A comprehensive bugfix patch migrating stability improvements and gameplay fixes from the beta branch to the main game, focusing heavily on controller navigation, Linux stability, and specific card/relic interactions.
▲Buffs5
- GeneralFixed the Night Terrors modifier so it can no longer kill the player.lethal→non-lethal
- RegentSummon Forth:Sovereign Blades are now put into hand before Forging instead of after, allowing for better sequencing.Forge then Hand→Hand then Forge
- Potions & RelicsThe Boot:Fixed The Boot dealing 5 damage instead of 1 from Bad Luck while Intangible.5→1
- EnemiesEnfeebling Touch:Fixed Ceremonial Beast gaining Strength after being stunned by Enfeebling Touch.Gains on stun→No gain
- MultiplayerPael's Legion / Vambrace:Relics now correctly trigger when the owner applies Block to other players.Self only→Other players
▼Nerfs5
- IroncladArmaments:Fixed a bug where Armaments could select already-upgraded cards if they were added to hand via Largesse+.upgraded cards→non-upgraded
- SilentSurvivor:Fixed an issue where the peek button could be used to skip the discard selection for Survivor.skippable→mandatory
- DefectScrape:Fixed Scrape incorrectly discarding cards that cost zero Energy but have a Star cost.Star cost 0→Energy cost > 0
- Potions & Relics
- Self-Forming Clay:Fixed relic from being triggered by the Terminal modifier's max HP loss.HP loss→None
- Whispering Earring:Fixed the relic replaying Stardust for 0 Stars instead of the actual cost.0→Correct Stars
✚Bug fixes1
- GeneralFixed multiple crashes including power application to dying creatures, controller card pile screens, and Linux-specific UI/library issues.
◆Other changes7
- General
- Fixed numerous controller issues including targeting dead enemies, shop navigation, and input conflicts with card inspection.
- Fixed an issue where potion reward odds could incorrectly increase after receiving a potion from an elite.increasing→decreasing
- DefectConsuming Shadow:Fixed a spacing issue in the hovertip for Consuming Shadow.
- Enemies
- High Voltage:Updated Zapbot's hovertip to correctly state Strength is gained at the end of the turn.Start of turn→End of turn
- Thieving Hopper:Fixed a softlock when the Hopper has no cards to steal.softlock→functional
- Multiplayer
- Dense Vegetation:Fixed the event appearing incorrectly based on player HP.Any player < 8HP→Corrected
- Connection:Improved error reporting for Steam multiplayer timeouts and connection errors.Generic→Specific (5008)
subjects affected (8)
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Patch history
- Beta Patch Notes - v0.109.0Jul 17, 2026 · 1d
Beta patch v0.109.0 introduces new Neow relics, significant card reworks for Silent and Necrobinder, and extensive multiplayer bug fixes and balance adjustments.
+19−9→ - Beta Patch Notes - v0.108.0Jul 3, 2026 · 2w
Beta Patch v0.108.0 introduces a large set of new multiplayer cards, balance adjustments for all characters, significant modding improvements, and various bug fixes and UI enhancements.
+17−9→ - Beta Patch Notes - v0.107.0Jun 4, 2026 · 1mo
A stability-focused beta patch featuring minor balance adjustments for characters and enemies, numerous bug fixes, and UI/UX improvements to prepare for the main branch transition.
+7−1→ - Beta Patch Notes - v0.106.0May 22, 2026 · 1mo
Beta patch v0.106.0 focuses on enemy balance (Infested Prism, Skulking Colony, Aeonglass), character card adjustments, and various quality-of-life and bug fixes.
+11−6→ - Beta Hotfix Notes - v0.105.1May 9, 2026 · 2mo
Beta hotfix addressing Aeonglass boss bugs and critical multiplayer state divergence issues.
+1→ - Beta Patch Notes - v0.105.0May 8, 2026 · 2mo
Beta patch v0.105.0 introduces the Bestiary, replaces the boss Doormaker with Aeonglass, adds new Neow relics, and implements various balance changes across all characters and enemies.
+12−4→ - Beta Patch Notes - v0.104.0Apr 24, 2026 · 2mo
Beta patch v0.104.0 focuses on adjusting baseline difficulty for lower Ascensions, reworking several underperforming cards for Ironclad and Regent, and introducing significant buffs to Neow's relics and cards.
+11−2→ - Beta Hotfix Patch Notes - v0.103.1Apr 16, 2026 · 3mo
A beta hotfix focusing on stability, crash fixes, and specific card/relic bug fixes in multiplayer.
−1→
Recently Updated
6

Desktop Explorer Patch v1.0.13
Patch v1.0.13 addresses a Steam Cloud Sync issue and restricts file renaming/duplication for specific puzzle files.

Patch Notes – Version 1.0.13
Version 1.0.13 introduces quality-of-life features for book management, new visual options, and critical spawn and settings fixes.

Demo Update 2.00
Demo Update 2.00 brings the demo version up to date with the full release, adding new SQL parser support and UI improvements.

Patch Note #3
Patch #3 focuses on quality-of-life improvements, storage expansion, and several physics and save-game bug fixes.

1.8 Version Patch Notes: Optimizations and Bug Fixes (July 17, 2026)
A comprehensive update focusing on combat balance for various Martial Arts, the introduction of the Training Terrace Preliminary mode, and extensive bug fixes across systems and maps.

Patch Notes for 17/07/2026
Patch v0.2.2.28417 focuses on boss balancing for High Inquisitor Chakram, combat nerfs for Nightling, and various system bugfixes regarding loot and security.
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