A broad set of fixes across progression, controls, gameplay, visuals, and performance to improve stability, input handling, weapon behavior, and environmental interactions.
- Gameplay and combatDashrefresh—→Fixed
Dash occasionally failing to refresh when landing has been fixed.
- Gameplay and combatWeaponSwapcooldownReset—→Fixed when rapidly swapping weapons s
Weapon firing cooldowns no longer reset during rapid weapon swaps.
- Gameplay and combatCliplessWeaponsreload—→No longer reload after firing
Clipless weapons no longer attempt to reload after firing.
- Gameplay and combatTommyGunspecialAttackAmmo—→Ammo consumption limited to loaded magazine
Tommy Gun's special attack now consumes ammunition only from the currently loaded magazine.
- Gameplay and combatExteriorSlingSnipe—→Cannot be collected through a wall
Exterior Sling Snipe collection through walls was prevented (duplicate entry above but from different perspective).
- +8 more
- Progression, secrets, and savingsaveIndicator—→Visible
Save indicator remains visible during very fast saves and scene transitions.
- Controls and interfacemouseAimingConsistency—→Improved
Mouse aiming consistency improved, including diagonal movement and rapid input events.
- Controls and interfacemouseSensitivity—→Updated
Default mouse sensitivity and smoothing values updated.
- Controls and interfacecameraFOV—→Updates immediately after display reset
Camera FOV now updates immediately after display settings are reset.
- Controls and interfaceinputFocus—→Ignored when unfocused
Prevents menus from reacting to pointer, keyboard, or controller inputs while the game is unfocused.
- +10 more
