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UI & UX

GeneralInterface · QoL · UX
2 patcheslast touched 45mo ago▲ +6

Power trajectory

Up = buffed, down = nerfed
0+6Nov 3, 2021Aug 30, 2022Nov 3, 2021 — Update 5 Fixes v0.5.0.6 +4 / -0 (cum +4)Aug 30, 2022 — Update 6 Fixes v0.6.0.10 +2 / -0 (cum +6)
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Filter by change type:4 types in this subject

Patch history

  1. Aug 30, 2022·Update 6 Fixes v0.6.0.10+2
    • 🛠QoLHighlighted Markers

      The light pillar for Highlighted Markers is now much taller, improving visibility from a distance.

      Taller light pillars.

    • 🔁ReworkOptions Menu

      Reorganized the Options menu and moved Keybindings to their own dedicated submenu for better accessibility.

      Reorganized UI and moved keybindings.

    • 🛠QoLPings and Graphs

      Pings and Power/Sink graphs now correctly scale with the UI scaling setting.

      Now affected by UI scaling.

    • NewBuild Modezooping indicatorAdded

      Added a HUD indicator in Build Mode showing how many objects are being built during zooping.

      zooping count

    • 🐛Bug fixSignstext cursorjump to endfixed

      Fixed an issue where the cursor would jump to the end when typing in the middle of a sign textbox.

      text editing

    • 🐛Bug fixMilestone Progressionvisibilityhiddenvisible

      Fixed the Milestone Progression UI not being visible.

      UI fix

    • 🐛Bug fixInventorytext layoutbrokenfixed

      Fixed inventory slot abbreviated item text breaking the layout when too long.

      abbreviated text