
Patch 1.2 focuses on gameplay balancing, including slower stealth movement, store price adjustments, and various bug fixes across UI, audio, and missions.
Images © theHunter: Call of the Wild™ via Steam
▲Buffs4
- .270 WardenFixed an issue where missions could not be completed using the .270 Warden rifle.→Fixed
- User Interface
- HUD:Improved the feedback for noise on the HUD to help players manage their sound profile.→Improved
- Waypoints:Player-placed waypoints are now visible regardless of the distance from the marker.→Infinite
- Investigation:Fixed a bug where animal droppings always showed as 'just now' instead of the actual time since creation.just now→Correct time
▼Nerfs1
- Player MovementCrouch/Prone:Default speeds for crouching and proning have been reduced to make stalking more challenging.→Slower
◆Other changes4
- Animal AICrouching now correctly influences animal AI behavior, improving stealth consistency.→Corrected
- Audio
- Player Character:Added female breathing and damage sounds for the player character.→Added
- Headlamp:Added a sound effect for turning the headlamp on and off.→Added
- Bears:Improved the audio mix for bears to enhance immersion.→Improved
subjects affected (5)
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Patch history
- Hotfix 8.3.1Oct 30, 2025 · 7mo+1→
- Community Challenge FixJul 1, 2025 · 11mo+1→
- The Winter Hotfix is now live!Dec 10, 2024 · 18mo+7−1→
- Bugfix PatchJul 23, 2024 · 23mo+2→
- Showcase Update Hotfix is now available!Mar 28, 2023 · 39mo+1→
- →In-game DLC Store Now OpenMar 31, 2022 · 51mo
- HOTFIX 1.67: NOW LIVEApr 20, 2021 · 62mo+4→
- Silver Ridge Peaks Patch 1.59Jul 2, 2020 · 72mo+2→
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