Abyss
Power trajectory
Up = buffed, down = nerfedPatch history
- ≈🎯BehaviorSafe Zone lifetime—→Limited
Safe zones in weather modifiers now have a maximum lifetime to force respawns and cannot spawn outside storms during boss fights.
behavior
- ≈🐛Bug fixspawn logic
Fixed various Abyss issues including enemies spawning under ships, cleansers outside domes, and corridors disappearing past level 30.
bugfix
- ≈🐛Bug fixactivity completion
Fixed an issue preventing players from reaching the result screen after completing an activity in the Abyss.
bugfix
- ≈📊Numericboss spawn speed—→2x faster
Bosses now emerge twice as fast during their spawn attack to improve game pacing.
Pacing improvement
- ≈🔁Reworkenemy healthstatic→scaling
Abyss enemies now feature health scaling consistent with other game activities.
Consistency
- ▼📊Numericenemy damage—→slow scaling
Enemy damage now scales slowly at extreme depths to maintain challenge in very deep runs.
Deep run danger
- ▲📊Numericenemy damage resist cap80%→50%
Damage resistance cap lowered to 50%, reducing the frequency of players dealing only 1 damage per hit.
Prevent 1-damage hits
- ≈🎯Behaviorelite spawn rate—→clamped
Elite spawn rates are now clamped at high Abyss levels to prevent over-saturation.
Balance
- ▲📊Numericelite armor—→lower
Abyss elites have had their armor reduced.
Balance
- ▼📊Numericelite health—→higher
Abyss elites have had their health increased.
Balance
- ▲📊Numericelite healing—→lower
Healing for bosses and other elites in the Abyss has been reduced.
Balance
- ≈✂️RemovedAscending modifierPresent→Removed
The Ascending elite modifier has been removed to reduce player confusion.
Clarity
- ▼📊Numericearly enemy damage—→Increased
Early-game Abyss enemies now deal more damage to increase initial challenge.
Enemies hit harder early on
- ▲📊Numericlate enemy damage scaling—→Decreased
Enemy damage scaling is reduced at extreme depths to make deep progression more rewarding.
Scaling down at extreme depths
- ▲📊Numericdamage resistance penalty—→20-level cap levels
Enemy damage sponginess is reduced by capping the level-difference penalty at 20 levels.
Capped penalty
- ≈📊NumericRed Portalsminimum jump range3→5
Red portals are now always available and have a higher minimum jump range.
Range increased
- ≈📊NumericPhasing Eliteteleport frequency2x every 6s→1x every 5s s
Phasing Elite now teleports once every 5 seconds when idle, rather than twice every 6 seconds.
Changed teleport behavior
- ≈🐛Bug fixPhasing Elitespawn phase
Fixed Phasing Elite resetting the boss spawn phase.
Fixed boss spawn reset
- ≈🎨Visualportal visuals—→Red
Fixed red portals not appearing red on the first layer of the Abyss.
Fixed red portal colors
- ≈🐛Bug fixextraction
Fixed a bug allowing players to extract from the Abyss without using a portal.
Fixed portal-less extraction