A broad set of fixes across progression, controls, gameplay, visuals, and performance to improve stability, input handling, weapon behavior, and environmental interactions.
✚Bug fixes13
- Gameplay and combat
- Dash:Dash occasionally failing to refresh when landing has been fixed.→Fixed
- WeaponSwap:Weapon firing cooldowns no longer reset during rapid weapon swaps.→Fixed when rapidly swapping weapons s
- CliplessWeapons:Clipless weapons no longer attempt to reload after firing.→No longer reload after firing
- TommyGun:Tommy Gun's special attack now consumes ammunition only from the currently loaded magazine.→Ammo consumption limited to loaded magazine
- Exterior:Exterior Sling Snipe collection through walls was prevented (duplicate entry above but from different perspective).→Cannot be collected through a wall
- Teleporter activations fixed.→Fixed
- Cart:Player no longer collides with the cart during quick exits.→Fixed
- Props:Nearby physics props no longer activate twice from a single push.→Fixed
- HotelEntranceRope:Fixed an invalid physics setup on a Hotel entrance rope.→Fixed
- FireExtinguisher:Fire-extinguisher particles no longer detach while the extinguisher is moving.→Fixed
- WoodenButton:Wooden-button graphics no longer disappear when viewed near walls.→Fixed
- LowHealthTreat:Low-health treat flash now occurs without delay.→Occurs immediately
- Teleporter:Fixed teleporter activations (interactions corrected).→Fixed
◆Other changes16
- Progression, secrets, and saving
- Secret route tracking fixed so valid routes correctly reflect collected secrets and areas where they were found remain associated.27→27 (adjusted routes tracked correctly)
- Save indicator remains visible during very fast saves and scene transitions.→Visible
- Controls and interface
- Mouse aiming consistency improved, including diagonal movement and rapid input events.→Improved
- Default mouse sensitivity and smoothing values updated.→Updated
- Camera FOV now updates immediately after display settings are reset.→Updates immediately after display reset
- Prevents menus from reacting to pointer, keyboard, or controller inputs while the game is unfocused.→Ignored when unfocused
- Journal does not open while weapon wheel controls slow motion.→Locked while weapon wheel slow-motion active
- Exterior Sling Snipe can no longer be collected through walls.→Cannot be collected through a wall
- Television collider adjusted to prevent trapping the player.→Adjusted
- Extended exterior scene, collision, and visual cleanup efforts.
- Gameplay and combat
- Reload:Ammo collected during a reload no longer gets lost when reload completes.→Not lost
- Backtracking gates in Exterior and alternate Clown Casino routes corrected to avoid blocking return paths.→Backtracking gates adjusted
- Unintended Chapter 1 grapple-puzzle shortcut closed.→Shortcut removed
- Visuals and performance
- Fog across Chapters 1–3 optimized and adjusted for better atmosphere and performance.→Optimized and adjusted
- Improved NPC head tracking for more natural animations.→Improved
- Exterior scene, collision, and visual cleanup completed.→Done
subjects affected (4)
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