General stability, QoL, and content additions across NPC stealth, quest flow, UI, and NPC/AI behavior with multiple balance and bugfix changes.
◆Other changes30
- Stealth System Rework
- Stealth:New stealth rework introducing sleeping NPCs, light-influenced detection, ramped detection, and sneak affecting speed and silence when crouching.→New stealth system; NPCs sleep and can be pickpocketed; lighting affects stealth level; detection ramps instead of binary
- Bow:Aiming the bow no longer uncrouches, allowing sneak attacks without standing up.→Not uncrouching when aiming; enables sneak attacks while remaining crouched
- Force Spike SpellForce spike:New force spike behavior: can knock enemies off cliffs when magnitude is high, primarily a humorous crowd-control/distance tool.→If magnitude exceeds target health, blast backwards; minimal damage
- New Melee Weapons
- Katanas:Katanas added to the weapon roster.→Added
- Maces:Maces added to the weapon roster.→Added
- NighteyeNighteye:Nighteye reworked to be more beneficial in low-light conditions.→Completely redone; more useful
- Quest/Story Text and ClarityQuest objectives:Several quest objectives clarified in text to reduce player confusion.→More clearly stated objectives
- SpellcraftingSpellcrafting:Spellcrafting descriptions now explain spell effects for players.→Describes spell effects
- Inventory UIInventory:Inventory auto-detects scrollable content to improve navigation.→Determines scrolling correctly
- Currency/EventsCurrency-related events now trigger per player and notify players accordingly.→Now play once per person and notify
- Mana and SpellsMagic levels:Increasing magic levels no longer raises mana costs, though spell damage continues to scale with level.→No longer increases with magic level
- Voice LinesMore voices added; some lines trimmed to better align with dialogue.
- Map ShadowsPerformance option to disable 3D map shadows for smoother gameplay.→Option added to disable 3D map shadows to boost performance
- Vendors and NPC BehaviorVendor NPCs:Vendor NPCs now acquire their shop inventory upon death, encouraging strategic player actions.→gains shop inventory on death
- NPCs Stats BuffBoss NPCs:Many boss-level NPCs have had their stats slightly increased.→slightly increased
- Platform/Co-opTeleport:Teleport features now work reliably for clients in co-op mode.→Teleporting works for clients in co-op
- Miscellaneous QoL / Fixes
- Potions:Previously crafted potions may have blanked names after the update; now corrected.→blanked names replaced on crafted potions
- Companion AI:Companion AI maintains attack on subsequent targets within combat after initial target falls.→keeps attacking after first target dies
- AI:AIs can target positions above or below their usual stance for better combat reactions.→target above/below standard position
- Items:Equipped items are reordered to top of inventory to improve visibility.→equipped items float to top of inventory
- Items/Containers:You can choose stack size when storing items in containers.→Storing allows selecting stack size
- Theodorus:Spellcrafting becomes available for multiplayer when the option is unlocked.→offers spellcrafting when enabled in multiplayer
- Race perks:Race-specific perks and dialogue now respond to the speaking player rather than anyone in the party.→responds correctly to speaking player only
- Character (Sanmo):NPC Sanmo now gives you his hat as part of interactions.→Sanmo gives you his hat
- Item checks:Quest item turn-in now requires the requesting player to hold the item.→checked on asking player, not any in party
- Abyssal Sword:The Abyssal Sword now correctly grants its bonus skill.→grants correct bonus skill
- Crabs:Crab enemies' quiver usage corrected.→crabs use quivers correctly
- Localization/LanguageOther language support:Non-supported languages now clearly indicate their availability status.→now correctly indicates not available yet
- MusicMusic:Music set to 0.00 is now actually off rather than just very quiet.→0.00 level now off rather than very quiet
- Maintenance/PerformancePerformance:Ongoing stability improvements for co-op play.→More co-op stability work
subjects affected (18)
tap to see balance history
- Stealth System Rework2
- Force Spike Spell1
- New Melee Weapons2
- Nighteye1
- Quest/Story Text and Clarity1
- Spellcrafting1
- Inventory UI1
- Currency/Events1
- Mana and Spells1
- Voice Lines1
- Map Shadows1
- Vendors and NPC Behavior1
- NPCs Stats Buff1
- Platform/Co-op1
- Miscellaneous QoL / Fixes11
- Localization/Language1
- Music1
- Maintenance/Performance1
Patch history
- →UPDATE 13Sep 1, 2026 · 15h
Small patch updating UI, accessibility options, quest systems, enemy behavior, and minor visuals/no crashes while adding persistence and quality-of-life tweaks.
- UPDATE 11Aug 26, 2026 · 6d
A sweeping 11th patch mostly focuses on quality-of-life improvements, balance tweaks to progression, inventory and UI, combat/item stacking, and numerous bug fixes across systems and content.
+9→ - →HOTFIX 9Aug 24, 2026 · 1w
HOTFIX 9 focuses on engine/UI fixes, quest clarification, and accessibility quality-of-life improvements.
- UPDATE 8Aug 24, 2026 · 1w
A broad, general update focused on performance improvements, quality-of-life tweaks, numerous bug fixes, and smallGameplay balance/interaction adjustments across systems, quests, NPCs, and UI.
+1−1→ - →UPDATE 7 - BEARMEN (URUHAN)Aug 21, 2026 · 1w
The Lantern of the Laughless Saint patch UPDATE 7 - BEARMEN (URUHAN) introduces a new playable race (Uruhan bears), UI and quality-of-life improvements, quest/map enhancements, balance tweaks, and numerous bug fixes.
- →UPDATE 6Aug 20, 2026 · 1w
UPDATE 6 focuses on QoL, stability, quest clarity, and numerous fixes across NPC behavior, inventory, co-op, and world interactions.
- →HOTFIX 5Aug 19, 2026 · 1w
HOTFIX 5 focuses on general stability and quality-of-life tweaks, enemy HP rebalance, item/quest fixes, and visual/auditory polish across the game.
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