Development Branch v1.602 adds new biomes, revamps purification mechanics, UI/UX improvements, and numerous bug fixes and balancing changes.
✚Bug fixes8
- Performance / Quality Fixes
- Fixed issues with screens not displaying in multiplayer; improves co-op experience.
- Fixed the logistic selector window being too small to display all resources.
- Fixed various issues with toxic water generation to improve consistency.
- Purification objects were not available in the Autocrafter; this has been fixed.
- Fixed server-side update issues when destruction occurs in sectors not loaded by the server.
- Fixed an issue where toxic area volume remained applied seconds after cleaning.
- Trains and elevators pause correctly when escaping to main menu or playing solo.
- Players should not respawn in the train area after death.
◆Other changes9
- BiomesMultiple new biomes were added to the Toxicity DLC free preview.→Added
- Purification
- Purification is now integrated into the overall terraforming value rather than a separate system, simplifying progression.→Part of overall terraforming value
- Purification:New purification fuse mechanic introduced as part of purification system updates.→Added
- Toxic HUD Chip V2
- Toxic HUD Chip V2 displays the nearest goo distance for better navigation and planning.→Added
- Toxic HUD Chip V2:HUD now shows distance to nearest goo, aiding quick assessments.→Nearest goo distance
- Toxic Water GenerationAdded clarity on the amount of toxic water generated from a surface when viewed, improving planning.→Same level output shown when inspecting surface
- Toxicity mechanic balanceExpressions of toxicity influence were adjusted; specifics not detailed, focusing on clarity and balancing.
- Performance / Quality FixesRemoved system gating energy by purification level; now constructions are gated by purification and terraforming value instead.
- Energy / Construction gatingRemoved system that blocked energy based solely on purification level; now gating depends on both purification and terraforming value.
subjects affected (7)
tap to see balance history
Patch history
- Development Branch update - v2.102Jul 28, 2026 · 1mo
Dev branch update v2.102 adds PC DX11 default, Skeo moon tweaks, new animal, portals/building changes, QoL and console work-in-progress.
−1→ - Development Branch update - v2.101Jul 22, 2026 · 1mo
Dev branch update (v2.101) for Planet Crafter focusing on Skeo improvements, new content on Skeo, balance changes to farms, recipes, and construction mechanics, plus various quality-of-life and bug fixes.
+10−4→ - →Development Branch update - v2.100Jul 15, 2026 · 1mo
Dev branch update adds Skeo moon preview and a large set of feature tweaks and improvements across multiple systems, plus numerous balance and quality-of-life changes.
- →2.0 Update Patch #3- Main branchApr 29, 2026 · 4mo
Minor issues addressed in 2.008 patch for 2.0 Update, including UI navigation fixes, performance tweaks, and environment/teleporter fixes.
- →Development Branch update - v2.008Apr 28, 2026 · 4mo
Dev branch v2.008 for The Planet Crafter includes minor bug fixes from 2.0, minor performance improvements, and environment tweaks.
- →2.0 Update Patch #2- Main branchApr 14, 2026 · 4mo
2.0 Update Patch #2 brings a range of QoL improvements, new content, and numerous bugfixes across gameplay systems, UI, gamepad support, and environment visuals for Planet Crafter.
- Development Branch update - v2.007Apr 13, 2026 · 4mo
Development Branch update v2.007 adds resource spawns near Toxicity location, enables gamepad launch of interplanetary shuttle, fixes several gamepad UI issues, and aligns cave and environment visuals with 2.0 fixes.
+5→ - →Development Branch update - v2.006Apr 9, 2026 · 4mo
Dev branch v2.006 mainly fixes 2.0 issues, adds a new Procedural Wreck in Humble sector Crystal Fields, improves UI descriptions, and trims several UI/UX glitches with travel rocket and Steam keyboard.
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