
Extended Ops adds Extraction mode to Ghost War, colorblind options, Fallen Ghost in campaign, Battle Crates, and numerous balance and UI improvements across modes.
Images © Tom Clancy's Ghost Recon® Wildlands via Steam
▼Nerfs5
- ArtilleryArtillery:Launching mortar strike now reveals the player's position on the tacmap.→Mortar strike reveals position on tacmap
- MedicMedic:Medic's drone is now marked for the enemy after 1 second, down from 6 seconds, giving enemies more time to react to revive attempts.→Enemy marking after launch reduced to 1s
- WarehouseExploit allowing players to rush to the top of Warehouse building was fixed.→Fixed exploit to reach top of building
- Jungle baseUpper area of the main building blocked off to reduce camping and negative gameplay experiences.→Upper area of main building blocked off
- PenaltiesPenalties:Leaving penalties are more severe in Ranked to discourage abandoning games; Quickplay penalties unchanged.→More severe in Ranked
✚Bug fixes7
- SentinelSentinel:Fixed issue where the Sentinel's firing shot sound was not heard by teammates and enemies.→Fixed
- PrestigePrestige points now displayed on end screen when ranking up.→Displayed on end screen results
- Custom gamesCustom Match:Fixed an issue where Custom Match sessions with players in only one team would end immediately after spawn.→Fix of matches ending right after spawn when only one team present
- UplinkUplink:Fixed incorrect sound bark played at Uplink round victory by elimination.→Fixed wrong sound when round won by eliminating enemy
- Campaign ChangesWeapons:Fixed recoil issue on the R4.→R4 recoil bug fixed
- Campaign UIHelicopter Controls:Fixed a bug affecting helicopter control HUD elements for clearer guidance.→Bug fix on helicopter controls HUD elements
- Bug Fixes (General)Multiple general bug fixes across modes, including recon tower interactions, drone visibility, collision, revive timing, mine triggers, HUD, text, and Uplay Rewards popups.
◆Other changes17
- Extraction Mode (Ghost War)Extraction:Extraction mode introduced: teams defend or extract a hostage to win, with two hostages on map and one enough to secure victory.→Added
- New Maps: Institute and GarageTwo new Extraction maps: Institute and Garage, available in Quickplay and Ranked.→Institute, Garage
- PredatorPredator:Assault HP bonus removed and HP gain from Adrenaline Rush reduced; Predator becomes more vulnerable but remains lethal.Assault-specific HP bonus removed→HP gain reduced with Adrenaline Rush
- Urban IncursionUplink location moved to a more open area to improve pacing and engagement.→Uplink location moved to more open area
- Ranked
- Ranked:MMR is calculated at the end of a match instead of end of a round to prevent rank drops after short rounds; placement rounds removed and replaced by placement matches.→End of match calculation
- Ranked:Players can no longer join ongoing ranked matches; ensures fair play.→Cannot join ongoing matches
- Ranked:After completing a ranked match, players stay in matchmaking to queue for subsequent games without restarting.→Remain in matchmaking after match
- User Interface
- A compass is now displayed at the top of the in-match HUD for callouts and navigation.→Compass added to top HUD
- Colorblind accessibility options added for campaign and Ghost War.→Added Colorblind mode
- PCFixed issue where scope category items stayed highlighted if only hovered with mouse.→Scope category items persist when hovered
- Battle Crates / Store
- Store:Added Ghost War Battle Crates as a new cosmetic progression path; details in FAQ.→Added Ghost War Crates
- Store:Added Spec Ops Crates to the store for cosmetic customization.→Added Spec Ops Crates
- Campaign ChangesWeapons:Fallen Ghost weapons are now usable in the main campaign after installing the DLC.→Available in main game after DLC installation
- Campaign UIUI:Colorblind accessibility option added for campaign to improve visibility.→Added Colorblind mode
- Spec Ops / Store cosmeticsStore:New Spec Ops Crates added to the store for cosmetic customization.→Added Spec Ops Crates
- GHOST RECON NETWORKNetwork:Added a list of Battle Crates to help players see what items are available.→List of all Battle Crates available
- GHOST RECON HQ APPTacmap:Tacmap integration added to support Extraction mode in Ghost War.→Tacmap support for Extraction mode
subjects affected (23)
tap to see balance history
- Extraction Mode (Ghost War)1
- New Maps: Institute and Garage1
- Sentinel1
- Artillery1
- Predator1
- Medic1
- Warehouse1
- Jungle base1
- Urban Incursion1
- Ranked3
- Penalties1
- Prestige1
- Custom games1
- Uplink1
- User Interface2
- PC1
- Battle Crates / Store2
- Campaign Changes2
- Campaign UI2
- Spec Ops / Store cosmetics1
- GHOST RECON NETWORK1
- GHOST RECON HQ APP1
- Bug Fixes (General)1
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Patch history
- Operation Oracle - Patch NotesApr 30, 2019 · 88mo
Operation Oracle introduces two new missions and a broad set of fixes across Guerrilla mode, PvP, and general game systems, with improvements to matchmaking, stability, and various platform-specific polish.
+11−4→ - →Inventory Menu Crash Fix with RTX cardsApr 1, 2019 · 89mo
Driver hotfix addresses inventory menus crash in Ghost Recon Wildlands.
- →Special Operation 4 Patch NotesFeb 26, 2019 · 90mo
Special Operation 4 introduces Guerrilla PvE mode, a new Ghost War class (Sapper), two new maps, game mode refinements, store updates, daily challenges, and a host of bug fixes and quality-of-life improvements across PvE, PvP, and UI.
- →Welcome to Special Operation 4Feb 19, 2019 · 91mo
Special Operation 4 introduces new PvE mode, a new Ghost War class and two new maps, Time of Day setting for solo modes, crate updates (voice lines and emotes moving to Prestige crates), updated Prestige crate drop rates, a Custom Match Browser, a shift to Daily Challenges with increased Prestige rewards, and new PvP events.
- Year 2: Special Operation 3 Patch NotesDec 10, 2018 · 93mo
Special Operation 3 brings Ghost War classes Vanguard and Sharpshooter, two new maps Lithium Mine and Outskirts, PvP Events, Prestige economy revamp, plus numerous PvE/PvP fixes and new customization items, plus free Silent Spade mission rewards and Photo Mode enhancements.
+13−2→ - →Welcome to Special Operation 3Dec 3, 2018 · 93mo
Special Operation 3 adds PvE mission, two Ghost War classes and maps, Year 2 pass perks, Photo Mode, Prestige economy updates, and 90+ new customization items.
- →Ghost War Update 2: Jungle Storm and Title Update 11 Patch NotesDec 20, 2017 · 105mo
Ghost War Update 2 introduces Ranked mode, new Pathfinder and Predator classes, new maps, customization presets, stats page, and a reworked quit penalty, along with numerous balance and QoL adjustments across modes and maps.
- Title Update 4: Patch NotesMay 17, 2017 · 112mo
Title Update 4 focuses on quality of life improvements for co-op/solo play, HUD/UI enhancements, mission flow tweaks, and a broad set of bug fixes across gameplay, UI, co-op, and stability, plus groundwork for Fallen Ghosts DLC and Season 2 live challenges.
+14→
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