This patch focuses on Abyss quality-of-life improvements, reducing enemy damage sponginess, and fixing various critical bugs and stability issues.
▲Buffs6
- Abyss
- Enemy damage scaling is reduced at extreme depths to make deep progression more rewarding.→Decreased
- Enemy damage sponginess is reduced by capping the level-difference penalty at 20 levels.→20-level cap levels
- Deep Breath CatalyzerNow provides a boost to stamina.→Increased
- Relentless Affliction CatalyzerNow grants an Elemental Damage Bonus, increasing its offensive utility.→Added
- GilickMelee Upgrade:Melee upgrade now correctly contributes to total melee damage.
- Mortar EnemiesAttack:Mortar enemies no longer hit the player twice with a single attack.2→1
▼Nerfs2
- AbyssEarly-game Abyss enemies now deal more damage to increase initial challenge.→Increased
- Deep Breath CatalyzerNow reduces reload speed as a trade-off for stamina boosts.→Decreased
✚Bug fixes2
- General
- Fixed a bug where cooldown reduction stacking could prevent abilities from being cast.
- Fixed several spots where players could fall through the map or get stuck.
◆Other changes3
subjects affected (6)
tap to see balance history
Patch history
- Patch Notes | 2026-07-20Jul 20, 2026 · 4w
A stability and quality-of-life update focusing on Abyss fixes, input improvements, and a significant buff to Off-Element damage scaling.
+6→ - Patch Notes | 2026-07-02Jul 2, 2026 · 1mo
A stability and balance update focusing on Abyss scaling, bug fixes for specific bosses and perks, and performance improvements for Intel GPUs.
+10−4→ - Patch Notes | 2026-06-12Jun 12, 2026 · 2mo
A stability-focused update addressing various crashes, Abyss mechanics, and Hub collision, while introducing GeForce Now support.
+2→ - →The Voidling Bound Playtest Is Now ClosedApr 28, 2026 · 3mo
The Voidling Bound playtest has officially closed, with the full release scheduled for June 9th.
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