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Abyss

MapEndgame · Environment · Scaling · Challenge · Progression
4 patcheslast touched 4w ago▲ +2

Power trajectory

Up = buffed, down = nerfed
0+2Jun 12, 2026Jul 20, 2026Jun 12, 2026 — Patch Notes | 2026-06-12 +0 / -0 (cum 0)Jun 22, 2026 — Patch Notes | 2026-06-22 +2 / -1 (cum +1)Jul 2, 2026 — Patch Notes | 2026-07-02 +3 / -2 (cum +2)Jul 20, 2026 — Patch Notes | 2026-07-20 +0 / -0 (cum +2)
Zoom into one ability:3 abilities tracked
Filter by change type:6 types in this subject

Patch history

    • 🎯BehaviorSafe Zone lifetimeLimited

      Safe zones in weather modifiers now have a maximum lifetime to force respawns and cannot spawn outside storms during boss fights.

      behavior

    • 🐛Bug fixspawn logic

      Fixed various Abyss issues including enemies spawning under ships, cleansers outside domes, and corridors disappearing past level 30.

      bugfix

    • 🐛Bug fixactivity completion

      Fixed an issue preventing players from reaching the result screen after completing an activity in the Abyss.

      bugfix

  1. Jul 2, 2026·Patch Notes | 2026-07-02+3-2
    • 📊Numericboss spawn speed2x faster

      Bosses now emerge twice as fast during their spawn attack to improve game pacing.

      Pacing improvement

    • 🔁Reworkenemy healthstaticscaling

      Abyss enemies now feature health scaling consistent with other game activities.

      Consistency

    • 📊Numericenemy damageslow scaling

      Enemy damage now scales slowly at extreme depths to maintain challenge in very deep runs.

      Deep run danger

    • 📊Numericenemy damage resist cap80%50%

      Damage resistance cap lowered to 50%, reducing the frequency of players dealing only 1 damage per hit.

      Prevent 1-damage hits

    • 🎯Behaviorelite spawn rateclamped

      Elite spawn rates are now clamped at high Abyss levels to prevent over-saturation.

      Balance

    • 📊Numericelite armorlower

      Abyss elites have had their armor reduced.

      Balance

    • 📊Numericelite healthhigher

      Abyss elites have had their health increased.

      Balance

    • 📊Numericelite healinglower

      Healing for bosses and other elites in the Abyss has been reduced.

      Balance

    • ✂️RemovedAscending modifierPresentRemoved

      The Ascending elite modifier has been removed to reduce player confusion.

      Clarity

  2. Jun 22, 2026·Patch Notes | 2026-06-22+2-1
    • 📊Numericearly enemy damageIncreased

      Early-game Abyss enemies now deal more damage to increase initial challenge.

      Enemies hit harder early on

    • 📊Numericlate enemy damage scalingDecreased

      Enemy damage scaling is reduced at extreme depths to make deep progression more rewarding.

      Scaling down at extreme depths

    • 📊Numericdamage resistance penalty20-level cap levels

      Enemy damage sponginess is reduced by capping the level-difference penalty at 20 levels.

      Capped penalty

    • 📊NumericRed Portalsminimum jump range35

      Red portals are now always available and have a higher minimum jump range.

      Range increased

    • 📊NumericPhasing Eliteteleport frequency2x every 6s1x every 5s s

      Phasing Elite now teleports once every 5 seconds when idle, rather than twice every 6 seconds.

      Changed teleport behavior

    • 🐛Bug fixPhasing Elitespawn phase

      Fixed Phasing Elite resetting the boss spawn phase.

      Fixed boss spawn reset

    • 🎨Visualportal visualsRed

      Fixed red portals not appearing red on the first layer of the Abyss.

      Fixed red portal colors

    • 🐛Bug fixextraction

      Fixed a bug allowing players to extract from the Abyss without using a portal.

      Fixed portal-less extraction