Update 25.10.15 introduces the first part of the 2D toolset with a new Sprite Resource Editor, alongside significant networking optimizations and physics improvements.
Images © s&box via Steam
▲Buffs7
- Networking
- Implemented LZ4 compression for larger network packets to reduce bandwidth usage.→LZ4
- Optimized Sync Vars and Delta Snapshots for better networking efficiency.
- Removed memory allocations from NetworkObject.GetPropertySlot to reduce GC pressure.→Removed
- Physics
- Verlet Ropes:Moved Verlet Ropes from Sandbox to Engine for better performance and stability.Sandbox→Engine
- Kinematic ModelPhysics:Fixed an issue where Kinematic ModelPhysics would lag behind the transform.Lagging→Fixed
- DecalsDecals now support emission texture inputs for glowing effects.→Added
- MountsAdded flags, tags, and a directory system to Mounts to make browsing easier.→Improved
◆Other changes4
- Sprite Resource EditorAdded the Sprite Resource Editor, marking the first release of the 2D toolset.→Added
- Physics
- Rope Component:Added a new Rope Component to the engine.→Added
- RigidBody:Expanded RigidBody capabilities with new inertia tensor controls for more precise physics behavior.→Added
- DecalsAdjusted default decal attenuation angles for better visual blending.Wide→Tighter
subjects affected (5)
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Patch history
- Update 25.11.12Nov 12, 2025 · 9mo
Technical update focusing on engine optimizations, security patches, and a wide array of bug fixes for the editor and physics systems.
+4→ - Update 25.10.22Oct 22, 2025 · 10mo
Update 25.10.22 focuses on editor quality-of-life improvements, significant enhancements to the Sprite Editor, material system refactoring, and various stability fixes.
+13→
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