Hotfix 0.3.118 focuses on AI stability, combat performance, and critical bug fixes for fleet operations and faction goals.
▲Buffs8
- AI
- AI is now more aggressive in building armies during wartime, increasing the challenge for the player.
- Fixed an issue where heavily damaged ships could disable the AI, preventing them from withdrawing from combat.
- AI will no longer select obsolete ship designs when saving for a target, ensuring they build modern assets like assault carriers.
- Combat
- Waypoints:Improved performance when handling waypoints during combat encounters.
- Targeting:Quality of life improvements made to the match velocity targeting system.
- UIIntel Projects:The Intel Projects UI now highlights sabotageable projects, making espionage easier to manage.→Added
- Agents & Factions
- Infiltrated Exposure:The 'Infiltrated Exposure' event is now less punishing, exposing only one agent instead of the whole faction.entire faction→single agent
- Councilors:Improved stability for low-unrest nations, which now also applies to councilors under automation.
▼Nerfs1
- CombatPursuit:Fixed a bug where some pursuit Delta-V costs were not being deducted, ensuring realistic fuel consumption.not charged→charged
✚Bug fixes5
- AI
- Fixed a bug where AI armies would falsely signal intent to join an invasion while remaining at the capital.
- Resolved conflicting AI logic regarding when to initiate bombardment operations.
- UIResolution Dropdown:The resolution dropdown now correctly displays the currently active resolution.first option→current resolution
- Economy
- Global Warming:Corrected the mathematical conversion of yearly global warming economic hits into monthly values.incorrect→fixed
- Repeatables:Fixed the cost reporting for repeatable technologies when research scaling is active.incorrect→fixed
◆Other changes3
- Combat
- Command Panel:The command panel now updates immediately upon maneuver completion for better clarity.
- Bombardment:Fleets will no longer undock from stations simply because they have a bombardment goal; they must now be at the target body and ready.on goal→at target
- UICaliphate Flag:Added a slight gradient to the Caliphate flag to prevent it from looking like a hole in the UI.flat→gradient
subjects affected (5)
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Patch history
- Terra Invicta Build 1.0.29Feb 10, 2026 · 5mo
A stability-focused update primarily addressing various crash bugs, UI freezes, and adding modding support for negative influence income.
−1→ - →Terra Invicta build 1.0.28Jan 21, 2026 · 6mo
A small stability update focusing on crash fixes, softlock prevention, and save corruption protection.
- →Unity Engine Critical Security Update for Terra InvictaOct 3, 2025 · 9mo
Critical security update to address a Unity engine vulnerability (CVE-2025-59489) and removal of vulnerable rollback builds.
- Terra Invicta Build 0.3.134Mar 4, 2024 · 29mo
A comprehensive bug-fixing patch focusing on stability, crash prevention, AI fleet behavior, and various gameplay logic corrections in preparation for version 0.4.
+5−1→ - Terra Invicta Build 0.3.125Jan 22, 2024 · 30mo
A primarily bug-fixing patch focusing on AI stability, crash prevention, and power management, with a new quality-of-life feature for battle autoresolve.
+8−1→
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