A technical update on the unstable branch focusing on crash fixes and UI corrections.

TerraTech Legion
TerraTech Legion, a chaotic Bullet Heaven Builder. Build the ultimate battle vehicle block by block and survive waves of robotic foes, ramming them at speed and shooting infinite projectiles.
Power trajectory
Net buffs minus nerfs over time. Up = the game is being buffed overall, down = nerfed.
Latest patches
Buffs, nerfs, bug fixes & updates at a glance — click a row to jump to that subject
Update 1.0.7 (Unstable) introduces shared XP across characters, a new skill for Mikela, loot pool improvements, and various quality-of-life and bug fixes.
- GeneralLoot TableRare/Legendary ChanceStandard→Increased
Greatly increased the probability of finding rare and legendary blocks the deeper you go into a run.
- MikelaRepair Drop ChanceChance Increase—→40%
Repair Drop Chance skill now provides a consistent 40% increase per level.
- Planet ChallengesDifficulty—→Reduced
Reduced the overall difficulty of several planet challenges.
- Planet ChallengesMagma HellscapeCorrupted Block Chance—→Increased
Increased the spawn rate of corrupted blocks on Magma Hellscape difficulty 2 and 3.
- GeneralMap BoundsFall-off→Fixed
Fixed an issue where players could fall off the edge of the map by adding physical barriers.
- JPWheel/Booster Penalty ReductionFlat Value ReductionBroken→Fixed
JP's skill to reduce penalties from wheels and boosters now correctly applies to negative flat numbers.
- SamPhasingDamage ImmunityVulnerable→Immune
Sam is now correctly protected from Bombsaw Charger damage while phasing.
- SamSelf-DestructUI IconPermanent→Fixed
Fixed a visual bug where Sam's self-destruct icon was always visible.
- GeneralExploration BuffUtility—→Added
Added an Exploration buff that zooms out the minimap, reveals enemy bases/corrupted blocks, and increases speed/acceleration.
- Generali-frame SystemLeniencyStrict→Lenient
Improved the i-frame system to reduce 'unfair' deaths when taking rapid multiple hits.
- GeneralBlock BiasingLogicCrate-based→Attached-based
Reworked the block biasing system to track attached blocks instead of crate picks.
- GeneralUIEmergency Health Bar—→Added
Added an emergency health bar above the Tech for better damage visibility.
- GeneralUILow Health EffectsConstant→Brief
Removed constant red screen effects at low health, replacing them with brief triggers upon taking damage.
- +12 more
Update 1.0.7 focuses on Survival mode scaling, environmental damage rebalancing, and engine updates, while introducing a beta branch for community testing.
- Survival Modecontent—→Added
Additional phases and planet spawns have been reintroduced, including challenging waves around the 60-minute mark to increase engagement.
- Environmental HazardsLava and Aciddamage typeflat→maxHealth%
Lava and Acid damage now scales based on max health and ignores armor, making it less punishing early game and more dangerous late game.
Update 1.0.6 Update 3 focuses on stability fixes, addressing crashes related to the Star Flail and build mode, and correcting block attachment and stat duplication bugs.
- Generalscrap bar
Fixed an issue where the scrap bar at the bottom of the screen would occasionally get stuck.
- Generalbuild mode
Fixed an occasional crash when entering build mode while being attacked by a boss.
- Generalbuff stacking
Fixed a bug that allowed stats to be duplicated by repeatedly attaching and removing blocks with buffs.
- Star Flailstability
Fixed a crash that occurred when using the Star Flail.
A stability-focused update on the unstable branch addressing crashes, memory leaks, and critical physics bugs, while reverting some survival wave designs.
- Generalstability
Implemented speculative fixes to prevent crashes during long Survival mode runs.
- Generalvisibility
Applied a potential fix for a critical bug where enemies and scenery would completely disappear.
- Generalaccelerationnegative→positive
Fixed a bug where Tech acceleration could go negative, which incorrectly swapped forward and backward movement.
- GeneralUI numbersoverflowing→fixed
Fixed number overflowing in contract tracking and Survive Mode scoring.
- Thunderbolt Ballistic Assistcollisionblocking→fixed
Fixed collision issues that previously prevented blocks from being placed directly above the unit.
- Generalperformance
Improved game performance when large amounts of scrap are present on the floor.
- Generalwave designnew→old
Reverted Survival wave designs to older versions due to issues with XP drop scaling.
