Update v1.4.5 focuses on Tyranid balance adjustments, unit tier shifts, and general technical improvements including better text rendering and crash reporting.
▲Buffs10
- Tyranids
- Crushing Claws:Crushing Claws are no longer unwieldy, improving the unit's combat effectiveness.Yes→No
- Aggressive Expansion:Aggressive Expansion moved from tier 6 to 5, allowing for faster expansion.6→5
- Ripper Dispersion:Ripper Dispersion moved from tier 5 to 4, providing utility earlier in the game.5→4
- Orkoid Fungus:Orkoid Fungus now grants 5 biomass on consume, improving resource sustain.→5 biomass
- All Tyranid monstrous creatures received a base HP increase of 6.→+6 HP
- Carnifex
- Bone Mace:Bone Mace is no longer unwieldy.Yes→No
- Thresher Scythe:Thresher Scythe damage increased from 1.5 to 3 to compensate for fewer attacks.1.5→3
- Bio-Plasmic Cannon:Bio-Plasmic Cannon armour penetration increased from 4 to 6.4→6
- Tempestus ScionsTempestus Scions group size increased from 6 to 7, increasing overall unit durability and firepower.6→7 units
- Combat MechanicsKillshot:Killshot bonus damage increased from 33% to 50%, making finishing blows more impactful.33%→50% %
▼Nerfs5
- Carnifex
- Bone Mace:Bone Mace moved from tier 4 to 5, delaying its availability.4→5
- Bio-Plasma:Bio-Plasma moved from tier 5 to 6, pushing it to the final tech tier.5→6
- Bone Mace:Bone Mace attacks reduced from 2 to 1, lowering overall DPS.2→1
- Thresher Scythe:Thresher Scythe attacks reduced from 2 to 1.2→1
- GeneralEnslavers:Fixed Enslavers giving twice as much experience as intended.2x→1x
✚Bug fixes1
- GeneralRampage:Fixed an issue where the Rampage trait would not always show.Hidden→Visible
◆Other changes4
- General
- Improved text rendering and added fallback fonts for better support of Russian and Simplified Chinese characters.
- Lowered video memory requirements for better performance on lower-end hardware.→Lowered
- Added automatic usage statistics and crash reports to help Proxy Studios improve stability.→Added
- Game now prompts Steam to verify file integrity upon crashing during loading.→Added
subjects affected (5)
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Patch history
- Warhammer 40,000: Gladius | 1.17.2 - Patch NotesJan 21, 2026 · 6mo
A small update focusing on Ork combat buffs, research synergy fixes, and general stability improvements.
+5→ - →Warhammer 40,000: Gladius - 1.17.1 - Patch NotesDec 11, 2025 · 7mo
A minor stability update focusing on fixing a crash related to unit production.
- Warhammer 40,000: Gladius - 1.16.1 - Patch NotesJun 6, 2025 · 13mo
A minor update focusing on audio-visual polish, translation updates, and several bug fixes including unit ability corrections and crash prevention.
+2→ - Warhammer 40,000: Gladius - 1.15.1 - Patch NotesDec 20, 2024 · 19mo
Update 1.15.1 focuses on Primaris unit balancing, weapon trait adjustments, and critical crash fixes.
+9−5→ - Warhammer 40,000: Gladius - 1.14.1 - Patch NotesAug 5, 2024 · 23mo
Update 1.14.1 focuses on Tyranid unit buffs, Wraithlord adjustments, and various bug fixes across multiple factions.
+13−4→ - →Warhammer 40,000: Gladius - 1.13.04 - Patch NotesMar 28, 2024 · 28mo
Patch 1.13.04 focuses on critical stability fixes for Linux and specific language crashes.
- Warhammer 40,000: Gladius - 1.13.03 - Patch NotesMar 19, 2024 · 28mo
Patch 1.13.03 focuses primarily on bug fixes, multiplayer stability, and correcting ability descriptions and requirements for several factions.
+8−1→ - Warhammer 40,000: Gladius - 1.12.03 - Patch NotesSep 11, 2023 · 34mo
A small update focusing on graphics fixes and critical resource-related bug fixes for Necrons and Tyranids.
−1→
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