Hotfix #78 focuses on significant nerfs to the Scab Plasma Gunner, quality-of-life improvements for the Ogryn Power Maul, and various stability and pacing fixes.
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▲Buffs10
- Scab Plasma Gunner
- Aim:Increased aim duration, giving players more time to react and dodge.0.5→0.75 s
- Shoot:Increased shoot cooldown, reducing the overall fire rate of the enemy.1.5→2.4 s
- Reduced attack power, lowering the threat level of individual shots.650→550
- Reduced base health, making the enemy slightly easier to kill.950→900 HP
- Limited the number of Plasma Gunners that can spawn per difficulty to prevent overwhelming encounters.→Limited
- Removed the ability for plasma shots to penetrate walls, improving cover reliability.Yes→Removed
- Increased damage dealt to fellow enemies, allowing players to better use enemy fire to their advantage.→Increased
- Ogryn Power MaulLight 3/4 Attacks:Removed the chain time to Block after Light 3 and 4 attacks, allowing for faster defensive transitions.Present→Removed
- General Gameplay
- Coordinated Strikes:Fixed an issue where coordinated strikes occurred far too frequently on Damnation and Auric difficulties.90%→30% %
- Charged Strike:Fixed a bug where electrocution DoT from Charged Strike did not trigger Malefic Momentum.No→Yes
✚Bug fixes2
- General Gameplay
- Fixed incorrect ammo values and scaling for secondary weapons.
- Fixed incorrect stagger calculations for enemies in specific situations.
subjects affected (3)
tap to see balance history
Patch history
- →Hotfix 1.11.7 - Patch NotesMay 18, 2026 · 2w
- Hotfix 1.11.5 - Patch NotesApr 27, 2026 · 1mo+4→
- Patch 1.11.4 - Patch NotesApr 14, 2026 · 1mo+4−1→
- Patch 1.11.3 - Patch NotesMar 30, 2026 · 2mo+1→
- Patch 1.11.2 - Patch NotesMar 26, 2026 · 2mo+10−1→
- Patch 1.11.1 - Hotfix Patch NotesMar 19, 2026 · 2mo+2→
- →Patch 1.10.7 - Patch NotesFeb 16, 2026 · 3mo
- Patch 1.10.6 - Patch NotesFeb 10, 2026 · 3mo+11−1→
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