A comprehensive bug-fixing patch focusing on stability, crash prevention, AI fleet behavior, and various gameplay logic corrections in preparation for version 0.4.
▲Buffs5
- AI
- Fleet Composition:Improved AI logic to ensure assault carriers and escorts are sent to Earth more consistently.→Consistent
- Ship Design:AI now ensures sufficient thrust is placed on army carriers and other non-combatant ships.→Increased
- Ships
- Pursuit:Fixed an error that halved reported pursuit distance; high-DV ships can now escape more easily.Halved→Corrected
- Refit:Corrected refit costs when changing only drive or power plants, and removed refuel costs for removed propellant tanks.→Reduced gold
- NavigationTorch Trajectory:Loosened requirements for torch trajectory math in the outer solar system, preventing incorrect defaults to impulse trajectories.Strict→Loosened
▼Nerfs1
- AIInvasion:Toned down AI invasion aggression by using scaled default combat values instead of an overestimating formula.Overestimated→Scaled
✚Bug fixes5
- General
- Fixed numerous crashes related to councilor portraits, fleet notifications, combat OnArmorHit, and construction UI.
- Fixed wonky climate change calculations that were causing NAN errors in extreme cases.
- Fixed a rare bug where projects could complete twice, leading to doubled benefits.
- ShipsConstruction:Fixed ship construction times that were incorrect due to cached resource values.Incorrect→Corrected days
- NavigationIntercept:Fixed an inconsistency when intercepting fleets that caused transfers to fail due to momentary lack of DV.Inconsistent→Corrected DV
◆Other changes2
subjects affected (4)
tap to see balance history
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Patch history
- Terra Invicta Build 1.0.29Feb 10, 2026 · 5mo
A stability-focused update primarily addressing various crash bugs, UI freezes, and adding modding support for negative influence income.
−1→ - →Terra Invicta build 1.0.28Jan 21, 2026 · 6mo
A small stability update focusing on crash fixes, softlock prevention, and save corruption protection.
- →Unity Engine Critical Security Update for Terra InvictaOct 3, 2025 · 9mo
Critical security update to address a Unity engine vulnerability (CVE-2025-59489) and removal of vulnerable rollback builds.
- Terra Invicta Build 0.3.125Jan 22, 2024 · 30mo
A primarily bug-fixing patch focusing on AI stability, crash prevention, and power management, with a new quality-of-life feature for battle autoresolve.
+8−1→ - Hotfix (Build 0.3.118)Dec 12, 2023 · 31mo
Hotfix 0.3.118 focuses on AI stability, combat performance, and critical bug fixes for fleet operations and faction goals.
+8−1→
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