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Tyranids

GeneralFaction · Infantry · Ranged · Swarmer · Expansion · Tyranids · Xenos · Biomass · Swarm · Late Game · Artillery · Horde · AI · Melee
8 patcheslast touched 33mo ago▲ +11

Power trajectory

Up = buffed, down = nerfed
0+11Jun 5, 2019Sep 11, 2023Jun 5, 2019 — Warhammer 40,000: Gladius – v1.2.6 Update +2 / -1 (cum +1)Oct 3, 2019 — Warhammer 40,000: Gladius - v1.3.8 Update +1 / -0 (cum +2)Oct 17, 2019 — Warhammer 40,000: Gladius - v1.4.0 Update +1 / -1 (cum +2)Dec 18, 2019 — Warhammer 40,000: Gladius - v1.4.4 Update +4 / -0 (cum +6)Jan 7, 2020 — Warhammer 40,000: Gladius - v1.4.5 Update +5 / -0 (cum +11)Jun 4, 2020 — Warhammer 40,000: Gladius - v1.6.1 Update +0 / -1 (cum +10)Jun 1, 2022 — Warhammer 40,000: Gladius - v1.10.00 Update +1 / -0 (cum +11)Sep 11, 2023 — Warhammer 40,000: Gladius - 1.12.03 - Patch Notes +0 / -0 (cum +11)
Zoom into one ability:17 abilities tracked
Filter by change type:5 types in this subject

Patch history

    • 🐛Bug fixpopulation growth

      Fixed a bug where negative biomass did not correctly affect population growth.

    • NewunitHive Guards

      Added Hive Guards, a tough Tier 4 ranged infantry unit.

      New Unit

    • 🐛Bug fixQuest Linecity placement

      Fixed a bug where Tyranid quests could ask the player to found a city on top of an ally's city.

      Bugfix

    • 📊NumericConsume Tilecost2030

      Increased the cost of Consume Tile, slowing down resource acquisition/expansion.

      Balance

    • 🐛Bug fixCity Tilessight blockingNoYes

      Fixed Tyranid city tiles not blocking sight, restoring intended fog-of-war behavior.

      Bugfix

    • 🎯BehaviorCrushing ClawsunwieldyYesNo

      Crushing Claws are no longer unwieldy, improving the unit's combat effectiveness.

      Removed unwieldy penalty

    • 📊NumericAggressive Expansiontier65

      Aggressive Expansion moved from tier 6 to 5, allowing for faster expansion.

      Available earlier

    • 📊NumericRipper Dispersiontier54

      Ripper Dispersion moved from tier 5 to 4, providing utility earlier in the game.

      Available earlier

    • 📊NumericOrkoid Fungusbiomass gain5 biomass

      Orkoid Fungus now grants 5 biomass on consume, improving resource sustain.

      Increased resource gain

    • 📊Numerichit points+6 HP

      All Tyranid monstrous creatures received a base HP increase of 6.

      Flat HP increase

    • 📊NumericPrey Adaptionresearch gain+2 (+3)+3 (+4)

      Prey Adaption research gain increased, helping Tyranids keep pace in the late game.

      Increased research gain to restore late-game power.

    • 📊NumericSavage Apressantsinfluence cost reduction-25%-33%

      Savage Apressants now provides a larger reduction to influence costs.

      Reduced influence cost for units.

    • 📊NumericCrushing Clawsdamage+50%

      Haruspex Crushing Claws damage increased by 50%.

      Significant damage boost to Haruspex.

    • 📊NumericScything Talonsattacks23

      Trygon Scything Talons now perform 3 attacks instead of 2.

      Increased attack frequency for Trygon.

    • NewBiovoresunitAdded

      Added Biovores, a Tier 5 artillery unit that creates explosive Spore Mines.

      new

    • ✂️RemovedLictorsHammer of WrathYesRemoved

      Lictors no longer gain the Hammer of Wrath ability, reducing their combat effectiveness.

      removed

    • 🐛Bug fixMalanthropestile consumption

      Fixed an issue where the Tyranid AI failed to consume tiles using Malanthropes, ensuring they now utilize their primary function.

    • 📊NumericTyranid Warriortech tier21

      Warrior tech moved from tier 2 to tier 1, accelerating early game power spikes.

      earlier access

    • 📊NumericGargoyletech tier12

      Gargoyle tech moved from tier 1 to tier 2, delaying early air presence.

      delayed access

    • 📊NumericHormagauntcost100%67%

      Cost reduced by 33%, allowing for larger swarms of melee units.

      reduced cost