Patch 0.9.4 focuses on a significant weapon damage drop-off rebalance, early game leveling improvements, and the introduction of the Zweihander melee weapon.
▲Buffs17
- Weapons
- The distance over which weapons lose effectiveness has been doubled, making weapons feel more consistent at medium range.1x→2x
- Shotguns:Shotgun base pellet spread is now tighter, improving accuracy.→Tightened
- NemesisIncreased ammo reserves, allowing for more sustained fire.65→88
- Miasma
- Increased the base decay tick damage.4→6
- Decay damage now increases more frequently.3s→2.5s s
- Significantly increased the base duration of the spell.20→30 s
- Lament
- Crying:Fixed crying triggering at too long a distance and now stops if the player moves too far away.→Reduced
- Crying:Laments will now only cry if they are specifically targeting the player.General→Player only
- Deafening Cry:The cry effect now scales with distance; being further away reduces the intensity.Static→Distance-scaled
- Spore-head
- Bombardment:Reduced the total area of bombardment and lowered target randomization.→Reduced
- Projectiles:Projectiles now expire after a maximum of 10 seconds post-landing.→10s s
- Projectiles:Fixed a bug where projectiles destroyed by the player would still damage them.Bugged→Fixed
- Projectiles:Projectile explosions no longer push the player upwards.Upwards→None
- World CorruptionStone Golem:Stone Golems are now much rarer encounters during World Corruption.High→Drastically Reduced
- Progression
- Ascension:Reduced the amount of witchfire required to Ascend before level 30 to speed up early game.→Reduced
- Witchfire Gain:Increased witchfire gains on Island of the Damned and Scarlet Coast.→Increased
- Witch Mountain:Increased the Witchfire multiplier for Witch Mountain to 200%.→200% %
▼Nerfs6
- Weapons
- Shotguns:The amount of spread reduction gained from aiming down sights or crouching has been decreased.→Reduced
- Machine Pistols:Recoil reduction while aiming down sights or crouching is now less effective for Machine Pistols.→Reduced
- Arsenal:Maximum range bonuses provided by the Arsenal have been slightly reduced across all weapon types.→-10 to 15% %
- Sacring BellCharged Attack:Charged attack now has a longer windup to balance its powerful special attack.→Increased
- Burning StakeReduced the base duration of the spell.30→25 s
- World CorruptionMadness Heads:New addition that slightly raises the Calamity meter upon detecting the player.→Added
◆Other changes7
- ZweihanderAdded the Zweihander melee weapon, which must be found in-game to be unlocked.→Added
- Sacring BellNew sound design implemented for the Sacring Bell.→New
- World Corruption
- Unstable Rifts:Rifts now spawn mostly in empty areas to reduce crowding, though total rift count is slightly increased.Crowded→Spread out
- Spires:Spires have a new mesh making them feel more 'shootable'.→Updated
- UILetters Screen:Added animations, auto-scrolling, and status icons to the Letters screen for better clarity.→Improved
- General
- Safe Mode:Added a Safe mode launch option that disables super sampling to prevent crashes on unsupported hardware.→Added
- Turret Activation:Changed the cost to activate turrets.→1000 Witchfire + 1 Divine essence
subjects affected (12)
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Patch history
- Witchfire 0.9.5 has gone live.Jul 8, 2026 · 21h+1−1→
- Witchfire 0.9.3 is now available.Jun 25, 2026 · 1w+13−5→
- Patch 0.9.1 is out now.Jun 19, 2026 · 2w+13−2→
- Witchfire 0.8.6 has gone liveJan 20, 2026 · 5mo+2→
- Hotfix 0.8.5 is now liveJan 16, 2026 · 5mo+2→
- Witchfire 0.8.4 patch is now outJan 14, 2026 · 5mo+14−3→
- Witchfire Patch 0.7.5 has gone live!Aug 19, 2025 · 10mo+2→
- Witchfire Patch 0.7.4: Velmorne OptimizationAug 14, 2025 · 10mo+3→
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