A series of hotfixes (53.51-53.67) primarily focused on resolving numerous Crash-to-Desktop (CTD) issues, fixing building and trade bugs, and improving Mac compatibility.
▲Buffs5
- Mac OSImproved full screen visuals and adjusted mouse wheel behavior for better compatibility with Mac users.
- Buildings
- Baths:Fixed baths to allow the construction of big basins.→Big
- Fortifications:Increased the maximum number of addable fortifications to 8.→8
- Economy & Logistics
- Trade Depots:Fixed trade depots so they no longer become useless over time and workers continue fetching goods.
- Tools:Fixed a bug where subjects would only fetch tools if the clothes policy was greater than 0.
✚Bug fixes6
- General
- Resolved multiple Crash-to-Desktop (CTD) issues including those triggered by building baths, loading saves, using the minimap, large rooms, modding animals, and Krull spawning.
- Fixed crashes that occurred when the system language was set to something other than English.
- Fixed issues where Steam integrations caused the game to crash at startup.
- BuildingsRooms:Fixed a bug where deleting a room under construction would erroneously delete parts of neighboring rooms.
- Economy & LogisticsTribute:Fixed an issue regarding tribute collection from claimed regions.
- TechnologyForgetting Knowledge:Fixed a bug where 'forgetting knowledge' incorrectly affected all technologies.
◆Other changes3
- GeneralImplemented a new build pipeline allowing the game to update across all platforms instantly.→Added
- Mac OSAdded more detailed information to the launcher screen to assist in debugging Mac-specific issues.→Added
- Economy & LogisticsTool Policy:Removed the confusing tool policy to streamline management.Present→Removed
subjects affected (5)
tap to see balance history
Patch history
- →About windows defender warningsNov 25, 2024 · 21mo
Developer addresses false positive malware warnings from Windows Defender affecting the V67 beta.
- →V58 progressMay 4, 2021 · 64mo
Introduction of world map region control, world armies, and new city-building infrastructure for kingdom management.
- Crime And PunishmentFeb 16, 2021 · 66mo
The 'Crime And Punishment' update introduces a comprehensive legal system with criminals, guards, and prisons, alongside a major overhaul of logistics, employment, and city management mechanics.
+13→ - V54 unstable - Nobles and StuffNov 4, 2020 · 70mo
A major unstable update introducing social classes (Nobles and Slaves), a complete happiness system rework, new building types, and extensive quality-of-life improvements to UI and city management.
+7−1→ - V54 progress - 2Oct 10, 2020 · 71mo
Major internal refactoring of AI and systems to support moddability, new resource/trait systems, and UI overhauls in preparation for V54.
+3→ - V54 progressSep 28, 2020 · 71mo
Development progress update for V54 focusing on a new face generator, overhauled reputation mechanics, AI improvements, and the introduction of nobility and slaves.
+2→ - 1000 copies sold, bug fixes, rant & and a thank you!Sep 22, 2020 · 71mo
Initial Steam launch update focusing on critical bug fixes, UI improvements, and a roadmap for future development.
+2→
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