A stability and balance update focusing on Abyss scaling, bug fixes for specific bosses and perks, and performance improvements for Intel GPUs.
▲Buffs10
- Abyss
- Damage resistance cap lowered to 50%, reducing the frequency of players dealing only 1 damage per hit.80%→50% %
- Abyss elites have had their armor reduced.→lower
- Healing for bosses and other elites in the Abyss has been reduced.→lower
- Together StrongRemoved the 5-stack limit, allowing the ability to scale with all nearby minions.5→None
- FrenziedIncreased duration to improve effectiveness for abilities with slow fire rates.0.2→0.35 s
- Massive Effect CatalyzerIncreased damage multiplier to bring it in line with other Corrupted Catalyzers.100%→250% %
- Ursek
- Stance Switch:Fixed an interaction with Decaying Matter that caused loss of power, armor, or speed stacks during stance switches.Loss→Fixed
- Shield Charge:Fixed the armor upgrade on Shield Charge which was not properly granting armor.Broken→Fixed
- General
- Players can now splice creatures using a Neutral Element.Limited→Neutral Element
- Reduced stutters and improved overall performance in the Abyss and various missions.→Improved
▼Nerfs4
- Abyss
- Enemy damage now scales slowly at extreme depths to maintain challenge in very deep runs.→slow scaling
- Abyss elites have had their health increased.→higher
- MorfangPrimary Attack:Fixed a bug allowing the player to reload by interrupting the primary attack with the reload key.Interruptible→Fixed
- Ascended LandscaperIncreased health from 100 to 250.100→250
✚Bug fixes3
- General
- Potential fix for crashes while loading missions, specifically Subterranean Expedition.
- Potential fix for crashes on startup for devices equipped with an NPU.
- Fixed the counter for reaching 50 Abyss depth with a species; existing progress must be re-earned.Broken→Fixed
◆Other changes4
- Abyss
- Bosses now emerge twice as fast during their spawn attack to improve game pacing.→2x faster
- Abyss enemies now feature health scaling consistent with other game activities.static→scaling
- Elite spawn rates are now clamped at high Abyss levels to prevent over-saturation.→clamped
- The Ascending elite modifier has been removed to reduce player confusion.Present→Removed
subjects affected (8)
tap to see balance history
Patch history
- Patch Notes | 2026-07-20Jul 20, 2026 · 4w
A stability and quality-of-life update focusing on Abyss fixes, input improvements, and a significant buff to Off-Element damage scaling.
+6→ - Patch Notes | 2026-06-22Jun 22, 2026 · 1mo
This patch focuses on Abyss quality-of-life improvements, reducing enemy damage sponginess, and fixing various critical bugs and stability issues.
+6−2→ - Patch Notes | 2026-06-12Jun 12, 2026 · 2mo
A stability-focused update addressing various crashes, Abyss mechanics, and Hub collision, while introducing GeForce Now support.
+2→ - →The Voidling Bound Playtest Is Now ClosedApr 28, 2026 · 3mo
The Voidling Bound playtest has officially closed, with the full release scheduled for June 9th.
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