- Dynamic DifferentialavailabilityAvailable→Removed
Removed from the game temporarily for further refinement.
- Performance SuspensionavailabilityAvailable→Removed
Removed from the game temporarily for further refinement.
The 1.0.6 Unstable Update introduces a wide array of new Corporation blocks, a new targeted reward system for map locations, and significant quality-of-life and stability improvements for Survival Mode.
- GeneralPiston Ram / Roadblock Ramdamage0→Active
Fixed a bug where Piston and Roadblock Rams dealt no damage despite their descriptions.
- GeneralPloughupgradeBlocked→Available
Fixed an issue preventing the Plough from being upgraded.
- GeneralThunderpop Cannonblocking angleInconsistent→Fixed
Corrected inconsistent blocked angles on the Thunderpop Cannon.
- Survival Modestability
Implemented fixes for run-ending crashes to improve overall stability.
- Generalcrate poolMixed→Separated
Initial Tech wheels no longer appear in crates for other Corporations.
- Generalreroll logic—→Updated
Rerolls now consider the rerolled Block's rarity when determining the rarity of the result.
- Generalminimap—→Added
Added a facing arrow to the minimap and improved edge-of-screen arrow positioning.
- GSOSpider GPMGfiring arc—→360 degree
Added Spider GPMG, a ballistic weapon providing full 360-degree coverage.
- GSOSlivermechanic—→Added
Added Sliver, an impact weapon that fires a returning blade damaging enemies in its path.
- +15 more
Role distribution
Patch impact split by role
What got changed
Click a row to filter the cards below
Heroes & subjects
Click a card to see its full timeline + per-ability breakdown
- ⚙️+10/-0▲ +101mo ago
General
GeneralPerformance · System · UIImproved game stability and menu clarity.
- ⚙️+4/-0▲ +43mo ago
GSO
GeneralCorporation · Ballistic · ImpactExpanded arsenal with high-utility weapons and stat-boosting mounts.
- ⚙️+4/-0▲ +43mo ago
Hawkeye
GeneralCorporation · Air Support · BallisticSignificant increase in offensive versatility and air-to-ground support.
- 🦸+3/-0▲ +31mo ago
Mikela
HeroSupport · Healing · CharacterSuperior reroll management compared to other characters.
- ⚙️+2/-1▲ +12mo ago
Survival Mode
GeneralGame Mode · Progression · ScalingMore content and significantly better stability and UI clarity.
- ⚙️+3/-0▲ +31mo ago
Planet Challenges
GeneralChallenges · ProgressionChallenges are now more accessible and less restrictive.
- ⚙️+3/-0▲ +33mo ago
GeoCorp
GeneralCorporation · ImpactImproved area-of-effect capabilities and grip efficiency.
- ⚙️+3/-0▲ +33mo ago
BetterFuture
GeneralCorporation · Energy · CCEnhanced crowd control and unique energy-based attack patterns.
- 🏆+0/-3▼ -33mo ago
Triarch Warden
ChampionBoss · EnemySignificantly nerfed laser lethality and aggression, making the fight more manageable.
- ⚙️+3/-0▲ +33mo ago
Rerolls
GeneralEconomy · SystemSignificantly more resources available to utilize the new banning and rerolling systems.
- ⚙️+1/-1≈ 01mo ago
Characters
GeneralProgression · XPMuch more flexible character progression via shared XP.
- 🧰+2/-0▲ +23mo ago
GSO Stabiliser Wheel
ItemMovement · WheelBetter handling and traction compared to previous version.
- ⚙️+2/-0▲ +23mo ago
Block Recycling
GeneralEconomy · BuildAllows players to convert useless blocks into useful rerolls.
- ⚙️+2/-0▲ +23mo ago
Block Banning
GeneralEconomy · BuildEnables highly curated builds by eliminating unwanted weapon types.
- +1/-1≈ 03mo ago
Mammoth Density Generator
BlockDefense · CoreMuch tankier, but slightly less mobile.
- 🦸+1/-0▲ +11mo ago
JP
HeroSpeed · UtilityCorrected penalty reduction mechanics for better mobility.
- 🦸+1/-0▲ +11mo ago
Sam
HeroStealth · PhasingFixed critical interaction bugs during phasing.
- 🔫+1/-0▲ +11mo ago
Precision Weapon Mounts
WeaponWeapon · TargetingMore efficient target prioritization for higher damage output.
- 🧰+0/-1▼ -11mo ago
Gatchatron
ItemLoot · UtilityRemoved the ability to stack re-roll bonuses.
