The 'Crime And Punishment' update introduces a comprehensive legal system with criminals, guards, and prisons, alongside a major overhaul of logistics, employment, and city management mechanics.
▲Buffs13
- Guard PostNew room where guards catch criminals in the vicinity and deter crime from spawning.→Added
- CourtsNew room that processes prisoners and can potentially turn them back into friendly subjects.→Added
- LawLaw is now gained via apprehending criminals and using courts/prisons/scaffolds, which in turn increases happiness and deters crime.→Added
- LogisticsOverhauled logistics including a new 'empty to' mechanic for targeted warehouse resource delivery.Old→Overhauled
- Employment
- New employment mechanics with a priority system and panels to distribute workforce more evenly.Manual/Basic→Priority System
- Some rooms now automatically hire/fire 1 subject per day based on workload.→Added
- Hauler RoomNew room that can be placed for free on cleared ground to employ haulers for resource fetching.→Added
- Woodcutter RoomWoodcutter room is now fully renewable with a fixed output, aligning it with other industries.Variable→Fixed/Renewable
- DondoriansTunnelling:Fixed the tunnelling bonus, allowing Dondorians to tunnel into mountains twice as fast.1x→2x
- General
- Immigrant value decreases more slowly, giving players more time to fulfill their needs.Fast→Slow
- Huge AI refactoring to allow for faster AI progress.Old→Refactored
- New trading mechanics for more stable trade and prices.Unstable→Stabler
- Remade light engine with improved visuals for fires and candles.Old→Remade
◆Other changes6
- CriminalsIntroduced thieves, vandalisers, streakers, and murderers; spawn rates are influenced by law and happiness.→Added
- PrisonNew facility to hold criminals for an average of 6 years before they return to citizenship.→Added
- ScaffoldsNew room employing executioners to execute prisoners based on player policy.→Added
- Janitor RoomNew room separating maintenance from construction; janitors now require nearby construction materials to be effective.→Added
- General
- Introduced a new tech tree for unlocking buildings.→Added
- Added a population-based level system that unlocks bonuses and rooms, and visually upgrades the throne.→Added
subjects affected (13)
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Patch history
- →About windows defender warningsNov 25, 2024 · 21mo
Developer addresses false positive malware warnings from Windows Defender affecting the V67 beta.
- →V58 progressMay 4, 2021 · 64mo
Introduction of world map region control, world armies, and new city-building infrastructure for kingdom management.
- V54 unstable - Nobles and StuffNov 4, 2020 · 70mo
A major unstable update introducing social classes (Nobles and Slaves), a complete happiness system rework, new building types, and extensive quality-of-life improvements to UI and city management.
+7−1→ - V54 progress - 2Oct 10, 2020 · 71mo
Major internal refactoring of AI and systems to support moddability, new resource/trait systems, and UI overhauls in preparation for V54.
+3→ - V54 progressSep 28, 2020 · 71mo
Development progress update for V54 focusing on a new face generator, overhauled reputation mechanics, AI improvements, and the introduction of nobility and slaves.
+2→ - HotfixesSep 26, 2020 · 71mo
A series of hotfixes (53.51-53.67) primarily focused on resolving numerous Crash-to-Desktop (CTD) issues, fixing building and trade bugs, and improving Mac compatibility.
+5→ - 1000 copies sold, bug fixes, rant & and a thank you!Sep 22, 2020 · 71mo
Initial Steam launch update focusing on critical bug fixes, UI improvements, and a roadmap for future development.
+2→
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