Hotfix 1 for VEIN 0.023 focusing on stability, bug fixes for items and world interaction, and server save directory options.
▲Buffs4
- GeneralThe clear button on text inputs now correctly focuses the text input field.
- AxeAxes can now be used to destroy stumps and saplings.→stumps/saplings
- Items
- Fixed small fish bait not functioning properly.broken→working
- Fixed inventories that display contents (e.g., tire racks) not showing when they are full.hidden→visible
▼Nerfs1
- ItemsMoving candles will now extinguish them.stable→extinguished
✚Bug fixes7
- General
- Fixed collision issues with trees to prevent players from clipping or getting stuck.
- Fixed an issue where code lock prompts would not clear from the screen.
- Fixed the scoreboard time which was incorrectly stuck at 2 hours.2 hours→correct time h
- Fixed a bug where oil cleanliness levels were not saving properly.
- Fixed the map not always displaying the correct targets upon selection.
- Items
- Fixed used items (like grenades) sticking around after player death.stuck→removed
- Fixed spent explosives not being removed from inventory if the explosion killed the player.kept→removed
◆Other changes8
- General
- Stuck Command:The 'Stuck' command no longer moves the player downwards, preventing accidental falls through the landscape.all directions→non-downward
- Fixed a visual bug where broken keybinds displayed an image tag instead of text.broken image→clean text
- Added -SaveDir command line and Game.ini option to customize save locations.→Added
- Added an 'enable self harm' option under Gameplay Settings > Misc.→Added
- Fixed a visual glitch where grass appeared like an ocean.ocean-like→normal
- Inventory filters are now de-selected when opening a new inventory.persistent→reset
- Fixed an issue where zombies would sometimes spawn in houses the player had recently exited.inside houses→corrected
- ItemsFixed binoculars becoming invisible when used in third person.invisible→visible
subjects affected (3)
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Patch history
- VEIN 0.024 Hotfix 3Jun 24, 2026 · 3w
Hotfix 3 focuses on stability, dedicated server fixes, and various world/item bug fixes.
+2→ - VEIN 0.024 Hotfix 2Jun 20, 2026 · 4w
A hotfix focusing on networking improvements, stability, and a wide array of bug fixes across crafting, inventory, and world interactions.
+6−2→ - VEIN 0.024 Hotfix 1Jun 3, 2026 · 1mo
A hotfix focusing on multiplayer stability, vehicle networking, and various bug fixes for items, plants, and UI.
+10−1→ - VEIN 0.023 - Hotfix 4 ReleasedMar 31, 2026 · 3mo
Hotfix 4 focuses on stability, UI polish, and critical bug fixes for zombie AI and item interactions.
+1→ - VEIN 0.023 - Hotfix 2 ReleasedMar 19, 2026 · 4mo
Hotfix 2 focuses on stability, crash fixes, and various quality-of-life improvements, including new language support and DLSS integration.
+10−1→ - 0.022 Hotfix 18 ReleasedJan 22, 2026 · 5mo
Hotfix 18 focuses on performance improvements, weather effect fixes, and several critical bug fixes for UCs and multiplayer stability.
+6−1→ - 0.022 Hotfix 17 ReleasedJan 11, 2026 · 6mo
Hotfix 17 focuses on extensive bug fixes, performance optimizations (RAM usage), and significant balance adjustments to explosive damage and XP scaling.
+5→ - 0.022 Hotfix 15 ReleasedDec 17, 2025 · 7mo
Hotfix 15 focuses on stability, multiplayer networking improvements, and various bug fixes for utility cabinets and vehicle interactions.
+5−1→
Recently Updated
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Patch Note #3
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1.8 Version Patch Notes: Optimizations and Bug Fixes (July 17, 2026)
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Patch Notes for 17/07/2026
Patch v0.2.2.28417 focuses on boss balancing for High Inquisitor Chakram, combat nerfs for Nightling, and various system bugfixes regarding loot and security.
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