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Slay the Spire 2
Slay the Spire 2
IndieStrategyEarly Access
Mega Crit · Mega Crit·¥ 88.00
May 29, 2026 · 1mo ago

May Bug Fixes

AI summary1mo

A comprehensive bugfix patch migrating stability improvements and gameplay fixes from the beta branch to the main game, focusing heavily on controller navigation, Linux stability, and specific card/relic interactions.

Buffs5

  • GeneralFixed the Night Terrors modifier so it can no longer kill the player.lethalnon-lethal
  • RegentSummon Forth:Sovereign Blades are now put into hand before Forging instead of after, allowing for better sequencing.Forge then HandHand then Forge
  • Potions & RelicsThe Boot:Fixed The Boot dealing 5 damage instead of 1 from Bad Luck while Intangible.51
  • EnemiesEnfeebling Touch:Fixed Ceremonial Beast gaining Strength after being stunned by Enfeebling Touch.Gains on stunNo gain
  • MultiplayerPael's Legion / Vambrace:Relics now correctly trigger when the owner applies Block to other players.Self onlyOther players

Nerfs5

  • IroncladArmaments:Fixed a bug where Armaments could select already-upgraded cards if they were added to hand via Largesse+.upgraded cardsnon-upgraded
  • SilentSurvivor:Fixed an issue where the peek button could be used to skip the discard selection for Survivor.skippablemandatory
  • DefectScrape:Fixed Scrape incorrectly discarding cards that cost zero Energy but have a Star cost.Star cost 0Energy cost > 0
  • Potions & Relics
    • Self-Forming Clay:Fixed relic from being triggered by the Terminal modifier's max HP loss.HP lossNone
    • Whispering Earring:Fixed the relic replaying Stardust for 0 Stars instead of the actual cost.0Correct Stars

Bug fixes1

  • GeneralFixed multiple crashes including power application to dying creatures, controller card pile screens, and Linux-specific UI/library issues.

Other changes7

  • General
    • Fixed numerous controller issues including targeting dead enemies, shop navigation, and input conflicts with card inspection.
    • Fixed an issue where potion reward odds could incorrectly increase after receiving a potion from an elite.increasingdecreasing
  • DefectConsuming Shadow:Fixed a spacing issue in the hovertip for Consuming Shadow.
  • Enemies
    • High Voltage:Updated Zapbot's hovertip to correctly state Strength is gained at the end of the turn.Start of turnEnd of turn
    • Thieving Hopper:Fixed a softlock when the Hopper has no cards to steal.softlockfunctional
  • Multiplayer
    • Dense Vegetation:Fixed the event appearing incorrectly based on player HP.Any player < 8HPCorrected
    • Connection:Improved error reporting for Steam multiplayer timeouts and connection errors.GenericSpecific (5008)

subjects affected (8)

tap to see balance history

How did this patch land?
🔗
official notes
Slay the Spire 2 · May 29, 2026

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Patch history

see all 18

  1. Beta Patch Notes - v0.109.0Jul 17, 2026 · 1d

    Beta patch v0.109.0 introduces new Neow relics, significant card reworks for Silent and Necrobinder, and extensive multiplayer bug fixes and balance adjustments.

    +199
  2. Beta Patch Notes - v0.108.0Jul 3, 2026 · 2w

    Beta Patch v0.108.0 introduces a large set of new multiplayer cards, balance adjustments for all characters, significant modding improvements, and various bug fixes and UI enhancements.

    +179
  3. Beta Patch Notes - v0.107.0Jun 4, 2026 · 1mo

    A stability-focused beta patch featuring minor balance adjustments for characters and enemies, numerous bug fixes, and UI/UX improvements to prepare for the main branch transition.

    +71
  4. Beta Patch Notes - v0.106.0May 22, 2026 · 1mo

    Beta patch v0.106.0 focuses on enemy balance (Infested Prism, Skulking Colony, Aeonglass), character card adjustments, and various quality-of-life and bug fixes.

    +116
  5. Beta Hotfix Notes - v0.105.1May 9, 2026 · 2mo

    Beta hotfix addressing Aeonglass boss bugs and critical multiplayer state divergence issues.

    +1
  6. Beta Patch Notes - v0.105.0May 8, 2026 · 2mo

    Beta patch v0.105.0 introduces the Bestiary, replaces the boss Doormaker with Aeonglass, adds new Neow relics, and implements various balance changes across all characters and enemies.

    +124
  7. Beta Patch Notes - v0.104.0Apr 24, 2026 · 2mo

    Beta patch v0.104.0 focuses on adjusting baseline difficulty for lower Ascensions, reworking several underperforming cards for Ironclad and Regent, and introducing significant buffs to Neow's relics and cards.

    +112
  8. Beta Hotfix Patch Notes - v0.103.1Apr 16, 2026 · 3mo

    A beta hotfix focusing on stability, crash fixes, and specific card/relic bug fixes in multiplayer.

    1

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