Technical update focusing on engine optimizations, security patches, and a wide array of bug fixes for the editor and physics systems.
▲Buffs4
- Engine
- ByteStream now optimizes significantly faster, improving overall engine performance.
- Reduced memory allocations during interpolation to improve stability and performance.
- Converted CommandList from Action delegates to a struct list to reduce overhead.Action +=→struct list
- EditorInline widget:Inline widgets now support copy, paste, and reset operations.→Added
✚Bug fixes6
- EngineFixed a bug where the time in Update was lagging by one frame.1 frame old→current
- EditorMovie Maker:Fixed the issue where users could not scrub the timeline by dragging the scrub bar.broken→working
- Physics & Math
- BBox.Contains:Fixed BBox.Contains logic when the box is the same size as the target.incorrect→correct
- MathX.LerpInverse:Fixed a divide-by-zero error in MathX.LerpInverse.divide by zero→fixed
- PlayerController
- MoveModeLadder:Fixed a NullReferenceException when scanning for ladders.NRE→fixed
- MoveModeSwim:Fixed a NullReferenceException when updating water levels while swimming.NRE→fixed
◆Other changes2
- Physics & MathUpdated Box3D physics library to a newer version.→Updated
- PlayerControllerFootsteps:Anim-driven footstep volume is now only scaled by WishVel for more consistent audio.unspecified→WishVel
subjects affected (4)
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Patch history
- Update 25.10.22Oct 22, 2025 · 10mo
Update 25.10.22 focuses on editor quality-of-life improvements, significant enhancements to the Sprite Editor, material system refactoring, and various stability fixes.
+13→ - Update 25.10.15Oct 15, 2025 · 10mo
Update 25.10.15 introduces the first part of the 2D toolset with a new Sprite Resource Editor, alongside significant networking optimizations and physics improvements.
+7→
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