PatchDiff
gamesnewsabout
Teamfight Manager 2
Teamfight Manager 2
CasualIndieSimulation
Team Samoyed · Team Samoyed·$19.99
Jul 8, 2026 · 1mo ago

0.5.0 Patch Notes

AI summary1w

New content adds five new champions (Sand Mage, Alchemist, Crossbowman, Nightmare) and a new game mode Deathmatch, plus system and feature improvements and extensive bug fixes.

Images © Teamfight Manager 2 via Steam

Buffs17

  • Sand Mage
    • Skill 1:Sand Mage's Skill 1 adds bonus magic damage on basic-attack infusion and creates area magic damage upon use.bonus magic damage
    • Skill 2:Skill 2 increases Movement Speed for a duration and heals self.certain duration s
    • Ultimate:Ultimate creates a sand swamp dealing magic damage to enemies within.sand swamp damage over time
  • Alchemist
    • Skill 1:Skill 1 applies poison and healing reduction effects.poison and healing reduction
    • Skill 2:Skill 2 applies healing prevention and slow to a target.healing prevention and slow
  • Crossbowman
    • Skill 1:Skill 1 fires an arrow dealing physical damage to the first enemy champion hit.physical damage to first enemy
    • Skill 2:Skill 2 fires a piercing arrow forward in a straight line, dealing damage and pushing self backward.straight line
    • Ultimate:Ultimate marks a target; all skills hit the marked target regardless of distance and reduce their cooldowns by 80% while in the path; other champions can intercept.80% %
  • Nightmare
    • Skill 1:Skill 1 fires a short-range shard; can be cast up to 3 times, dealing damage.damage per hit
    • Skill 2:Skill 2 dashes and enters stealth for a duration, dealing circular damage to nearby enemies.stealth duration s
    • Ultimate:Ultimate allows teleport near an allied champion if it kills the target.near ally after kill
  • System and Feature Improvements
    • Champion Mastery:Champion Mastery system added with mastery-based bonuses.added
    • Composition Test:5v5 / Lane Test features added; consumes Stamina when run from Training tab.added
    • Ban Cards:New setting to configure number of ban cards in Settings and friendly matches.added option to set ban cards; future formats planned
    • Personal Tactics:Matchup composition shown in Personal Tactics setup screen.displayed in matchup screen
    • Match Engine:Enhanced match engine logic; AI win rates cited vs different engine versions.improved; AI decisions more accurate
  • Bug FixesAdjusted Champion Mastery decay and growth: slower decay during breaks and more noticeable growth from matches and training.adjusted

Nerfs1

  • AlchemistUltimate:Ultimate creates a poison cloud that reduces Defense and Magic Resistance of enemies in range.reduced Defense and Magic Resistance

Bug fixes19

  • Bug Fixes
    • Fixed items selling/showing ownership issues in quick/skipped simulations.fixed
    • Match replays adjustments after balance patches to reflect original results more accurately.consistent with patches
    • Fixes the top-right tournament dropdown displaying wrong season after Summer Split launch.corrected after Summer Split
    • Unsubscribed or deleted mods will no longer linger in settings and reload on startup.unsubscribed mods removed from settings
    • Fixed issue where merchandise could continue selling slowly when prices were set very high.stabilized with high price
    • Fixed mismatch between Ability Power coefficient display and actual value after balance patch.
    • Fixed display issue where Sniper Skill 2 coefficient changes were shown as Skill 1.
    • Fixed issue where Exorcist Skill 2 could fail to reflect some crowd control effects.
    • Fixed issue where skipping year-end break could stop before the next transfer market began.no stop before next transfer market
    • In multiplayer leagues, after someone leaves, Skip Break Period button appears correctly.button appears after player leaves multiplayer league
    • Fixed issue where stadium upgrades did not work in some save or custom data.work in save/custom data
    • Fixed issue where a target affected by Shadowmancer's ultimate could continue moving due to movement effects.movement issue while affected
    • Fixed issue where missing native effect warnings could print repeatedly while loading mod champions.native effect warning reduced
    • Fixed mods-added champions' skills not reflecting correctly in auto balance patches, Database Edit, or tooltips.
    • Fixed issue where processing an old transfer notification could prevent date progression.
    • Fixed Nightmare moving into enemy fountain in certain situations after killing and teleporting near an ally.
    • Fixed issue where characters could leave the arena after movement skills or knockback effects in Deathmatch.
    • Champion Mastery bonuses and growth are now disabled in multiplayer friendly matches and practice matches.
    • Fixed issue where moving to the next set in multiplayer matches could treat some teams as AI and auto-apply champion bans.AI teams and automatic bans

Other changes4

  • Sand MageSkill 1:Skill 1 can crit, enabling critical strikes.Added
  • DeathmatchNew Deathmatch mode where teams compete to achieve more kills within a set time.added
  • System and Feature ImprovementsReplays:Replays may show different results after patch due to engine changes; explanation provided.potential mismatch after patches
  • Bug FixesImproved movement stability in Deathmatch when opposing team member remains.

subjects affected (7)

tap to see balance history

How did this patch land?
🔗
official notes
Teamfight Manager 2 · Jul 8, 2026

Related Deals

Gear, keys & collectibles for Teamfight Manager 2

Affiliate links — we may earn a commission. Prices and availability are set by eBay sellers and may change.

Enjoying PatchDiff?
AI & server costs add up — a coffee helps keep it free for everyone. Thank you!

Patch history

see all 25

  1. 0.5.5 Patch NotesAug 12, 2026 · 6d

    Comprehensive Quality-of-Life and systems improvements across save handling, training ratios, diagnostics, scouting, API, AI, MOBA mode, transfers, finances, fan metrics, and numerous bug fixes.

  2. 0.5.4 Patch NotesAug 5, 2026 · 1w

    Patch 0.5.4 focuses on improving match engine behavior, pathfinding, team coordination during fights, and reliability of match results and replays, alongside several bug fixes and mod compatibility notes.

  3. 0.5.3 Patch NotesJul 29, 2026 · 2w

    Patch 0.5.3 focuses on significant improvements to the transfer market AI, player recruitment rates, match engine performance, and modding API stability, alongside various bug fixes.

    +11
  4. 0.5.2 Patch NotesJul 22, 2026 · 3w

    Patch 0.5.2 introduces a new BO5 promotion/relegation playoff system, improved tie-breaking rankings, Mod SDK enhancements, and several critical bug fixes for champions and league progression.

    +5
  5. 0.5.1 Patch NotesJul 15, 2026 · 1mo

    Patch 0.5.1 focuses on system improvements, including faster training speeds, UI enhancements for Ban/Pick, and various bug fixes for custom databases and Deathmatch mode.

    +21
  6. 0.5.0_beta4 Patch NotesJul 1, 2026 · 1mo

    Introduces the Champion Mastery system, a new Deathmatch game mode, and improvements to the Composition Test feature.

    +2
  7. 0.5.0_beta3 Patch NotesJun 24, 2026 · 1mo

    Introduces the new Assassin champion 'Nightmare' and adds new training and match customization features.

    +3
  8. 0.4.14 Patch NotesJun 24, 2026 · 1mo

    Patch 0.4.14 focuses on UI improvements for recruitment and save management, significant modding SDK stability, and critical bug fixes for the match engine and Guardian Spirit's ultimate.

    +81

Recently Updated

6

Similar Games

6