This patch focuses on Abyss quality-of-life improvements, reducing enemy damage sponginess, and fixing various critical bugs and stability issues.
▲Buffs6
- Abyss
- Enemy damage scaling is reduced at extreme depths to make deep progression more rewarding.→Decreased
- Enemy damage sponginess is reduced by capping the level-difference penalty at 20 levels.→20-level cap levels
- Deep Breath CatalyzerNow provides a boost to stamina.→Increased
- Relentless Affliction CatalyzerNow grants an Elemental Damage Bonus, increasing its offensive utility.→Added
- GilickMelee Upgrade:Melee upgrade now correctly contributes to total melee damage.
- Mortar EnemiesAttack:Mortar enemies no longer hit the player twice with a single attack.2→1
▼Nerfs2
- AbyssEarly-game Abyss enemies now deal more damage to increase initial challenge.→Increased
- Deep Breath CatalyzerNow reduces reload speed as a trade-off for stamina boosts.→Decreased
✚Bug fixes2
- General
- Fixed a bug where cooldown reduction stacking could prevent abilities from being cast.
- Fixed several spots where players could fall through the map or get stuck.
◆Other changes3
subjects affected (6)
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Patch history
Recently Updated
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