Potions & Relics
Power trajectory
Up = buffed, down = nerfedPatch history
- ▲📊NumericThe Bootdamage5→1
Fixed The Boot dealing 5 damage instead of 1 from Bad Luck while Intangible.
bugfix
- ▼🎯BehaviorSelf-Forming ClaytriggerHP loss→None
Fixed relic from being triggered by the Terminal modifier's max HP loss.
bugfix
- ▼📊NumericWhispering EarringStardust cost0→Correct Stars
Fixed the relic replaying Stardust for 0 Stars instead of the actual cost.
bugfix
- ≈🔁ReworkPendulumtriggerShuffle Draw Pile→Every 3 turns
Pendulum now draws a card every 3 turns instead of upon shuffling the draw pile.
Reworked trigger
- ▲📊NumericTiny Mailboxrarity/potionsCommon / 1 Potion→Uncommon / 2 Potions
Tiny Mailbox is now Uncommon and provides 2 potions instead of 1.
Increased rarity and value
- ≈📊NumericPermafrostrarityCommon→Uncommon
Permafrost rarity increased to Uncommon.
Rarity shift
- ≈📊NumericBag of MarblesrarityUncommon→Common
Bag of Marbles rarity decreased to Common.
Rarity shift
- ≈📊NumericRed MaskrarityUncommon→Common
Red Mask rarity decreased to Common.
Rarity shift
- ≈📊NumericBellowsrarityUncommon→Rare
Bellows rarity increased to Rare.
Rarity shift
- ≈📊NumericLasting CandyrarityRare→Uncommon
Lasting Candy rarity decreased to Uncommon.
Rarity shift
- ≈🔁ReworkCrossbowcost type0 Energy→Free to Play
Crossbow now uses the 'Free to Play' keyword instead of '0 Energy'.
Keyword update
- ▼🔁ReworkVexing Puzzleboxcost/duration0 Energy→Free to Play / End of turn
Vexing Puzzlebox now uses 'Free to Play' and only lasts until the end of the turn.
Keyword update and duration limit
- ≈🔁ReworkLiquid Memoriescost type0 Energy→Free to Play
Liquid Memories potion now uses 'Free to Play' instead of '0 Energy'.
Keyword update