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The Lantern of the Laughless Saint
The Lantern of the Laughless Saint
ActionAdventureRPG
NerveLabs · NerveLabs·$19.99
Aug 30, 2026 · 1d ago

UPDATE 12

AI summary8h

General stability, QoL, and content additions across NPC stealth, quest flow, UI, and NPC/AI behavior with multiple balance and bugfix changes.

Other changes30

  • Stealth System Rework
    • Stealth:New stealth rework introducing sleeping NPCs, light-influenced detection, ramped detection, and sneak affecting speed and silence when crouching.New stealth system; NPCs sleep and can be pickpocketed; lighting affects stealth level; detection ramps instead of binary
    • Bow:Aiming the bow no longer uncrouches, allowing sneak attacks without standing up.Not uncrouching when aiming; enables sneak attacks while remaining crouched
  • Force Spike SpellForce spike:New force spike behavior: can knock enemies off cliffs when magnitude is high, primarily a humorous crowd-control/distance tool.If magnitude exceeds target health, blast backwards; minimal damage
  • New Melee Weapons
    • Katanas:Katanas added to the weapon roster.Added
    • Maces:Maces added to the weapon roster.Added
  • NighteyeNighteye:Nighteye reworked to be more beneficial in low-light conditions.Completely redone; more useful
  • Quest/Story Text and ClarityQuest objectives:Several quest objectives clarified in text to reduce player confusion.More clearly stated objectives
  • SpellcraftingSpellcrafting:Spellcrafting descriptions now explain spell effects for players.Describes spell effects
  • Inventory UIInventory:Inventory auto-detects scrollable content to improve navigation.Determines scrolling correctly
  • Currency/EventsCurrency-related events now trigger per player and notify players accordingly.Now play once per person and notify
  • Mana and SpellsMagic levels:Increasing magic levels no longer raises mana costs, though spell damage continues to scale with level.No longer increases with magic level
  • Voice LinesMore voices added; some lines trimmed to better align with dialogue.
  • Map ShadowsPerformance option to disable 3D map shadows for smoother gameplay.Option added to disable 3D map shadows to boost performance
  • Vendors and NPC BehaviorVendor NPCs:Vendor NPCs now acquire their shop inventory upon death, encouraging strategic player actions.gains shop inventory on death
  • NPCs Stats BuffBoss NPCs:Many boss-level NPCs have had their stats slightly increased.slightly increased
  • Platform/Co-opTeleport:Teleport features now work reliably for clients in co-op mode.Teleporting works for clients in co-op
  • Miscellaneous QoL / Fixes
    • Potions:Previously crafted potions may have blanked names after the update; now corrected.blanked names replaced on crafted potions
    • Companion AI:Companion AI maintains attack on subsequent targets within combat after initial target falls.keeps attacking after first target dies
    • AI:AIs can target positions above or below their usual stance for better combat reactions.target above/below standard position
    • Items:Equipped items are reordered to top of inventory to improve visibility.equipped items float to top of inventory
    • Items/Containers:You can choose stack size when storing items in containers.Storing allows selecting stack size
    • Theodorus:Spellcrafting becomes available for multiplayer when the option is unlocked.offers spellcrafting when enabled in multiplayer
    • Race perks:Race-specific perks and dialogue now respond to the speaking player rather than anyone in the party.responds correctly to speaking player only
    • Character (Sanmo):NPC Sanmo now gives you his hat as part of interactions.Sanmo gives you his hat
    • Item checks:Quest item turn-in now requires the requesting player to hold the item.checked on asking player, not any in party
    • Abyssal Sword:The Abyssal Sword now correctly grants its bonus skill.grants correct bonus skill
    • Crabs:Crab enemies' quiver usage corrected.crabs use quivers correctly
  • Localization/LanguageOther language support:Non-supported languages now clearly indicate their availability status.now correctly indicates not available yet
  • MusicMusic:Music set to 0.00 is now actually off rather than just very quiet.0.00 level now off rather than very quiet
  • Maintenance/PerformancePerformance:Ongoing stability improvements for co-op play.More co-op stability work

subjects affected (18)

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How did this patch land?
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official notes
The Lantern of the Laughless Saint · Aug 30, 2026

Patch history

see all 8

  1. UPDATE 13Sep 1, 2026 · 15h

    Small patch updating UI, accessibility options, quest systems, enemy behavior, and minor visuals/no crashes while adding persistence and quality-of-life tweaks.

  2. UPDATE 11Aug 26, 2026 · 6d

    A sweeping 11th patch mostly focuses on quality-of-life improvements, balance tweaks to progression, inventory and UI, combat/item stacking, and numerous bug fixes across systems and content.

    +9
  3. HOTFIX 9Aug 24, 2026 · 1w

    HOTFIX 9 focuses on engine/UI fixes, quest clarification, and accessibility quality-of-life improvements.

  4. UPDATE 8Aug 24, 2026 · 1w

    A broad, general update focused on performance improvements, quality-of-life tweaks, numerous bug fixes, and smallGameplay balance/interaction adjustments across systems, quests, NPCs, and UI.

    +11
  5. UPDATE 7 - BEARMEN (URUHAN)Aug 21, 2026 · 1w

    The Lantern of the Laughless Saint patch UPDATE 7 - BEARMEN (URUHAN) introduces a new playable race (Uruhan bears), UI and quality-of-life improvements, quest/map enhancements, balance tweaks, and numerous bug fixes.

  6. UPDATE 6Aug 20, 2026 · 1w

    UPDATE 6 focuses on QoL, stability, quest clarity, and numerous fixes across NPC behavior, inventory, co-op, and world interactions.

  7. HOTFIX 5Aug 19, 2026 · 1w

    HOTFIX 5 focuses on general stability and quality-of-life tweaks, enemy HP rebalance, item/quest fixes, and visual/auditory polish across the game.

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