World Corruption
Power trajectory
Up = buffed, down = nerfedPatch history
- ▲📊NumericStone Golemspawn chanceHigh→Drastically Reduced
Stone Golems are now much rarer encounters during World Corruption.
numeric
- ≈🔁ReworkUnstable Riftsspawn logicCrowded→Spread out
Rifts now spawn mostly in empty areas to reduce crowding, though total rift count is slightly increased.
rework
- ≈🎨VisualSpiresvisual mesh—→Updated
Spires have a new mesh making them feel more 'shootable'.
visual
- ▼✨NewMadness HeadsAvailability—→Added
New addition that slightly raises the Calamity meter upon detecting the player.
new
- ▲📊Numericevent spawn stagger—→Lowered
Reduced the delay between World Corruption events, speeding up the pace of corruption growth.
Rifts and Orbs now spawn faster after using Latent Orb or Corrupt Stimulant.
- ▲📊Numericrift quantity—→Increased
Increased the number of World Corruption rifts that appear as the system progresses.
More rifts spawn during progression.
- ≈🎯BehaviorTormentsinitial capacityFull→Gradual
Torments no longer start at maximum World Corruption capacity, instead scaling up gradually.
Corruption now grows to cap rather than starting at max.
- ≈🐛Bug fixstability
Fixed a bug where using a Corrupt Stimulant within the first 5 seconds of an expedition would break the World Corruption system.
Fixed bricking issue with Corrupt Stimulant.