Items
Power trajectory
Up = buffed, down = nerfedPatch history
- ▲🐛Bug fixfish bait functionbroken→working
Fixed small fish bait not functioning properly.
bugfix
- ≈🐛Bug fixpersistence on deathstuck→removed
Fixed used items (like grenades) sticking around after player death.
bugfix
- ≈🐛Bug fixexplosive consumptionkept→removed
Fixed spent explosives not being removed from inventory if the explosion killed the player.
bugfix
- ≈🎨Visualvisibilityinvisible→visible
Fixed binoculars becoming invisible when used in third person.
visual
- ▼🎯Behaviorcandle statestable→extinguished
Moving candles will now extinguish them.
behavior
- ▲🐛Bug fixinventory capacity displayhidden→visible
Fixed inventories that display contents (e.g., tire racks) not showing when they are full.
bugfix
- ≈🐛Bug fixdismantlingaluminum ingot outputwood→aluminum
Fixed a bug where dismantling aluminum ingots incorrectly yielded wood instead of aluminum.
Fix aluminum ingots dismantling into wood
- ▲🐛Bug fixhealingveterinary medicationsbroken→working
Corrected functionality for several veterinary medications that were not applying their effects.
Fix some veterinary medications not working properly
- ≈🐛Bug fixBandagestreatmentBurns→—
Fixed bandages being incorrectly listed as a treatment for burns.
- ▲🐛Bug fixFurnace/Forge/Kilninteraction
Fixed the inability to remove items from furnaces, forges, and kilns.
- ≈🐛Bug fixDeath Loot Bagscollision
Fixed loot bags colliding with other objects; added a 'Remove All Death Loot Bags' button to the admin menu.
- ▲🐛Bug fixFifty-SevensuppressorNon-functional→Functional
Fixed the pistol suppressor so it now functions correctly on the Fifty-Seven.
- ▲🐛Bug fixCoffee MakerinteractionOff→On
Fixed the issue preventing players from turning on coffee makers.
- ≈🐛Bug fixdurability—→0%
Car parts now correctly break when reaching 0% durability.
- ▲🐛Bug fixbattery compatibility
Tool items, such as the electric drill, now correctly accept batteries.
- ▲🐛Bug fixConsumptionstack usageFull Stack→1
Antidepressants now consume only one unit per use instead of the entire stack.