Update v1.8.0 focuses on stability fixes, UI improvements, and significant balance adjustments to unit armor and damage, specifically targeting the Scorpion and Marauder units.
▲Buffs4
- Marauder
- Mortar Barrage:Marauder Mortar Barrage accuracy increased, making the ability more precise.→Increased
- Drop Charge:Marauder Drop Charge damage has been doubled, significantly increasing its burst power.→Doubled
- SpitterSpitter AP increased from 0 to 40, allowing them to deal significantly more damage to armored targets.0→40
- GeneralGame no longer caps framerate to 60fps when vsync is off; it now uses the screen's current refresh rate.60fps→Screen Refresh Rate fps
▼Nerfs10
- TankerTanker armor reduced from 120 to 100, decreasing their overall survivability.120→100
- Scorpion
- Scorpion armor reduced from 90 to 70, making them more vulnerable to damage.90→70
- Scorpion range reduced from 35 to 30, forcing them closer to targets.35→30
- Scorpion Armor-Piercing (AP) reduced from 80 to 60, lowering their damage against heavy units.80→60
- Rocket TrooperRocket Trooper range reduced from 45 to 35, reducing their ability to engage from a distance.45→35
- Rifle SquadRifle Squad Armor-Piercing (AP) has been reduced, making them less effective against armored enemies.→Reduced
- Marauder
- Primary Weapon:Marauder primary weapon AP reduced, lowering its effectiveness against armor.→Reduced
- Mortar Barrage:Marauder Mortar Barrage damage reduced.→Reduced
- Mortar Barrage:Marauder Mortar Barrage blast radius reduced.→Reduced
- GeneralSuppression Resistant units are now only slowed by 50% instead of 70%, making them slightly more susceptible to slows.70%→50% %
✚Bug fixes2
- General
- Difficulty modifier no longer affects the damage of allied units.
- Fixed a crash occurring for users with Turkish and Azerbaijani system languages.
◆Other changes2
- General
- Added a cap of 50 for the amount of Auto Saves.→50
- Added Wiki entries and popups for elite abilities.→Added
subjects affected (7)
tap to see balance history
Patch history
- Patch Update V6.4.1May 27, 2026 · 6d+1→
- Technical Patch Update V6.1.11Apr 28, 2026 · 1mo+3−1→
- Patch Update v5.1.3Sep 10, 2025 · 8mo+1→
- →Patch Update v3.2.8Sep 19, 2024 · 20mo
- Patch Update v3.1.1Aug 19, 2024 · 21mo+3→
- Patch Update v3.0.7Jul 1, 2024 · 23mo+1−1→
- Patch Update v3.0.3Jun 21, 2024 · 23mo+1→
- Patch Update v2.12.2Jun 6, 2024 · 24mo+2−1→
Recently Updated
6

Version 1.0.5 [r148080]
Version 1.0.5 focuses on stability, input fixes, and various bug fixes across the game world and mechanics.


V Rising 1.1 Hot Fix 11
Hot Fix 11 addresses localization issues where some translated text was appearing in English.


Game Update 1.0.2
Game Update 1.0.2 focuses on critical stability fixes, resolving multiple game-breaking crashes, progression blockers across various chapters, and bug fixes for the Tactical Simulation mode.


Store Update 1.31.0
Store Update 1.31.0 introduces the new Sheath Set and updated weekly offers, while the team continues investigating technical issues.



BET 0.14.3 | Discord Integration, Bug Fixes and Revive Overhaul
Update 0.14.3 introduces Discord Rich Presence integration, a significant overhaul to the revive system, and various fixes for Level 232 and multiplayer stability.

0.4.7 Patch Notes
Patch 0.4.7 focuses on extensive Mac compatibility fixes, significant overhauls to the transfer market and recruitment systems, a new staff dialogue system for drafting, and refined automatic balance patch logic.
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