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Terra Invicta
Terra Invicta
SimulationStrategy
Pavonis Interactive · Hooded Horse·-50%$19.99
Jan 22, 2024 · 30mo ago

Terra Invicta Build 0.3.125

AI summary2h

A primarily bug-fixing patch focusing on AI stability, crash prevention, and power management, with a new quality-of-life feature for battle autoresolve.

Buffs8

  • Combat
    • Players can now autoresolve a battle from any point during combat, providing greater flexibility and time-saving.Added
    • Pursuit:Extended pursuit costs are now zero when the enveloping faction has more acceleration than the fleeing faction.variable0
  • AI
    • Fleet Management:AI no longer allows multiple attack goals for the same target, preventing it from spreading resources too thin.multiplesingle
    • Fleet Composition:AI will now prioritize building offensive fleets and pursuing high-importance goals.Increased
    • Diplomacy:AI is now much more likely to join an ally's war rather than starting a separate one, thanks to updated scoring and payoff bonuses.low valuehigh value
    • Invasion:Fixed a serious error where AI discarded Earth invasion goals if escorts were built before carriers, ensuring more consistent assaults.buggedfixed
  • HabitationsPower Management:Removed the restriction preventing powering modules if an unpowered PowerFirst module existed, allowing better power utilization.restrictedremoved
  • GeneralReworked the campaign start screen to make the accelerated campaign a default option for better visibility.Reworked

Nerfs1

  • HabitationsMaintenance:Fixed an exploit where cheap refits allowed free ship repairs; refitting now correctly includes repair costs.freepaid

Bug fixes2

  • AIShipbuilding:Fixed AI shipbuilding difficulty settings; Cinematic is now easier and Veteran/Brutal are more challenging.brokenfixed
  • GeneralExtensive fixes for crashes related to fleet transport, councilor animations, GDP effects, and newsfeed notifications.

Other changes3

  • CombatAutoresolve:Ships must now use at least one offensive weapon for autoresolve to trigger, preventing illogical blowouts or skipped battles.1+ weapon
  • HabitationsOrbital Core:Orbital core build time standardized to 60 days for consistency with other core modules.60 days days
  • GeneralAdded new event illustrations and a new backer organization: Goddard Space Flight Center.Added

subjects affected (4)

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How did this patch land?
🔗
official notes
Terra Invicta · Jan 22, 2024

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Patch history

see all 6

  1. Terra Invicta Build 1.0.29Feb 10, 2026 · 5mo

    A stability-focused update primarily addressing various crash bugs, UI freezes, and adding modding support for negative influence income.

    1
  2. Terra Invicta build 1.0.28Jan 21, 2026 · 6mo

    A small stability update focusing on crash fixes, softlock prevention, and save corruption protection.

  3. Unity Engine Critical Security Update for Terra InvictaOct 3, 2025 · 9mo

    Critical security update to address a Unity engine vulnerability (CVE-2025-59489) and removal of vulnerable rollback builds.

  4. Terra Invicta Build 0.3.134Mar 4, 2024 · 29mo

    A comprehensive bug-fixing patch focusing on stability, crash prevention, AI fleet behavior, and various gameplay logic corrections in preparation for version 0.4.

    +51
  5. Hotfix (Build 0.3.118)Dec 12, 2023 · 31mo

    Hotfix 0.3.118 focuses on AI stability, combat performance, and critical bug fixes for fleet operations and faction goals.

    +81

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