A stability and balance update focusing on Abyss scaling, bug fixes for specific bosses and perks, and performance improvements for Intel GPUs.
▲Buffs10
- Abyss
- Damage resistance cap lowered to 50%, reducing the frequency of players dealing only 1 damage per hit.80%→50% %
- Abyss elites have had their armor reduced.→lower
- Healing for bosses and other elites in the Abyss has been reduced.→lower
- Together StrongRemoved the 5-stack limit, allowing the ability to scale with all nearby minions.5→None
- FrenziedIncreased duration to improve effectiveness for abilities with slow fire rates.0.2→0.35 s
- Massive Effect CatalyzerIncreased damage multiplier to bring it in line with other Corrupted Catalyzers.100%→250% %
- Ursek
- Stance Switch:Fixed an interaction with Decaying Matter that caused loss of power, armor, or speed stacks during stance switches.Loss→Fixed
- Shield Charge:Fixed the armor upgrade on Shield Charge which was not properly granting armor.Broken→Fixed
- General
- Players can now splice creatures using a Neutral Element.Limited→Neutral Element
- Reduced stutters and improved overall performance in the Abyss and various missions.→Improved
▼Nerfs4
- Abyss
- Enemy damage now scales slowly at extreme depths to maintain challenge in very deep runs.→slow scaling
- Abyss elites have had their health increased.→higher
- MorfangPrimary Attack:Fixed a bug allowing the player to reload by interrupting the primary attack with the reload key.Interruptible→Fixed
- Ascended LandscaperIncreased health from 100 to 250.100→250
✚Bug fixes3
- General
- Potential fix for crashes while loading missions, specifically Subterranean Expedition.
- Potential fix for crashes on startup for devices equipped with an NPU.
- Fixed the counter for reaching 50 Abyss depth with a species; existing progress must be re-earned.Broken→Fixed
◆Other changes4
- Abyss
- Bosses now emerge twice as fast during their spawn attack to improve game pacing.→2x faster
- Abyss enemies now feature health scaling consistent with other game activities.static→scaling
- Elite spawn rates are now clamped at high Abyss levels to prevent over-saturation.→clamped
- The Ascending elite modifier has been removed to reduce player confusion.Present→Removed
subjects affected (8)
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Patch history
Recently Updated
6

update2.5.0
Update 2.5.0 focuses on map reworks, painting tool improvements, and bug fixes for the Gyakusan Chicken Race mode.


Patch 1.0.6.0
Technical update preparing for the Expansion Hub launch, featuring task search QoL and various bug fixes.

Version 0.2.1
Version 0.2.1 focuses heavily on multiplayer stability, network optimization, and a wide array of UI and quality-of-life polish.


HOTFIXES - Patch Notes V.790.2
Hotfix V.790.2 focuses on critical bug fixes regarding save/quit stability, combat interactions, and general gameplay glitches.

7/3 Hotfix
A hotfix focusing on quality-of-life improvements for the 'In the Jungle' content pack, bug fixes for fish spawning, and Mac OS input corrections.


Beta Patch Notes - v0.108.0
Beta Patch v0.108.0 introduces a large set of new multiplayer cards, balance adjustments for all characters, significant modding improvements, and various bug fixes and UI enhancements.
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