- 🧰+0/-1▼ -11mo ago
Massdrive Core
ItemCore · PowerReduced the power ceiling when stacking multiple cores.
- 🗺️+1/-0▲ +11mo ago
Survive Mode
MapGame Mode · ChallengeResetting some progress to fix core issues and balance boss timing.
- 🔫+1/-0▲ +12mo ago
Seismic Mine Launcher
WeaponWeapon · ExplosiveRemoved accidental self-destruction risk.
- 🔫+0/-1▼ -12mo ago
Seismic Charge Launcher
WeaponWeapon · CombatNow correctly requires full AP for attachment.
- 🧰+0/-1▼ -12mo ago
Dynamic Differential
ItemBlock · MovementBlock removed from game for balancing/polishing.
- 🧰+0/-1▼ -12mo ago
Performance Suspension
ItemBlock · MovementBlock removed from game for balancing/polishing.
- 🧰+1/-0▲ +12mo ago
Thunderbolt Ballistic Assist
ItemBlock · CombatBetter building flexibility around the block.
- ⚙️+1/-0▲ +13mo ago
Location Reward Drop Pod
GeneralProgression · LootAllows players to specifically build into desired damage types.
- ⚙️+1/-0▲ +13mo ago
Armoured Bots
GeneralHeavy · TankImproved crowd control and positioning during combat.
- ⚙️+1/-0▲ +13mo ago
Reroll
GeneralLoot · EconomyEasier access to rerolls for better gear/builds.
- 🧰+1/-0▲ +13mo ago
Salvage Optimiser
ItemUtility · EconomyNew way to increase resource gathering efficiency.
- +1/-0▲ +13mo ago
Firestorm Core
BlockOffense · CoreBroadly improves the DPS of any weapon build.
- +1/-0▲ +13mo ago
Corporation Logo Blocks
BlockUtility · EconomyMakes it easier to complete corporation-specific sets.
- +1/-0▲ +13mo ago
Molotov Launchers
BlockWeapon · FireGreater flexibility in vehicle design.
- ⚙️+1/-0▲ +13mo ago
Good Luck Objective
GeneralObjective · ProgressionEasier to complete the Luck objective.
- +1/-0▲ +13mo ago
Stun Weapon Mount
BlockWeapon · MountMuch faster access to stun weaponry.
- ⚙️+1/-0▲ +13mo ago
Triwarden
GeneralBoss · CombatSmoother and more stable boss encounter.
- ⚙️+1/-0▲ +14mo ago
Triarch Warden
GeneralEnemy · CombatLaser attacks are now dodgeable, reducing the enemy's reliability in combat.
- 🧰+1/-0▲ +114mo ago
Legendary Blocks
ItemLegendary · WeaponMore high-tier weapon options available for builds.
- ⚙️+1/-0▲ +114mo ago
Pickups
GeneralUI · UXImproved clarity when looting items.
- 🗺️+1/-0▲ +114mo ago
Legion Location
MapExploration · LootNew reliable source for legendary gear.
- ⚙️+1/-0▲ +114mo ago
Legendary Drops
GeneralLoot · RNGMore diverse loot pools per run.
- 🧰+1/-0▲ +114mo ago
Mines
ItemCombat · TrapMines are now reliable against legion enemies.
- ⚙️+1/-0▲ +114mo ago
1x1 Blocks
GeneralBuildingEasier building and modification of small blocks.
- 🧰+0/-0≈ 01mo ago
Impulse Accumulator
ItemTech · BuffCorrected a visual bug in the stats panel for better clarity.
- ⚙️+0/-0≈ 02mo ago
Environmental Hazards
GeneralHazard · CombatEasier to survive early on, but significantly more lethal in the late game regardless of armor.
- 🔫+0/-0≈ 02mo ago
Star Flail
WeaponWeapon · CombatFixed critical crash issue.
- 🧰+0/-0≈ 03mo ago
GEO Minelayer
ItemWeapon · MineRemoved from general availability for further polishing.
- +0/-0≈ 03mo ago
Bastion Tracks
BlockMovement · DefenseClarified and corrected the unlock path.
- 🔫+0/-0≈ 014mo ago
Blaster Cannon
WeaponWeapon · CombatDamage now behaves as explosive, potentially changing effectiveness against different armor types.
Top abilities tweaked
Most-touched abilities across all patches
Recent patches
Most recent 10