Update 69 introduces significant overhaul to the Conquest mode preparation phase, AI improvements for bots in multiplayer and single player, and extensive doctrine and manpower cost rebalancing for various units.
- Conquestpreparation time6-8min→20min min
Preparation time is now a fixed 20 minutes and includes a 'Skip' button for defenders.
- Bot AICombatpursuit chancebase→+25%
Bots are 25% more likely to squad up and pursue discovered enemy units.
- Doctrine UnitsTiger I Huntdoctrine point cost80→60 DP
Reduced doctrine point cost for Tiger I Hunt.
- Doctrine UnitsPanzer V Gdoctrine point cost80→60 DP
Reduced doctrine point cost for Panzer V G.
- Doctrine UnitsKV-1Sdoctrine point cost50→60 DP
Increased doctrine point cost for KV-1S.
- Light VehiclesM20manpower cost170→195 manpower
Increased manpower cost for the M20 scout car.
- Light VehiclesM8 Greyhoundmanpower cost220→235 manpower
Increased manpower cost for M8 Greyhound.
- Artillery Unitscommand point cost34→40 CP
Increased CP cost for M7B1 HMC, M7 HMC, Sexton Mk2, Bishop, Wespe, and Grille K.
- ConquestDeploymentspawn locationedge of map→anywhere
Defenders can now move their deployment point during the preparation phase to spawn units closer to objectives.
- Conquestsupply regenerationregenerate→no regeneration
Ammo trucks and crates in Conquest no longer regenerate supply during battle.
- Conquestvictory pointskilling units→Removed
Killing enemy units no longer grants victory points toward winning the battle.
- Bot AIPurchasingdecision timingafter previous unit→at moment of purchase
Bot Commander now decides which unit to buy based on the current situation at the time of purchase.
- Bot AICrewbailing behaviorobey lua→disregard scripts
Bots bailing from cannons now prioritize immediate nearby threats over scripted move orders.
