General
Power trajectory
Up = buffed, down = nerfedPatch history
- ≈✨NewCredits—→Added
Players can now view the Credits from the title screen after completing the game.
New feature
- ≈🎨VisualEnvironmental Props—→Improved
Improved the visibility of certain environmental props for better clarity.
Visibility improvement
- ≈🐛Bug fixSave/Load Preset
Fixed a bug where the Save/Load Preset feature was not functioning correctly.
Bugfix
- ≈🐛Bug fixReroll Button
Fixed an ultrawide resolution bug where hovering over the Reroll button would trigger the Auxiliary Bag icon.
Ultrawide fix
- ≈🐛Bug fixlobby access
Fixed a bug where players in Chapter 4 could bypass progression and enter a Chapter 5 lobby via Steam friend invites.
- ≈🐛Bug fixprogression
Fixed a progression lock occurring when Chapter 5 was cleared in multiplayer while the player was still in Chapter 4; affected records will be reset upon login.
- ≈🎯Behaviorworld stability
Mitigated an issue where multiplayer participants could be pushed out of the world during event cutscenes.
- ≈🐛Bug fixlanguage loading
Fixed a bug on macOS where certain files were incorrectly read during the language loading process at game start.
Fixed macOS file reading bug during startup language loading.
- ≈🐛Bug fixNPC colors
Corrected an issue where certain NPC colors in Chapter 4 were not displaying properly.
Fixed Chapter 4 NPC visual bugs.
- ≈🐛Bug fixDestiny Inscription
Fixed a bug where specific Destiny Inscription elements were activated without meeting conditions in fresh game save files.
Fixed unconditional activation of elements in new saves.
- ≈🐛Bug fixaudio
Fixed a bug where some sounds were not playing after the 0.10.1 patch.
Sound fix
- ≈🐛Bug fixfaction alignmentVillage→Neutral/Other
Fixed a bug where attacking the Scarecrow caused villagers to become hostile due to incorrect faction settings.
Faction fix
- ▲🐛Bug fixHP recovery
Fixed a bug where HP did not recover in the village after clearing Chapter 4.
Village heal fix
- ≈🐛Bug fixUI navigation
Fixed a bug where the side mission selection UI button could not be selected with a controller.
Controller fix
- ≈🐛Bug fixtext display
Fixed a bug where text was not displayed properly in the prologue.
Prologue fix
- ≈🐛Bug fixChapter 3 Storyprogression
Fixed a bug where the host's Chapter 3 story would not progress when playing with users at different progression levels.
Multiplayer sync fix
- ≈🐛Bug fixOtter Costumeunlock requirement175%→225%
Fixed a display bug where the critical damage requirement for the Otter costume showed 175% instead of the actual 225%.
Corrected display value
- ▲🛠QoLMultiplayerAI network code
Optimized AI network code for NPCs and monsters to improve network transport quality.
Network optimization
- ▲🐛Bug fixEXP Machinesvisibility
Fixed an issue where EXP machines would occasionally not appear for the host PC.
Host visibility fix
- ≈🔁ReworkCompanion ComboRevive speed +→Damage dealt +
Companion combo effect changed from revive speed to damage dealt.
Stat swap
- ≈✨NewTotal Damage—→Added
Added 'Total Damage' to the damage statistics section.
UI addition
- ≈🐛Bug fixAtrocious Deeddebuff applicationBugged→Fixed
Fixed an issue where 'Atrocious Deed' would not apply when killing non-hostile NPCs.
Bugfix
- ≈🐛Bug fixCutscene MovementBroken→Fixed
Fixed an issue where the player would not move correctly during cutscenes.
Hotfix
- ≈✨NewvSync/FPSNone→Added
Added vSync toggle and maximum frame rate limit options.
QoL
- ▲📊NumericMagic SlotsPrevious→8
Magic quick slots can now be expanded up to 8 slots.
Expansion
- ≈🛠QoLMinimapHidden→Visible
Dropped items are now visible on the minimap.
QoL
- ≈✨NewKeybindingsSingle→Secondary
Added secondary key binding feature for existing functions.
