v1.10.00 introduces the Escalation Pack DLC with new units for all factions, balance adjustments for T'au and Orks, and various stability fixes.
▲Buffs9
- Astra MilitarumAdded the Devil Dog, a Tier 4 fast tank unit featuring an armor-melting cannon.→Devil Dog
- Space MarinesAdded Scouts, a Tier 1 infantry unit specializing in reconnaissance and infiltration.→Scouts
- NecronsAdded the Ghost Ark, a Tier 2 transport vehicle with healing abilities.→Ghost Ark
- OrksAdded the Megatrakk Scrapjet, a Tier 2 offensive aircraft.→Megatrakk Scrapjet
- TyranidsAdded Hive Guards, a tough Tier 4 ranged infantry unit.→Hive Guards
- Chaos Space MarinesAdded the Forgefiend, a Tier 6 fast walker equipped with twin rotary guns.→Forgefiend
- T'auAdded the Tiger Shark, a Tier 10 flying super-heavy fighter-bomber.→Tiger Shark
- Craftworld AeldariAdded the Hornet, a Tier 2 fast reconnaissance skimmer unit.→Hornet
- Adeptus MechanicusAdded Skitarii Rangers, Tier 1 infantry with sniper weapons and the ability to move through cover.→Skitarii Rangers
▼Nerfs1
- OrksGrot Gunners:Grot Gunners now only increase the accuracy of Big Shootas and Twin-Linked Big Shootas, reducing their general utility.All weapons→Big Shootas / Twin-Linked Big Shootas
✚Bug fixes5
- TyranidsQuest Line:Fixed a bug where Tyranid quests could ask the player to found a city on top of an ally's city.
- Adeptus MechanicusChapter 3: Testing:Fixed a crash occurring when finishing the quest 'Chapter 3: Testing—Uncertain Inputs' in German.
- General
- Fixed an issue where the world seed and game name were not displaying.
- Fixed rare cases where quests asked players to visit tiles containing artefacts.
- Fixed multiple crashes, including regional format issues (US comma decimal) and Weird Boy teleportation.
◆Other changes4
- T'auOvercharged Weapons:Overcharged weapons now utilize the Blast Phasing upgrade instead of Mor'tonium Accelerators.Mor'tonium Accelerators→Blast Phasing
- General
- Added more flavor and bark entries for improved immersion.→Added
- Improved the handling of save file names.
- Added support for specifying multiple action interface sounds in modding.→Multiple sounds
subjects affected (10)
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Patch history
- Warhammer 40,000: Gladius | 1.17.2 - Patch NotesJan 21, 2026 · 6mo
A small update focusing on Ork combat buffs, research synergy fixes, and general stability improvements.
+5→ - →Warhammer 40,000: Gladius - 1.17.1 - Patch NotesDec 11, 2025 · 7mo
A minor stability update focusing on fixing a crash related to unit production.
- Warhammer 40,000: Gladius - 1.16.1 - Patch NotesJun 6, 2025 · 13mo
A minor update focusing on audio-visual polish, translation updates, and several bug fixes including unit ability corrections and crash prevention.
+2→ - Warhammer 40,000: Gladius - 1.15.1 - Patch NotesDec 20, 2024 · 19mo
Update 1.15.1 focuses on Primaris unit balancing, weapon trait adjustments, and critical crash fixes.
+9−5→ - Warhammer 40,000: Gladius - 1.14.1 - Patch NotesAug 5, 2024 · 23mo
Update 1.14.1 focuses on Tyranid unit buffs, Wraithlord adjustments, and various bug fixes across multiple factions.
+13−4→ - →Warhammer 40,000: Gladius - 1.13.04 - Patch NotesMar 28, 2024 · 28mo
Patch 1.13.04 focuses on critical stability fixes for Linux and specific language crashes.
- Warhammer 40,000: Gladius - 1.13.03 - Patch NotesMar 19, 2024 · 28mo
Patch 1.13.03 focuses primarily on bug fixes, multiplayer stability, and correcting ability descriptions and requirements for several factions.
+8−1→ - Warhammer 40,000: Gladius - 1.12.03 - Patch NotesSep 11, 2023 · 34mo
A small update focusing on graphics fixes and critical resource-related bug fixes for Necrons and Tyranids.
−1→
Recently Updated
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Patch 0.3.9
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