing, improving movement fluidity.Restricted→Allowed
- General Editor
- Crashing the editor now automatically opens a crash report for easier debugging.→Added
- Added a VR toggle button to the editor titlebar when VR is enabled.→Added
- Prefab Conversion:Added the ability to group game objects before converting a selection into a prefab.→Added
◆Other changes1
- Material SystemRemoved Dynamic Expressions from the Material system.Existing→Removed
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Patch history
- Update 25.11.12Nov 12, 2025 · 9mo
Technical update focusing on engine optimizations, security patches, and a wide array of bug fixes for the editor and physics systems.
+4→ - Update 25.10.15Oct 15, 2025 · 10mo
Update 25.10.15 introduces the first part of the 2D toolset with a new Sprite Resource Editor, alongside significant networking optimizations and physics improvements.
+7→
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