PatchDiff
gamesnewsabout

World Corruption

GeneralEnvironment · Difficulty · System · Progression
2 patcheslast touched 1mo ago▲ +2

Power trajectory

Up = buffed, down = nerfed
0+2Jan 16, 2026Jul 7, 2026Jan 16, 2026 — Hotfix 0.8.5 is now live +2 / -0 (cum +2)Jul 7, 2026 — Witchfire 0.9.4 is now live. +1 / -1 (cum +2)
Zoom into one ability:6 abilities tracked
Filter by change type:6 types in this subject

Patch history

    • 📊NumericStone Golemspawn chanceHighDrastically Reduced

      Stone Golems are now much rarer encounters during World Corruption.

      numeric

    • 🔁ReworkUnstable Riftsspawn logicCrowdedSpread out

      Rifts now spawn mostly in empty areas to reduce crowding, though total rift count is slightly increased.

      rework

    • 🎨VisualSpiresvisual meshUpdated

      Spires have a new mesh making them feel more 'shootable'.

      visual

    • NewMadness HeadsAvailabilityAdded

      New addition that slightly raises the Calamity meter upon detecting the player.

      new

  1. Jan 16, 2026·Hotfix 0.8.5 is now live+2
    • 📊Numericevent spawn staggerLowered

      Reduced the delay between World Corruption events, speeding up the pace of corruption growth.

      Rifts and Orbs now spawn faster after using Latent Orb or Corrupt Stimulant.

    • 📊Numericrift quantityIncreased

      Increased the number of World Corruption rifts that appear as the system progresses.

      More rifts spawn during progression.

    • 🎯BehaviorTormentsinitial capacityFullGradual

      Torments no longer start at maximum World Corruption capacity, instead scaling up gradually.

      Corruption now grows to cap rather than starting at max.

    • 🐛Bug fixstability

      Fixed a bug where using a Corrupt Stimulant within the first 5 seconds of an expedition would break the World Corruption system.

      Fixed bricking issue with Corrupt Stimulant.

World Corruption balance history — Witchfire