QoL
- ≈🐛Bug fixWisdom Level 10merchant inventory
Fixed a bug where merchants sold max level artifacts in the inventory when Wisdom Level 10 was active.
bugfix
- ≈🛠QoLnetwork traffic—→Optimized
Optimized multiplayer network traffic for improved stability and efficiency.
quality
- ≈✨NewAssembly Space—→Added
Added a training dummy to the Assembly Space for testing.
new
- ≈🐛Bug fixgame stability
Fixed a bug where the game would occasionally freeze when pressing ESC immediately after a boss kill.
bugfix
- ≈🐛Bug fixfast travel
Fixed bugs where fast travel would force battles in other rooms and restrict movement.
bugfix
- ≈🐛Bug fixWeapon Enhancement UIrefresh bug
Fixed bug where enhancement options refreshed when closing UI without selection.
bugfix
- ≈🐛Bug fixItem Reward UItablet engraving
Fixed bug allowing infinite tablet engraving from reward UI when inventory was full.
bugfix
- ≈🐛Bug fixInventorypotion consumption
Fixed bug where moving a potion while drinking it would decrease other potion counts.
bugfix
- ▲🛠QoLColor Blind Modeattack warnings
Improved visibility of enemy attack warnings for color blind players.
quality
- ≈🎯BehaviorShopsale restrictionsellable→unsellable
Basic items from costumes and talents can no longer be sold in shops.
behavior
- ≈🐛Bug fixSave Loading—→Fixed
Fixed a crash/load failure when loading saves containing the Tree Root Miracle for Warlock and Knight.
Tree Root Miracle save bug
- ≈🛠QoLController Support—→Added
Added controller support for Hard Mode and Fate Engraving user interfaces.
Hard Mode and Fate Engraving UI
- ≈🐛Bug fixItem DuplicationBugged→Fixed
Fixed a bug allowing item duplication via talent starting items and reconnecting.
Talent/Reconnect exploit
- ≈🛠QoLcharacter name limit—→1-14 chars
Character names are now limited to between 1 and 14 characters.
UI improvement
- ≈🐛Bug fixranged weapon effects
Fixed a bug where attack effects for some ranged weapons were not displaying.
Visual bugfix
- ▼🐛Bug fixHP recovery
Fixed a bug allowing continuous health recovery when possessing both HP absorption and damage reflection.
Fixed infinite heal bug
- ≈🎯Behaviorroom layouts
Modified some room layouts within the dungeon.
Dungeon modification
- ≈🐛Bug fixparty status
Improved an error that occasionally showed players as having left the party during gameplay.
Multiplayer fix
- ≈🐛Bug fixcloud saves
Fixed a bug where cloud saves could be used to bypass a game over after force-quitting.
Save system fix
- ≈🐛Bug fixdisruption
Fixed an issue where disruption was occasionally not applied in Library and Wasteland stages.
Stage bugfix
- ≈🐛Bug fixstarting items
Fixed a bug where some starting items could be duplicated when restarting the game.
Item duplication fix
- ▲🛠QoLColorblind ModeapplicationLimited→Item reward tablets
Colorblind mode now correctly applies to item reward tablet icons.
Accessibility improvement
- ▼📊NumericSuper Armordamage reduction50%→35%
Reduced damage reduction when Super Armor is activated from 50% to 35%.
Reduced protection
- ▲📊NumericMovementnon-combat running speed166%→190%
Increased non-combat running speed from 166% to 190% of movement speed.
Faster out-of-combat travel
- ≈🛠QoLUIreroll button visibilityAlways→Hidden if <= 3 elements
The reroll button in weapon enhancement UI is now hidden when 3 or fewer elements can be enhanced.
UI cleanup
- ≈✨NewUIname change—→Added
Added a name change function available during single play.
Single play only
- ≈🐛Bug fixTeleportationreliability
Fixed a bug where teleportation would occasionally fail to work properly.
Bug fix
- ≈🛠QoLHP/MP Display—→1 decimal place
HP and MP values now display up to one decimal place for better precision.
