AI
Power trajectory
Up = buffed, down = nerfedPatch history
- ▼🎯BehaviorInvasionAggressionOverestimated→Scaled
Toned down AI invasion aggression by using scaled default combat values instead of an overestimating formula.
behavior
- ▲🎯BehaviorFleet CompositionAssault Carriers—→Consistent
Improved AI logic to ensure assault carriers and escorts are sent to Earth more consistently.
behavior
- ▲🎯BehaviorShip DesignThrust—→Increased
AI now ensures sufficient thrust is placed on army carriers and other non-combatant ships.
behavior
- ≈🎯BehaviorMothershipRole—→Short-range
Changed the default mothership role to short-range.
behavior
- ▲🎯BehaviorFleet Managementattack goalsmultiple→single
AI no longer allows multiple attack goals for the same target, preventing it from spreading resources too thin.
behavior
- ▲🎯BehaviorFleet Compositionoffensive focus—→Increased
AI will now prioritize building offensive fleets and pursuing high-importance goals.
behavior
- ▲🔁ReworkDiplomacyjoin war logiclow value→high value
AI is now much more likely to join an ally's war rather than starting a separate one, thanks to updated scoring and payoff bonuses.
rework
- ≈🐛Bug fixShipbuildingdifficulty settingsbroken→fixed
Fixed AI shipbuilding difficulty settings; Cinematic is now easier and Veteran/Brutal are more challenging.
bugfix
- ▲🐛Bug fixInvasionEarth assaultbugged→fixed
Fixed a serious error where AI discarded Earth invasion goals if escorts were built before carriers, ensuring more consistent assaults.
bugfix
- ▲🎯Behaviorarmy production
AI is now more aggressive in building armies during wartime, increasing the challenge for the player.
AI will work harder to build armies when at war
- ≈🐛Bug fixinvasion logic
Fixed a bug where AI armies would falsely signal intent to join an invasion while remaining at the capital.
AI fix one army lying to another that it's going to join it on an invasion
- ≈🐛Bug fixbombardment logic
Resolved conflicting AI logic regarding when to initiate bombardment operations.
AI fix some conflicting logic in determining whether to bombard
- ▲🐛Bug fixwithdrawal logic
Fixed an issue where heavily damaged ships could disable the AI, preventing them from withdrawing from combat.
Removed part of the structure test node check that could have been turning off the AI if a ship was sufficiently damaged
- ▲🐛Bug fixship design selection
AI will no longer select obsolete ship designs when saving for a target, ensuring they build modern assets like assault carriers.
FactionGoal_Fleet.SavingForTarget() : do not select obsolete ship designs