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Slay the Spire 2
Slay the Spire 2
IndieStrategyEarly Access
Mega Crit · Mega Crit·$24.99
May 29, 2026 · 4d ago

May Bug Fixes

AI summary3d

A comprehensive bugfix patch migrating stability improvements and gameplay fixes from the beta branch to the main game, focusing heavily on controller navigation, Linux stability, and specific card/relic interactions.

Buffs5

  • GeneralFixed the Night Terrors modifier so it can no longer kill the player.lethalnon-lethal
  • RegentSummon Forth:Sovereign Blades are now put into hand before Forging instead of after, allowing for better sequencing.Forge then HandHand then Forge
  • Potions & RelicsThe Boot:Fixed The Boot dealing 5 damage instead of 1 from Bad Luck while Intangible.51
  • EnemiesEnfeebling Touch:Fixed Ceremonial Beast gaining Strength after being stunned by Enfeebling Touch.Gains on stunNo gain
  • MultiplayerPael's Legion / Vambrace:Relics now correctly trigger when the owner applies Block to other players.Self onlyOther players

Nerfs5

  • IroncladArmaments:Fixed a bug where Armaments could select already-upgraded cards if they were added to hand via Largesse+.upgraded cardsnon-upgraded
  • SilentSurvivor:Fixed an issue where the peek button could be used to skip the discard selection for Survivor.skippablemandatory
  • DefectScrape:Fixed Scrape incorrectly discarding cards that cost zero Energy but have a Star cost.Star cost 0Energy cost > 0
  • Potions & Relics
    • Self-Forming Clay:Fixed relic from being triggered by the Terminal modifier's max HP loss.HP lossNone
    • Whispering Earring:Fixed the relic replaying Stardust for 0 Stars instead of the actual cost.0Correct Stars

Bug fixes1

  • GeneralFixed multiple crashes including power application to dying creatures, controller card pile screens, and Linux-specific UI/library issues.

Other changes7

  • General
    • Fixed numerous controller issues including targeting dead enemies, shop navigation, and input conflicts with card inspection.
    • Fixed an issue where potion reward odds could incorrectly increase after receiving a potion from an elite.increasingdecreasing
  • DefectConsuming Shadow:Fixed a spacing issue in the hovertip for Consuming Shadow.
  • Enemies
    • High Voltage:Updated Zapbot's hovertip to correctly state Strength is gained at the end of the turn.Start of turnEnd of turn
    • Thieving Hopper:Fixed a softlock when the Hopper has no cards to steal.softlockfunctional
  • Multiplayer
    • Dense Vegetation:Fixed the event appearing incorrectly based on player HP.Any player < 8HPCorrected
    • Connection:Improved error reporting for Steam multiplayer timeouts and connection errors.GenericSpecific (5008)

subjects affected (8)

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How did this patch land?
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official notes
Slay the Spire 2 · May 29, 2026
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Patch history

see all 15

  1. Beta Patch Notes - v0.106.0
    May 22, 2026 · 1w
    +116
  2. Beta Hotfix Notes - v0.105.1
    May 9, 2026 · 3w
    +1
  3. Beta Patch Notes - v0.105.0
    May 8, 2026 · 3w
    +124
  4. Beta Patch Notes - v0.104.0
    Apr 24, 2026 · 1mo
    +112
  5. Beta Hotfix Patch Notes - v0.103.1
    Apr 16, 2026 · 1mo
    1
  6. Beta Patch Notes - v0.103.0
    Apr 10, 2026 · 1mo
    +151
  7. Beta Patch Notes - v0.102.0
    Apr 3, 2026 · 2mo
    +612
  8. Beta Patch Notes - v0.101.0
    Mar 27, 2026 · 2mo
    +184

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