Update 25.10.15 introduces the first part of the 2D toolset with a new Sprite Resource Editor, alongside significant networking optimizations and physics improvements.
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▲Buffs7
- Networking
- Implemented LZ4 compression for larger network packets to reduce bandwidth usage.→LZ4
- Optimized Sync Vars and Delta Snapshots for better networking efficiency.
- Removed memory allocations from NetworkObject.GetPropertySlot to reduce GC pressure.→Removed
- Physics
- Verlet Ropes:Moved Verlet Ropes from Sandbox to Engine for better performance and stability.Sandbox→Engine
- Kinematic ModelPhysics:Fixed an issue where Kinematic ModelPhysics would lag behind the transform.Lagging→Fixed
- DecalsDecals now support emission texture inputs for glowing effects.→Added
- MountsAdded flags, tags, and a directory system to Mounts to make browsing easier.→Improved
◆Other changes4
- Sprite Resource EditorAdded the Sprite Resource Editor, marking the first release of the 2D toolset.→Added
- Physics
- Rope Component:Added a new Rope Component to the engine.→Added
- RigidBody:Expanded RigidBody capabilities with new inertia tensor controls for more precise physics behavior.→Added
- DecalsAdjusted default decal attenuation angles for better visual blending.Wide→Tighter
subjects affected (5)
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Patch history
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