A major unstable update introducing social classes (Nobles and Slaves), a complete happiness system rework, new building types, and extensive quality-of-life improvements to UI and city management.
Images © Songs of Syx via Steam
▲Buffs7
- FlatsAdded Flats as a higher-tier upgrade from dormitories for better housing.→Added
- ChambersAdded Chambers, providing the finest sleep services for subjects.→Added
- Animals
- Animals now drop significantly more resources when hunted.→Increased
- Animals no longer run away from hunters, making hunting more efficient.Run away→Stay
- KrullPlayers are now warned where Krull is likely to strike, and the camera pans to the attack.→Added
- General
- Added work priorities and secondary work priorities per race to better manage labor.→Added
- Added support for non 16:9 screens to prevent image stretching.16:9→Flexible
▼Nerfs1
- KrullKrull now increases his tribute demands as your yield increases.→Increased
◆Other changes7
- NoblesIntroduced Nobles as a new social class, adding complexity to population management.→Added
- SlavesIntroduced Slaves as a new social class, including the ability to enslave Krull's men.→Added
- HappinessReputation has been completely reworked into a Happiness system, tied to new statistics.Reputation→Happiness
- DormitoriesDormitories have been reworked and are now job-less.
- General
- Reworked top panel, bottom build panel, and all other panels for better usability.
- Subjects now get dirty over time and must use baths or skinny-dip to get clean.→Added
- Added Harmony and Dread influence, which function similarly to Awe and can be emitted by roads.→Added
subjects affected (9)
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Patch history
- →About windows defender warningsNov 25, 2024 · 21mo
Developer addresses false positive malware warnings from Windows Defender affecting the V67 beta.
- →V58 progressMay 4, 2021 · 64mo
Introduction of world map region control, world armies, and new city-building infrastructure for kingdom management.
- Crime And PunishmentFeb 16, 2021 · 66mo
The 'Crime And Punishment' update introduces a comprehensive legal system with criminals, guards, and prisons, alongside a major overhaul of logistics, employment, and city management mechanics.
+13→ - V54 progress - 2Oct 10, 2020 · 71mo
Major internal refactoring of AI and systems to support moddability, new resource/trait systems, and UI overhauls in preparation for V54.
+3→ - V54 progressSep 28, 2020 · 71mo
Development progress update for V54 focusing on a new face generator, overhauled reputation mechanics, AI improvements, and the introduction of nobility and slaves.
+2→ - HotfixesSep 26, 2020 · 71mo
A series of hotfixes (53.51-53.67) primarily focused on resolving numerous Crash-to-Desktop (CTD) issues, fixing building and trade bugs, and improving Mac compatibility.
+5→ - 1000 copies sold, bug fixes, rant & and a thank you!Sep 22, 2020 · 71mo
Initial Steam launch update focusing on critical bug fixes, UI improvements, and a roadmap for future development.
+2→
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