General Gameplay
Power trajectory
Up = buffed, down = nerfedPatch history
- ▲🎯BehaviorSand Stormwall slam damagedamage→no damage
Players no longer take damage from being slammed into walls by sand storms.
QoL
- ≈🐛Bug fixCuriosstamina valueincorrect→correct
Fixed an issue where certain Curios provided less stamina than described.
Bugfix
- ≈🎯BehaviorMatchmakingQuickplayenabled→disabled
Quickplay matchmaking is now correctly disabled when selecting Private Game.
UI Logic
- ≈🐛Bug fixexplosion hit detection
Fixed an issue where explosions were hitting players from further away than intended.
Fixed
- ≈🐛Bug fixTalent Nodesremoval
Players can now correctly remove talent nodes when they are in an invalid state.
Fixed
- ▲🔁ReworkDodgedamage reductionmelee only→melee and ranged
Dodge stats from talent trees now reduce incoming ranged damage in addition to melee damage, significantly increasing survivability.
Expanded
- ≈🛠QoLStimm Labinformation—→Added
Added clearer information to the Stimm Lab interface for better player understanding.
Clarified
- ▲🐛Bug fixCoordinated Strikesoccurrence chance90%→30%
Fixed an issue where coordinated strikes occurred far too frequently on Damnation and Auric difficulties.
bugfix
- ≈🐛Bug fixsecondary ammo scaling
Fixed incorrect ammo values and scaling for secondary weapons.
bugfix
- ≈🐛Bug fixstagger calculation
Fixed incorrect stagger calculations for enemies in specific situations.
bugfix
- ▲🐛Bug fixCharged StrikeMalefic Momentum triggerNo→Yes
Fixed a bug where electrocution DoT from Charged Strike did not trigger Malefic Momentum.
bugfix
- ▲🐛Bug fixdodge-slide
Fixed an issue where players could fail to dodge-slide when using weapons with quick but short dodges, improving movement consistency.
bugfix