Bug Fixes
Power trajectory
Up = buffed, down = nerfedPatch history
- ≈🐛Bug fixban card count UI
Ban Card selection becomes available again when there are enough champions to ban, restoring expected UI behavior.
Fixed a bug where the option to select the number of Ban Cards was disabled when enough champions were available.
- ≈🐛Bug fixmatch result view
Result screens now reliably reflect the correct match when watching, with separation by match type to avoid cross-match results.
Fixed an issue where watching a match could show the result of a different match due to internal match numbering conflicts with Solo Rank background matches.
- ≈🐛Bug fixviewer spectator state / Ban-Pick timer
Spectator and Ban/Pick state are preserved correctly when internal match numbers collide with tutorial sessions.
Fixed issue where a tutorial match's internal number could erase spectator registrations, Ban/Pick timer, and entry status, and where overlapping numbers could cause incorrect champion selection.
- ≈🐛Bug fixDeathmatch balance patches
Deathmatch balancing uses Deathmatch-specific statistics to adjust champions rather than base standard mode criteria.
Deathmatch balance patches no longer use standard lane phase, objective, and duration criteria; they now reflect Deathmatch-specific combat statistics across various player counts.
- ≈🐛Bug fixquick/sim results—→fixed
Fixed items selling/showing ownership issues in quick/skipped simulations.
- ≈🐛Bug fixmatch replays—→consistent with patches
Match replays adjustments after balance patches to reflect original results more accurately.
- ≈🐛Bug fixtournament dropdown—→corrected after Summer Split
Fixes the top-right tournament dropdown displaying wrong season after Summer Split launch.
- ≈🐛Bug fixmods—→unsubscribed mods removed from settings
Unsubscribed or deleted mods will no longer linger in settings and reload on startup.
- ≈🐛Bug fixmerchandise pricing—→stabilized with high price
Fixed issue where merchandise could continue selling slowly when prices were set very high.
- ≈🐛Bug fixTaoist skill AP coefficient
Fixed mismatch between Ability Power coefficient display and actual value after balance patch.
- ≈🐛Bug fixSniper Skill 2 / Skill 1 labeling
Fixed display issue where Sniper Skill 2 coefficient changes were shown as Skill 1.
- ≈🐛Bug fixExorcist Skill 2
Fixed issue where Exorcist Skill 2 could fail to reflect some crowd control effects.
- ≈🐛Bug fixyear-end break—→no stop before next transfer market
Fixed issue where skipping year-end break could stop before the next transfer market began.
- ≈🐛Bug fixSkip Break Period—→button appears after player leaves multiplayer league
In multiplayer leagues, after someone leaves, Skip Break Period button appears correctly.
- ≈🐛Bug fixstadium upgrades—→work in save/custom data
Fixed issue where stadium upgrades did not work in some save or custom data.
- ≈🐛Bug fixShadowmancer ultimate—→movement issue while affected
Fixed issue where a target affected by Shadowmancer's ultimate could continue moving due to movement effects.
- ≈🐛Bug fixmod champions loading—→native effect warning reduced
Fixed issue where missing native effect warnings could print repeatedly while loading mod champions.
- ≈🐛Bug fixmods skill tooltips
Fixed mods-added champions' skills not reflecting correctly in auto balance patches, Database Edit, or tooltips.
- ≈🐛Bug fixold transfer notification
Fixed issue where processing an old transfer notification could prevent date progression.
- ≈✨NewDeathmatch stability
Improved movement stability in Deathmatch when opposing team member remains.
- ≈🐛Bug fixNightmare teleport after ult
Fixed Nightmare moving into enemy fountain in certain situations after killing and teleporting near an ally.
- ≈🐛Bug fixDeathmatch arena movement
Fixed issue where characters could leave the arena after movement skills or knockback effects in Deathmatch.
- ≈🐛Bug fixChampion Mastery UI/tooltips
Champion Mastery bonuses and growth are now disabled in multiplayer friendly matches and practice matches.
- ≈🐛Bug fixNext set in multiplayer—→AI teams and automatic bans
Fixed issue where moving to the next set in multiplayer matches could treat some teams as AI and auto-apply champion bans.
- ▲✨NewChampion Mastery decay/growth—→adjusted
Adjusted Champion Mastery decay and growth: slower decay during breaks and more noticeable growth from matches and training.