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Facepunch Studios · Facepunch Studios·$19.99
Oct 15, 2025 · 7mo ago

Update 25.10.15

AI summary2w

Update 25.10.15 introduces the first part of the 2D toolset with a new Sprite Resource Editor, alongside significant networking optimizations and physics improvements.

Images © s&box via Steam

Buffs7

  • Networking
    • Implemented LZ4 compression for larger network packets to reduce bandwidth usage.LZ4
    • Optimized Sync Vars and Delta Snapshots for better networking efficiency.
    • Removed memory allocations from NetworkObject.GetPropertySlot to reduce GC pressure.Removed
  • Physics
    • Verlet Ropes:Moved Verlet Ropes from Sandbox to Engine for better performance and stability.SandboxEngine
    • Kinematic ModelPhysics:Fixed an issue where Kinematic ModelPhysics would lag behind the transform.LaggingFixed
  • DecalsDecals now support emission texture inputs for glowing effects.Added
  • MountsAdded flags, tags, and a directory system to Mounts to make browsing easier.Improved

Other changes4

  • Sprite Resource EditorAdded the Sprite Resource Editor, marking the first release of the 2D toolset.Added
  • Physics
    • Rope Component:Added a new Rope Component to the engine.Added
    • RigidBody:Expanded RigidBody capabilities with new inertia tensor controls for more precise physics behavior.Added
  • DecalsAdjusted default decal attenuation angles for better visual blending.WideTighter

subjects affected (5)

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How did this patch land?
🔗
official notes
s&box · Oct 15, 2025
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Patch history

see all 3

  1. Update 25.11.12
    Nov 12, 2025 · 6mo
    +4
  2. Update 25.10.22
    Oct 22, 2025 · 7mo
    +13

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Update 25.10.15 — s&box (7 buffs, 0 nerfs) · PatchDiff