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Bug Fixes

GeneralBug Fixes · UI · Replay · Deathmatch · Bug fixes · Stability · Quality of Life
2 patcheslast touched 1w ago▲ +1

Power trajectory

Up = buffed, down = nerfed
0+1Jul 8, 2026Aug 5, 2026Jul 8, 2026 — 0.5.0 Patch Notes +1 / -0 (cum +1)Aug 5, 2026 — 0.5.4 Patch Notes +0 / -0 (cum +1)
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Filter by change type:2 types in this subject

Patch history

  1. Aug 5, 2026·0.5.4 Patch Notes
    • 🐛Bug fixban card count UI

      Ban Card selection becomes available again when there are enough champions to ban, restoring expected UI behavior.

      Fixed a bug where the option to select the number of Ban Cards was disabled when enough champions were available.

    • 🐛Bug fixmatch result view

      Result screens now reliably reflect the correct match when watching, with separation by match type to avoid cross-match results.

      Fixed an issue where watching a match could show the result of a different match due to internal match numbering conflicts with Solo Rank background matches.

    • 🐛Bug fixviewer spectator state / Ban-Pick timer

      Spectator and Ban/Pick state are preserved correctly when internal match numbers collide with tutorial sessions.

      Fixed issue where a tutorial match's internal number could erase spectator registrations, Ban/Pick timer, and entry status, and where overlapping numbers could cause incorrect champion selection.

    • 🐛Bug fixDeathmatch balance patches

      Deathmatch balancing uses Deathmatch-specific statistics to adjust champions rather than base standard mode criteria.

      Deathmatch balance patches no longer use standard lane phase, objective, and duration criteria; they now reflect Deathmatch-specific combat statistics across various player counts.

  2. Jul 8, 2026·0.5.0 Patch Notes+1
    • 🐛Bug fixquick/sim resultsfixed

      Fixed items selling/showing ownership issues in quick/skipped simulations.

    • 🐛Bug fixmatch replaysconsistent with patches

      Match replays adjustments after balance patches to reflect original results more accurately.

    • 🐛Bug fixtournament dropdowncorrected after Summer Split

      Fixes the top-right tournament dropdown displaying wrong season after Summer Split launch.

    • 🐛Bug fixmodsunsubscribed mods removed from settings

      Unsubscribed or deleted mods will no longer linger in settings and reload on startup.

    • 🐛Bug fixmerchandise pricingstabilized with high price

      Fixed issue where merchandise could continue selling slowly when prices were set very high.

    • 🐛Bug fixTaoist skill AP coefficient

      Fixed mismatch between Ability Power coefficient display and actual value after balance patch.

    • 🐛Bug fixSniper Skill 2 / Skill 1 labeling

      Fixed display issue where Sniper Skill 2 coefficient changes were shown as Skill 1.

    • 🐛Bug fixExorcist Skill 2

      Fixed issue where Exorcist Skill 2 could fail to reflect some crowd control effects.

    • 🐛Bug fixyear-end breakno stop before next transfer market

      Fixed issue where skipping year-end break could stop before the next transfer market began.

    • 🐛Bug fixSkip Break Periodbutton appears after player leaves multiplayer league

      In multiplayer leagues, after someone leaves, Skip Break Period button appears correctly.

    • 🐛Bug fixstadium upgradeswork in save/custom data

      Fixed issue where stadium upgrades did not work in some save or custom data.

    • 🐛Bug fixShadowmancer ultimatemovement issue while affected

      Fixed issue where a target affected by Shadowmancer's ultimate could continue moving due to movement effects.

    • 🐛Bug fixmod champions loadingnative effect warning reduced

      Fixed issue where missing native effect warnings could print repeatedly while loading mod champions.

    • 🐛Bug fixmods skill tooltips

      Fixed mods-added champions' skills not reflecting correctly in auto balance patches, Database Edit, or tooltips.

    • 🐛Bug fixold transfer notification

      Fixed issue where processing an old transfer notification could prevent date progression.

    • NewDeathmatch stability

      Improved movement stability in Deathmatch when opposing team member remains.

    • 🐛Bug fixNightmare teleport after ult

      Fixed Nightmare moving into enemy fountain in certain situations after killing and teleporting near an ally.

    • 🐛Bug fixDeathmatch arena movement

      Fixed issue where characters could leave the arena after movement skills or knockback effects in Deathmatch.

    • 🐛Bug fixChampion Mastery UI/tooltips

      Champion Mastery bonuses and growth are now disabled in multiplayer friendly matches and practice matches.

    • 🐛Bug fixNext set in multiplayerAI teams and automatic bans

      Fixed issue where moving to the next set in multiplayer matches could treat some teams as AI and auto-apply champion bans.

    • NewChampion Mastery decay/growthadjusted

      Adjusted Champion Mastery decay and growth: slower decay during breaks and more noticeable growth from matches and training.