
Ghost War Update 2 introduces Ranked mode, new Pathfinder and Predator classes, new maps, customization presets, stats page, and a reworked quit penalty, along with numerous balance and QoL adjustments across modes and maps.
Images © Tom Clancy's Ghost Recon® Wildlands via Steam
✚Bug fixes1
- Additional fixesMultiple small fixes improve stability and UI consistency, including chat blocking, Tacmap store access, booster info, language reset, and New notification issues.
◆Other changes16
- Ranked mode (Ghost War)Introduced a competitive Ranked mode in Ghost War, accessible starting at level 15 to climb from Bronze to Elite.→Added
- Pathfinder (new Marksman class)Pathfinder:New Pathfinder Marksman class cannot be detected by drones or trackers, enhancing stealth sniping capabilities. Access via Ghost War Pass/Prestige Credits or in-store.→Cannot be detected by Scout's Drone motion sensor, marked by drones or Satcom Tracker
- Predator (new Assault class)Predator:New Predator Assault class gains a short-time boost through Battle Rage, boosting survivability and revives.→Enters Battle Rage for a short time: increased health, regeneration, suppression immunity, faster revives
- New maps (Elimination and Uplink)Two new Elimination maps (Ruins, Jungle Base) and two new Uplink maps (Scrapyard, Urban Incursion) expand Ghost War map pool.→Ruins, Jungle Base added to Elimination; Scrapyard, Urban Incursion added to Uplink
- Jungle Base mapJungle Base provides diverse sightlines and cover for tactical play.→Urban environment with foliage, flanking opportunities, and sniping vantage points
- Ruins mapRuins offers wooded cover with open central zones for varied engagements.→Forest valley with trees and open central areas; watch sniper lines
- Scrapyard mapScrapyard emphasizes close combat in a tight urban layout.→Urban hideout with tight corners; close-quarters focus
- Urban Incursion mapUrban Incursion offers a different tempo with diverse street layouts.→Moderate-density urban environment with varied pacing
- Character customization presetsAdds three presets per class with auto-save, plus a Costumes option for customization.→Three customization presets per class; presets saved automatically
- Player Stats Page and GunsmithCentralizes player stats and weapon stats for easier analysis and customization.→Player Stats page added; weapon stats visible in Gunsmith
- Quit penalty system (rework)Penalty system redesigned to be clearer, with longer temporary bans and probation; late quits still count as defeats.→Strikes-outs, temporary bans up to 4 hours, 2-hour probation; defeats applied if leaving before end
- Base game balance and QoL tweaks
- Recon tower:Recon tower now marks players for 45 seconds, improving information fairness.→Marks players longer (45 seconds) s
- Binoculars:Auto-mark toggle no longer interferes with binoculars/drone marking.→Toggle does not affect binoculars and drone marking
- Loadout:Loadout selection timer reduced to 30 seconds to speed up class changes.→30 seconds s
- Campaign changes – Predator threatNew Predator legend introduced as a campaign threat with associated rewards.→Predator legend introduced in Bolivia
- HUD and UI fixesHelicopter controls now hide with HUD toggles for a cleaner screen when off.→Hide with other HUD when HUD toggled off
subjects affected (15)
tap to see balance history
- Ranked mode (Ghost War)1
- Pathfinder (new Marksman class)1
- Predator (new Assault class)1
- New maps (Elimination and Uplink)1
- Jungle Base map1
- Ruins map1
- Scrapyard map1
- Urban Incursion map1
- Character customization presets1
- Player Stats Page and Gunsmith1
- Quit penalty system (rework)1
- Base game balance and QoL tweaks3
- Campaign changes – Predator threat1
- HUD and UI fixes1
- Additional fixes1
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Patch history
- Operation Oracle - Patch NotesApr 30, 2019 · 88mo
Operation Oracle introduces two new missions and a broad set of fixes across Guerrilla mode, PvP, and general game systems, with improvements to matchmaking, stability, and various platform-specific polish.
+11−4→ - →Inventory Menu Crash Fix with RTX cardsApr 1, 2019 · 89mo
Driver hotfix addresses inventory menus crash in Ghost Recon Wildlands.
- →Special Operation 4 Patch NotesFeb 26, 2019 · 90mo
Special Operation 4 introduces Guerrilla PvE mode, a new Ghost War class (Sapper), two new maps, game mode refinements, store updates, daily challenges, and a host of bug fixes and quality-of-life improvements across PvE, PvP, and UI.
- →Welcome to Special Operation 4Feb 19, 2019 · 91mo
Special Operation 4 introduces new PvE mode, a new Ghost War class and two new maps, Time of Day setting for solo modes, crate updates (voice lines and emotes moving to Prestige crates), updated Prestige crate drop rates, a Custom Match Browser, a shift to Daily Challenges with increased Prestige rewards, and new PvP events.
- Year 2: Special Operation 3 Patch NotesDec 10, 2018 · 93mo
Special Operation 3 brings Ghost War classes Vanguard and Sharpshooter, two new maps Lithium Mine and Outskirts, PvP Events, Prestige economy revamp, plus numerous PvE/PvP fixes and new customization items, plus free Silent Spade mission rewards and Photo Mode enhancements.
+13−2→ - →Welcome to Special Operation 3Dec 3, 2018 · 93mo
Special Operation 3 adds PvE mission, two Ghost War classes and maps, Year 2 pass perks, Photo Mode, Prestige economy updates, and 90+ new customization items.
- Update 3: Extended Ops PatchnotesJan 24, 2018 · 104mo
Extended Ops adds Extraction mode to Ghost War, colorblind options, Fallen Ghost in campaign, Battle Crates, and numerous balance and UI improvements across modes.
−5→ - Title Update 4: Patch NotesMay 17, 2017 · 112mo
Title Update 4 focuses on quality of life improvements for co-op/solo play, HUD/UI enhancements, mission flow tweaks, and a broad set of bug fixes across gameplay, UI, co-op, and stability, plus groundwork for Fallen Ghosts DLC and Season 2 live challenges.
+14→
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