Hotfix #84 focuses on critical bug fixes for explosion detection, weapon overheat/peril mechanics, and a significant quality-of-life buff to dodge talent effectiveness.
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▲Buffs2
- General GameplayDodge:Dodge stats from talent trees now reduce incoming ranged damage in addition to melee damage, significantly increasing survivability.melee only→melee and ranged
- Stim SupplyFixed an issue where Stim Supply would lock the player in an animation, preventing swapping to melee or ranged weapons.Locked→Fixed
✚Bug fixes4
- General Gameplay
- Fixed an issue where explosions were hitting players from further away than intended.
- Talent Nodes:Players can now correctly remove talent nodes when they are in an invalid state.
- Weapons
- Overheat/Peril:Fixed the majority of weapon and ability overheat/peril explosions that were not triggering.
- Overheat/Peril:Resolved performance issues related to the gain and loss of overheat/peril in certain weapons.
◆Other changes2
- General GameplayStimm Lab:Added clearer information to the Stimm Lab interface for better player understanding.→Added
- CosmeticsAssassin's Blade:Corrected the blade length on the Assassin's Blade skin to be short as intended.Long→Short
subjects affected (4)
tap to see balance history
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Patch history
- Hotfix 1.12.3 - Patch NotesJul 6, 2026 · 1d+1→
- Hotfix 1.12.2 - Patch NotesJul 1, 2026 · 6d+12−1→
- Hotfix 1.12.1 - Patch NotesJun 25, 2026 · 1w+2→
- →Hotfix 1.11.7 - Patch NotesMay 18, 2026 · 1mo
- Hotfix 1.11.5 - Patch NotesApr 27, 2026 · 2mo+4→
- Patch 1.11.4 - Patch NotesApr 14, 2026 · 2mo+4−1→
- Patch 1.11.3 - Patch NotesMar 30, 2026 · 3mo+1→
- Patch 1.11.2 - Patch NotesMar 26, 2026 · 3mo+10−1→
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