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AI

GeneralAI · Fleet · Strategy · Diplomacy · System · Logic
3 patcheslast touched 29mo ago▲ +8

Power trajectory

Up = buffed, down = nerfed
0+8Dec 12, 2023Mar 4, 2024Dec 12, 2023 — Hotfix (Build 0.3.118) +3 / -0 (cum +3)Jan 22, 2024 — Terra Invicta Build 0.3.125 +4 / -0 (cum +7)Mar 4, 2024 — Terra Invicta Build 0.3.134 +2 / -1 (cum +8)
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Filter by change type:3 types in this subject

Patch history

    • 🎯BehaviorInvasionAggressionOverestimatedScaled

      Toned down AI invasion aggression by using scaled default combat values instead of an overestimating formula.

      behavior

    • 🎯BehaviorFleet CompositionAssault CarriersConsistent

      Improved AI logic to ensure assault carriers and escorts are sent to Earth more consistently.

      behavior

    • 🎯BehaviorShip DesignThrustIncreased

      AI now ensures sufficient thrust is placed on army carriers and other non-combatant ships.

      behavior

    • 🎯BehaviorMothershipRoleShort-range

      Changed the default mothership role to short-range.

      behavior

    • 🎯BehaviorFleet Managementattack goalsmultiplesingle

      AI no longer allows multiple attack goals for the same target, preventing it from spreading resources too thin.

      behavior

    • 🎯BehaviorFleet Compositionoffensive focusIncreased

      AI will now prioritize building offensive fleets and pursuing high-importance goals.

      behavior

    • 🔁ReworkDiplomacyjoin war logiclow valuehigh value

      AI is now much more likely to join an ally's war rather than starting a separate one, thanks to updated scoring and payoff bonuses.

      rework

    • 🐛Bug fixShipbuildingdifficulty settingsbrokenfixed

      Fixed AI shipbuilding difficulty settings; Cinematic is now easier and Veteran/Brutal are more challenging.

      bugfix

    • 🐛Bug fixInvasionEarth assaultbuggedfixed

      Fixed a serious error where AI discarded Earth invasion goals if escorts were built before carriers, ensuring more consistent assaults.

      bugfix

  1. Dec 12, 2023·Hotfix (Build 0.3.118)+3
    • 🎯Behaviorarmy production

      AI is now more aggressive in building armies during wartime, increasing the challenge for the player.

      AI will work harder to build armies when at war

    • 🐛Bug fixinvasion logic

      Fixed a bug where AI armies would falsely signal intent to join an invasion while remaining at the capital.

      AI fix one army lying to another that it's going to join it on an invasion

    • 🐛Bug fixbombardment logic

      Resolved conflicting AI logic regarding when to initiate bombardment operations.

      AI fix some conflicting logic in determining whether to bombard

    • 🐛Bug fixwithdrawal logic

      Fixed an issue where heavily damaged ships could disable the AI, preventing them from withdrawing from combat.

      Removed part of the structure test node check that could have been turning off the AI if a ship was sufficiently damaged

    • 🐛Bug fixship design selection

      AI will no longer select obsolete ship designs when saving for a target, ensuring they build modern assets like assault carriers.

      FactionGoal_Fleet.SavingForTarget() : do not select obsolete ship designs