A comprehensive beta update focusing on character balance, relic rarity adjustments, enemy reworks, and significant quality-of-life improvements for multiplayer and UI.
▲Buffs18
- SilentSerpent Form:Increased the damage of the upgraded version of Serpent Form.4(5)→4(6)
- Necrobinder
- Capture Spirit:Capture Spirit damage and Soul generation increased back to previous values.2(3) HP / 2(3) Souls→3(4) HP / 3(4) Souls
- Borrowed Time:Borrowed Time now applies less Doom and can provide more Energy.6(3) Doom / 1 Energy→3 Doom / 1(2) Energy
- Regent
- Arsenal:Arsenal now triggers whenever a card is created instead of when a Colorless card is played, and is now Innate.Play Colorless Card→Create a card
- Falling Star:Increased base and upgraded damage for Falling Star.7(11)→8(12)
- Glitterstream:Increased the amount of block gained next turn.4(6)→5(7)
- Parry:Increased block gain for Parry.8(11)→10(14)
- Refine Blade:Increased the amount of Forge applied.6(10)→9(13)
- Celestial Might:Upgrading Celestial Might now adds an additional hit instead of flat damage.+2 damage→+1 hit
- Guiding Star:Guiding Star now draws cards immediately, significantly improving tempo.Next turn→Immediately
- Sword Sage:Sword Sage no longer increases the cost of Sovereign Blade.Increases Sovereign Blade cost→No cost increase
- Ironclad
- Cinder:Cinder now exhausts a random card in hand, making it more useful for clearing unwanted cards.Top of Draw Pile→Random card in Hand
- Tremble:Tremble now exhausts itself, improving synergy with Ironclad's exhaust-based mechanics.No Exhaust→Exhausts
- Potions & RelicsTiny Mailbox:Tiny Mailbox is now Uncommon and provides 2 potions instead of 1.Common / 1 Potion→Uncommon / 2 Potions
- Waterfall GiantDecreased total HP for both base and upgraded versions.250(260)→240(250) HP
- General
- Map Generation:Elites can no longer spawn on floor 6, making early game slightly more forgiving.Floor 6→Not Floor 6
- Gloom Modifier:Gloom modifier no longer affects ? rooms, preserving map interest.Affects ? rooms and Rest Sites→Affects Rest Sites only
- UI:Increased the in-game feedback form character limit from 500 to 8000.500→8000 chars
▼Nerfs4
- DefectVoltaic:Increased the energy cost of Voltaic to reduce its efficiency.2→3
- Potions & RelicsVexing Puzzlebox:Vexing Puzzlebox now uses 'Free to Play' and only lasts until the end of the turn.0 Energy→Free to Play / End of turn
- DoormakerDoormaker reworked to be less random, with unique powers for each visual phase to reward player agency.Random→Less Random
- Skulking ColonyDeals less damage and damage scales slower.Higher→Lower
◆Other changes11
- SilentPrepared:Prepared has been reverted to its original draw/discard effect, moving away from the energy-generation version.Discard 2, Next turn gain 2(3) Energy→Draw 1(2), Discard 1(2)
- RegentSpoils of War:Increased card draw but significantly reduced the amount of Forge provided.Draw 1 / Forge 12(17)→Draw 2 / Forge 5(8)
- Potions & Relics
- Pendulum:Pendulum now draws a card every 3 turns instead of upon shuffling the draw pile.Shuffle Draw Pile→Every 3 turns
- Permafrost:Permafrost rarity increased to Uncommon.Common→Uncommon
- Bag of Marbles:Bag of Marbles rarity decreased to Common.Uncommon→Common
- Red Mask:Red Mask rarity decreased to Common.Uncommon→Common
- Bellows:Bellows rarity increased to Rare.Uncommon→Rare
- Lasting Candy:Lasting Candy rarity decreased to Uncommon.Rare→Uncommon
- Crossbow:Crossbow now uses the 'Free to Play' keyword instead of '0 Energy'.0 Energy→Free to Play
- Liquid Memories:Liquid Memories potion now uses 'Free to Play' instead of '0 Energy'.0 Energy→Free to Play
- Skulking ColonyNo longer applies Dazed status cards to the player.Applies Dazed→Removed
subjects affected (10)
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Patch history
- Beta Patch Notes - v0.111.0Aug 14, 2026 · 1w
Beta patch adds Indonesian localization, card reworks, balance changes across enemies, items, Defect/others, UX improvements, art/VFX updates, and numerous bug fixes across UI, performance, and gameplay.
+24−10→ - Beta Patch Notes - v0.110.0Jul 31, 2026 · 3w
Beta patch v0.110.0 introduces a keyboard-only control mode, significant card reworks for the Silent and Regent, and various balance adjustments across all characters and relics.
+23−8→ - Beta Patch Notes - v0.109.0Jul 17, 2026 · 1mo
Beta patch v0.109.0 introduces new Neow relics, significant card reworks for Silent and Necrobinder, and extensive multiplayer bug fixes and balance adjustments.
+19−9→ - Beta Patch Notes - v0.108.0Jul 3, 2026 · 1mo
Beta Patch v0.108.0 introduces a large set of new multiplayer cards, balance adjustments for all characters, significant modding improvements, and various bug fixes and UI enhancements.
+17−9→ - Beta Patch Notes - v0.107.0Jun 4, 2026 · 2mo
A stability-focused beta patch featuring minor balance adjustments for characters and enemies, numerous bug fixes, and UI/UX improvements to prepare for the main branch transition.
+7−1→ - May Bug FixesMay 29, 2026 · 2mo
A comprehensive bugfix patch migrating stability improvements and gameplay fixes from the beta branch to the main game, focusing heavily on controller navigation, Linux stability, and specific card/relic interactions.
+5−5→ - Beta Patch Notes - v0.106.0May 22, 2026 · 3mo
Beta patch v0.106.0 focuses on enemy balance (Infested Prism, Skulking Colony, Aeonglass), character card adjustments, and various quality-of-life and bug fixes.
+11−6→ - Beta Hotfix Notes - v0.105.1May 9, 2026 · 3mo
Beta hotfix addressing Aeonglass boss bugs and critical multiplayer state divergence issues.
+1→
Recently Updated
6

Early Access Hotfix 8.4.3
Hotfix 8.4.3 focuses on performance stability, crafting progression fixes, UI/monitoring improvements, and a broad set of bug fixes across Haven/Crucible, XP, and various systems.



Echoes of Mystralia – Spell Transparency, Balances, and Fixes 🛠️
Gameplay balance tweaks across Relics and systems with new spell transparency option, UI/improvement tweaks, and save flow enhancements.

1.4.10 Patch Notes
Patch 1.4.10 adds stability/network improvements, clearer error messaging and warnings, plus small QoL tweaks; 1.4.9 introduces several quality improvements and settings.

Patch 1.0.10
Bug fixes across storylines, NG+ fixes, quest results accuracy, and UI tweaks in Sovereign Tower patch 1.0.10.




Yet Another Update 1.0.0a (HOTFIX)
Hotfix addressing UI lock, decontamination kill lock, Engineer model glitch, Ice Turret damage type, and German Taser description.


Patch #4 - Bug Fixes
A light-hearted bug-fix patch addressing UI, dialogue, and stability issues, plus quality-of-life toggles and accessibility improvements.
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