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Audio

GeneralSound · Immersion · SFX
3 patcheslast touched 7mo ago▲ +1

Power trajectory

Up = buffed, down = nerfed
0+1Jun 27, 2025Oct 7, 2025Jun 27, 2025 — Update 2.47.0.22 +0 / -0 (cum 0)Jul 18, 2025 — Update 2.47.0.63 +0 / -0 (cum 0)Oct 7, 2025 — Update 2.49.0.48 +1 / -0 (cum +1)
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Filter by change type:4 types in this subject

Patch history

  1. Oct 7, 2025·Update 2.49.0.48+1
    • 🎯BehaviorTank GunsPositional audio

      Adjusted ground vehicle gun sounds to make distance and direction of shots more noticeable.

      quality

    • 📊NumericAutomatic CannonsVolumeToo loudBalanced

      Fixed excessive volume for ZSU-57-2, 2S38, Begleitpanzer 57, and Otomatic cannons.

      bugfix

    • 🎯BehaviorWater SplashSound effectRifle-caliberLarger splash

      Shells between 19mm and 27mm now produce a larger splash sound when hitting water.

      quality

  2. Jul 18, 2025·Update 2.47.0.63
    • 🔊Audiopetrol detonation soundsAdjusted

      Adjusted sounds for petrol detonation of canisters, cisterns, and gas pumps.

      visual

    • 🐛Bug fixship sinking soundsToo farCorrected

      Fixed a bug where sinking and hull destruction sounds were audible from too great a distance.

      bugfix

  3. Jun 27, 2025·Update 2.47.0.22
    • 📊NumericType 10, TKX, SPz Pumaengine volumeHighReduced

      Reduced engine volume for Type 10, TKX, and SPz Puma to match other ground vehicles.

      balancing

    • 📊NumericAutomatic Loadersreload volumeHighReduced

      Reduced the volume of all automatic loaders to match standard reloading sounds.

      balancing