Update 68 focuses on pathing improvements for prone infantry, performance optimizations for supply zones, and various unit balance adjustments and bug fixes across single-player and multiplayer modes.
- MG31(f)rate of fire—→Increased
Increased rate of fire for the MG31(f), increasing its suppressive and lethal capability.
- MG31(f)muzzle velocity—→Increased
Increased muzzle velocity for the MG31(f), improving projectile speed and accuracy.
- MG31(f)reload speed—→Increased
Increased reload speed for the MG31(f), reducing downtime between magazines.
- USA Tier 3 Unitsskill/veterancyLower→Corrected
Fixed USA tier 3 units that had lower skill or veterancy than intended.
- InfantryCrawlingvaultingEnabled→Disabled
Prone/crawling humans no longer vault over objects, improving realism and pathing accuracy.
- VehiclesReversespeedToo fast→Limited
Vehicles with damaged wheels are now properly limited in reverse speed.
- Vehiclesinventory weightLow→Increased
Increased inventory weight for select vehicles to prevent ammo types from splitting into separate stacks.
- ConquestUnit Transferaction—→Added
Hosts can now spawn and transfer entire unit 'stages' to fellow players in Co-op Conquest with one action.
- Staghound MKAAtarget selectorIncorrect→Aircraft
Fixed the target selector to correctly target aircraft.
- +2 more
