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Terra Invicta
Terra Invicta
SimulationStrategy
Pavonis Interactive · Hooded Horse·-50%$19.99
Mar 4, 2024 · 29mo ago

Terra Invicta Build 0.3.134

AI summary4h

A comprehensive bug-fixing patch focusing on stability, crash prevention, AI fleet behavior, and various gameplay logic corrections in preparation for version 0.4.

Buffs5

  • AI
    • Fleet Composition:Improved AI logic to ensure assault carriers and escorts are sent to Earth more consistently.Consistent
    • Ship Design:AI now ensures sufficient thrust is placed on army carriers and other non-combatant ships.Increased
  • Ships
    • Pursuit:Fixed an error that halved reported pursuit distance; high-DV ships can now escape more easily.HalvedCorrected
    • Refit:Corrected refit costs when changing only drive or power plants, and removed refuel costs for removed propellant tanks.Reduced gold
  • NavigationTorch Trajectory:Loosened requirements for torch trajectory math in the outer solar system, preventing incorrect defaults to impulse trajectories.StrictLoosened

Nerfs1

  • AIInvasion:Toned down AI invasion aggression by using scaled default combat values instead of an overestimating formula.OverestimatedScaled

Bug fixes5

  • General
    • Fixed numerous crashes related to councilor portraits, fleet notifications, combat OnArmorHit, and construction UI.
    • Fixed wonky climate change calculations that were causing NAN errors in extreme cases.
    • Fixed a rare bug where projects could complete twice, leading to doubled benefits.
  • ShipsConstruction:Fixed ship construction times that were incorrect due to cached resource values.IncorrectCorrected days
  • NavigationIntercept:Fixed an inconsistency when intercepting fleets that caused transfers to fail due to momentary lack of DV.InconsistentCorrected DV

Other changes2

  • GeneralCouncilor video setting toggle now correctly applies to leader videos, preventing crashes on Proton/Steam Deck.
  • AIMothership:Changed the default mothership role to short-range.Short-range

subjects affected (4)

tap to see balance history

How did this patch land?
🔗
official notes
Terra Invicta · Mar 4, 2024

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Patch history

see all 6

  1. Terra Invicta Build 1.0.29Feb 10, 2026 · 5mo

    A stability-focused update primarily addressing various crash bugs, UI freezes, and adding modding support for negative influence income.

    1
  2. Terra Invicta build 1.0.28Jan 21, 2026 · 6mo

    A small stability update focusing on crash fixes, softlock prevention, and save corruption protection.

  3. Unity Engine Critical Security Update for Terra InvictaOct 3, 2025 · 9mo

    Critical security update to address a Unity engine vulnerability (CVE-2025-59489) and removal of vulnerable rollback builds.

  4. Terra Invicta Build 0.3.125Jan 22, 2024 · 30mo

    A primarily bug-fixing patch focusing on AI stability, crash prevention, and power management, with a new quality-of-life feature for battle autoresolve.

    +81
  5. Hotfix (Build 0.3.118)Dec 12, 2023 · 31mo

    Hotfix 0.3.118 focuses on AI stability, combat performance, and critical bug fixes for fleet operations and faction goals.

    +81

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