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Terra Invicta
Terra Invicta
SimulationStrategy
Pavonis Interactive · Hooded Horse·-50%$19.99
Dec 12, 2023 · 31mo ago

Hotfix (Build 0.3.118)

AI summary2h

Hotfix 0.3.118 focuses on AI stability, combat performance, and critical bug fixes for fleet operations and faction goals.

Buffs8

  • AI
    • AI is now more aggressive in building armies during wartime, increasing the challenge for the player.
    • Fixed an issue where heavily damaged ships could disable the AI, preventing them from withdrawing from combat.
    • AI will no longer select obsolete ship designs when saving for a target, ensuring they build modern assets like assault carriers.
  • Combat
    • Waypoints:Improved performance when handling waypoints during combat encounters.
    • Targeting:Quality of life improvements made to the match velocity targeting system.
  • UIIntel Projects:The Intel Projects UI now highlights sabotageable projects, making espionage easier to manage.Added
  • Agents & Factions
    • Infiltrated Exposure:The 'Infiltrated Exposure' event is now less punishing, exposing only one agent instead of the whole faction.entire factionsingle agent
    • Councilors:Improved stability for low-unrest nations, which now also applies to councilors under automation.

Nerfs1

  • CombatPursuit:Fixed a bug where some pursuit Delta-V costs were not being deducted, ensuring realistic fuel consumption.not chargedcharged

Bug fixes5

  • AI
    • Fixed a bug where AI armies would falsely signal intent to join an invasion while remaining at the capital.
    • Resolved conflicting AI logic regarding when to initiate bombardment operations.
  • UIResolution Dropdown:The resolution dropdown now correctly displays the currently active resolution.first optioncurrent resolution
  • Economy
    • Global Warming:Corrected the mathematical conversion of yearly global warming economic hits into monthly values.incorrectfixed
    • Repeatables:Fixed the cost reporting for repeatable technologies when research scaling is active.incorrectfixed

Other changes3

  • Combat
    • Command Panel:The command panel now updates immediately upon maneuver completion for better clarity.
    • Bombardment:Fleets will no longer undock from stations simply because they have a bombardment goal; they must now be at the target body and ready.on goalat target
  • UICaliphate Flag:Added a slight gradient to the Caliphate flag to prevent it from looking like a hole in the UI.flatgradient

subjects affected (5)

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How did this patch land?
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official notes
Terra Invicta · Dec 12, 2023

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Patch history

see all 6

  1. Terra Invicta Build 1.0.29Feb 10, 2026 · 5mo

    A stability-focused update primarily addressing various crash bugs, UI freezes, and adding modding support for negative influence income.

    1
  2. Terra Invicta build 1.0.28Jan 21, 2026 · 6mo

    A small stability update focusing on crash fixes, softlock prevention, and save corruption protection.

  3. Unity Engine Critical Security Update for Terra InvictaOct 3, 2025 · 9mo

    Critical security update to address a Unity engine vulnerability (CVE-2025-59489) and removal of vulnerable rollback builds.

  4. Terra Invicta Build 0.3.134Mar 4, 2024 · 29mo

    A comprehensive bug-fixing patch focusing on stability, crash prevention, AI fleet behavior, and various gameplay logic corrections in preparation for version 0.4.

    +51
  5. Terra Invicta Build 0.3.125Jan 22, 2024 · 30mo

    A primarily bug-fixing patch focusing on AI stability, crash prevention, and power management, with a new quality-of-life feature for battle autoresolve.

    +81

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