UI improvement
- ≈🎯BehaviorLeave LobbyEnabled→Disabled
The 'Leave Lobby' function is now disabled during exploration to prevent accidental exits.
Multiplayer logic
- ≈🐛Bug fixHard Mode UnlockBugged→Fixed
Fixed an issue where Hard Mode would not unlock after clearing Chapter 2 in certain situations.
Progression fix
- ≈📝TextCostume Count19→17
Corrected the Early Access notice to reflect that there are 17 available costumes, not 19.
Notice correction
- ≈🐛Bug fixmessage boxes
Fixed message boxes malfunctioning when forcibly moved while open.
bugfix
- ≈🐛Bug fixaudio
Fixed an issue where game sound would cut out after extended play sessions.
bugfix
- ≈🐛Bug fixdeath recovery
Fixed a bug allowing players to continue the game using sapphires after reconnecting post-death.
bugfix
- ≈🐛Bug fixtalent points
Fixed earned points not resetting when talents were reset.
bugfix
- ≈🎯Behaviorfast travel locations
Adjusted the placement of fast travel locations in several areas for better navigation.
- ≈🐛Bug fixclient synchronization
Fixed a multiplayer issue where client positions were not properly synchronized for 3 or more players (excluding the host).
- ≈🐛Bug fixaudio playback
Investigating an issue where sound effects occasionally fail to play.
Investigating
- ≈🐛Bug fixparty leave
Investigating a crash/freeze that occurs when leaving a party during multiplayer.
Investigating
- ≈🛠QoLWeapon Enhancement UI—→Added
Added secondary descriptions for keywords in the weapon enhancement UI for better clarity.
quality
- ≈🐛Bug fixRoom Tiles
Fixed tile placement issues in several rooms to correct map geometry.
bugfix
- ≈🐛Bug fixsuper armor
Fixed a bug where a target's super armor would not disappear after being broken, correcting combat flow.
Bugfix
- ≈🐛Bug fixfirst launch progression
Fixed a critical issue that prevented the game from progressing properly during the first launch.
Bugfix
- ≈🐛Bug fixroom access
Fixed an issue where discovering a secret room could block access to other rooms.
Bugfix
- ≈🐛Bug fixunit visibility
Fixed a visibility issue for Hire Emblem 'Colin' where units were hidden behind trees or walls.
Bugfix
- ≈🐛Bug fixstat tooltips
Fixed misplaced tooltips for stats like MP regeneration in the character UI.
quality
- ▼🎯BehaviorMagic Castingcasting stateAllowed→Disabled
Fixed an issue where players could still cast magic while falling off a ledge.
behavior
- ≈🐛Bug fixTalent(Passive) UIresolutioncut off→fixed
Fixed the Talent UI being cut off on 21:9 ultra-wide resolutions.
21:9 support
- ≈🐛Bug fixitem keywords
Fixed a bug where some item keywords were not displayed properly.
Fixed display bug
- ≈✨NewInventory Slabcolor modegreen/red→blue/yellow
Added a new Inventory Slab Color Potion Mode in Options to change level increment colors.
Added accessibility option
- ≈🐛Bug fixcombo text
Fixed combo effect text printing incorrectly when changing languages mid-game.
Localization fix
- ≈🐛Bug fixgame over location???→—
Fixed an issue where the location would display as '???' upon game over.
UI fix
- ≈🎯BehaviorHP scalingfixed value→ratio-based
Current HP is now preserved by ratio when maximum HP changes, preventing sudden health loss or gain.
HP preservation
- ≈🛠QoLUI
Improved the Miracle selection and stats window interfaces for better clarity.
UI Polish
- ▲🐛Bug fixSteal UITake All button
Fixed a bug where potions were not acquired when using the 'Take All' button in the Steal UI.
Bugfix
- ≈🐛Bug fixitems
Resolved various unspecified bugs related to items.
Fixed several item bugs.
- ≈🎯Behaviormovement
Adjusted physical movement for better feel and responsiveness.
