Audio
GeneralSound · Immersion · SFX
3 patcheslast touched 7mo ago▲ +1
Power trajectory
Up = buffed, down = nerfedZoom into one ability:6 abilities tracked
Filter by change type:4 types in this subject
Patch history
- ▲🎯BehaviorTank GunsPositional audio
Adjusted ground vehicle gun sounds to make distance and direction of shots more noticeable.
quality
- ≈📊NumericAutomatic CannonsVolumeToo loud→Balanced
Fixed excessive volume for ZSU-57-2, 2S38, Begleitpanzer 57, and Otomatic cannons.
bugfix
- ≈🎯BehaviorWater SplashSound effectRifle-caliber→Larger splash
Shells between 19mm and 27mm now produce a larger splash sound when hitting water.
quality
- ≈🔊Audiopetrol detonation sounds—→Adjusted
Adjusted sounds for petrol detonation of canisters, cisterns, and gas pumps.
visual
- ≈🐛Bug fixship sinking soundsToo far→Corrected
Fixed a bug where sinking and hull destruction sounds were audible from too great a distance.
bugfix
- ≈📊NumericType 10, TKX, SPz Pumaengine volumeHigh→Reduced
Reduced engine volume for Type 10, TKX, and SPz Puma to match other ground vehicles.
balancing
- ≈📊NumericAutomatic Loadersreload volumeHigh→Reduced
Reduced the volume of all automatic loaders to match standard reloading sounds.
balancing