- ▲🎯BehaviorcollisionEnabled→Disabled
Collisions between characters and monsters are now disabled, allowing for smoother positioning.
- ▲🐛Bug fixstuck points
Improved issues where players could get stuck in various map locations.
- ▲📊Numericmid-boss reward4→5 Sephirites
Increased the number of Sephirites rewarded upon defeating a mid-boss.
- ≈🐛Bug fixBGM
Fixed an issue where BGM was not playing in the Village of Verdant Area.
- ▲🐛Bug fixstabilityCrash→Fixed
Fixed a critical crash caused by objects in woodlands following movement changes.
- ≈🎯BehaviorGamepad NavigationTab→Trigger Keys
Gamepad tab navigation in options and shop has been moved to trigger keys.
Input change
- ≈🔊AudioWoodlands BGMold→new
Changed the background music for the Woodlands area.
Audio update
- ≈🐛Bug fixUtility Belt UIpersistent→fixed
Fixed a bug where the Utility Belt UI remained on screen after a game restart.
Bugfix
- ≈🛠QoLEnchanting UX
Improved the user experience related to enchanting.
quality
- ≈🐛Bug fixOne Ring bug
Fixed a bug where players could acquire discarded gold rings after obtaining the One Ring.
bugfix
- ≈🐛Bug fixShop UI
Fixed an issue where the player's inventory appeared jumbled in the shop UI.
bugfix
- ≈🐛Bug fixSound Settings
Fixed an issue where enchant and dark cloud loop sound volumes were not affected by sound settings.
bugfix
- ▲🐛Bug fixMerchant KikiLow→Corrected
Fixed an issue where merchant Kiki's barter skill was abnormally low.
bugfix
- ▲📊NumericMP recovery speed—→Increased
Increased MP recovery speed in non-combat situations, allowing players to prepare for fights more quickly.
Faster MP regen outside of combat
- ≈🐛Bug fixDestiny Engraving windowcontroller input
Fixed an issue where controller inputs were not working properly in the Destiny Engraving window.
Fixed input failure
- ≈🐛Bug fixOptions windowtab navigation
Fixed an issue where other tabs could not be pressed in the Options window.
Fixed tab switching
- ≈✨NewLanguage Selectionstarting language—→Added
Players can now select their starting language when launching the game.
New language selection at start
- ≈🐛Bug fixversion check
Fixed multiplayer version check issues; players must now be on the same version to connect.
bugfix
- ▲🐛Bug fixconnection stability
Fixed intermittent connection terminations occurring when attacking NPCs.
bugfix
- ▲🛠QoLattack warning time
Modified the warning display time for various monster attacks to improve readability.
quality
- ≈🐛Bug fixbirth selection UI
Fixed an issue where joystick controllers could not interact with the birth selection UI.
- ≈🐛Bug fixcontroller UI
Resolved various bugs related to UI manipulation when using a controller.
- ≈🐛Bug fixartifact tooltip
Fixed a bug where tooltips failed to display correctly if an artifact's level was negative.
- ≈🐛Bug fixHP UI
Corrected the HP bar to properly drop below 1 when the player dies.
- ≈✨Newmultiplayer timer—→Added
The timer bar is now displayed during multiplayer when players are moving together.
- ≈🛠QoLcursor visibility
Improved the visibility of the cursor image when menus like the inventory are open.
- ≈🎯Behaviorversion checkEnabled→Removed
Temporarily removed version check code to mitigate multiplayer connection issues; players must manually ensure they are on the latest version.
- ≈🐛Bug fixESC key behavior
Fixed an issue where pressing ESC during loading would incorrectly pause the game.
Loading screen fix
- ≈🐛Bug fixRylie’s Gift quest
Resolved a bug that prevented players from progressing through the 'Rylie’s Gift' quest.
Progression fix
- ≈🐛Bug fixPotion DrinkingUI image
Fixed a bug where the potion image persisted on screen after the player became incapacitated while drinking.
Visual cleanup
- ▲🛠QoLEXP orb visibility
Improved the visibility of EXP orbs, making them easier to spot in the environment.
Visual improvement