General
勢力推移
上=バフ、下=ナーフパッチ履歴
- ≈🎯BehaviorRanked DecaystatusEnabled→Disabled
機能改善の調査のため、ランク減衰(Ranked Decay)を無効化しました。
調査のためランク減衰を無効化。
- ≈🐛Bug fixCaster ModeView Next Player button
キャスターモード(Caster Mode)で反応しなくなっていた「次のプレイヤーを表示(View Next Player)」ボタンを修正しました。
反応しないボタンを修正。
- ≈🐛Bug fixstability
キャンペーンミッションやスカーミッシュマッチのロード中に発生することがあったクラッシュを修正しました。
ロード中のクラッシュを修正。
- ≈🐛Bug fixaudiodistorted→improved
FFAや8人対戦、特にJin Dynasty使用時に発生していた音声の歪みを改善しました。
大規模対戦時の音声の歪みを修正。
- ≈🐛Bug fixstability
Agincourt Historical Battleで発生する可能性のあるクラッシュを修正。
bugfix
- ▲🎯Behaviorserver latency
最近のサーバーメンテナンスと並行して、サーバー遅延と安定性を改善するためのゲーム側の修正を実装しました。
stability
- ▲✨Newcamera—→Added
動画やスクリーンショット撮影用に、デフォルトの制限なしでカメラを移動できる公式の「Free Camera」MODを追加しました。
quality
- ≈🐛Bug fixstability
時代進化中に多くのプレイヤーでゲームがクラッシュする重大な問題を修正しました。
時代進化中の安定性を向上
- ▲🐛Bug fixperformance
Windows Storeプラットフォームのプレイヤーで特に発生していた、スタッター(カクつき)やFPS低下を引き起こすパフォーマンスの問題を解決しました。
スタッターとFPS低下を修正
- ≈🐛Bug fixlaunch stability
旧世代のNvidiaハードウェアを使用しているユーザーで発生していた、ブラックスクリーンへのクラッシュおよびハードウェアレンダリングエラーを修正しました。
bugfix
- ≈🐛Bug fixperformance
チーム戦やゲーム終盤におけるFPS低下、カクつき、ラグを解消しました。
bugfix
- ≈🐛Bug fixCPU usage
高いCPU使用率を改善するためのレンダリング変更を実装しました。
bugfix
- ≈🐛Bug fixserver connection
カスタムゲーム、作成されたマップ、MODでEmpire Warsを選択した際に発生するポップアップエラーを修正しました。
bugfix
- ≈🐛Bug fixTribute of resourcesstability
資源の貢ぎ物(Tribute)中に発生するクラッシュを修正しました。
bugfix
- ▲🎯Behaviormatchmaking
Improved the reliability of matchmaking for team games in Ranked and Quick Match.
Addressed issues with matchmaking into team games.
- ≈🐛Bug fixPost-game StatsMilitary Units graph
Fixed an issue where non-military units were incorrectly included in the Military Units timeline graph.
Fixed non-military units appearing in military graph.
- ▲✨NewPost-game StatsEconomy Count—→Added
Added an 'Economy Count' category to post-game stats to track total economic population.
New category for Villagers, Traders, Fishing ships, and Imperial Officials.
- ≈🐛Bug fixdeath animations
Fixed a bug where units dying in shallow water would not play their death animations.
Fixed death animations not playing in shallow water.
- ≈🐛Bug fixshift-queue
Fixed the shift-queue bug, improving the reliability of command queuing for all units.
bugfix
- ≈•Othersave/replay compatibilityCompatible→Incompatible
Replays and saves from previous updates are no longer accessible after updating to this patch.
system
- ≈•OtherreplaysCompatible→Incompatible
Replays from previous updates are no longer compatible after this patch.
neutral
- ≈•Otherskirmish savesCompatible→Incompatible
Skirmish saves from the previous patch are no longer accessible.
neutral
- ≈•Othersave/replay compatibilityCompatible→Incompatible
Replays and saves from previous updates are no longer accessible due to patch changes.
other
- ≈✨NewPatching System—→Server-Side
Introduced Server-Side Patches, allowing for quicker balance changes and bug fixes that are applied in-game without a full platform download.
New update method
- ≈🎯BehaviorReplay CompatibilityCompatible→Incompatible
Replays from previous updates are no longer usable after applying this patch.
Version mismatch
- ≈🎯BehaviorSkirmish SavesAccessible→Inaccessible
Skirmish saves from the previous patch are no longer accessible, though campaign saves remain unaffected.
Save corruption/versioning
- ≈✨NewContent Editor—→Added
Introduced the Content Editor (Beta), allowing players to create and share mods.
New feature
- ≈✨NewRanked Season One—→Added
Ranked Season One is launching on April 13th with new rewards and ladder progression.
New feature
- ≈🎯BehaviorReplay CompatibilityCompatible→Incompatible
Replays from previous updates are no longer usable after this patch.
System change
- ≈🎯BehaviorSkirmish SavesCompatible→Incompatible
Skirmish saves from the previous patch are no longer accessible.
System change
- ≈✂️Removedreplay compatibilityCompatible→Removed
Replays from previous updates are no longer usable after this patch.
neutral
- ≈✂️Removedskirmish savesCompatible→Removed
Skirmish saves from the previous patch are no longer accessible.
neutral
- ≈🔁Reworksiege mechanics
General adjustments made to siege mechanics to ensure they function as intended.
General changes to ensure siege mechanics are intentional.
- ≈✂️Removedrate of fireanimation cancelling→Removed
Animation cancelling no longer affects rate of fire, shifting the focus back to high-level strategy.
Removing animation cancelling's impact on rate of fire.
- ≈•Othersave compatibilitycompatible→incompatible
Updating to this patch invalidates previous replays, campaign saves, and skirmish saves.
Replays and saves from previous updates are no longer accessible.
- ≈•OtherreplaysCompatible→Incompatible
Replays from previous updates are no longer compatible after applying this patch.
Update breaks old replays
- ≈•Otherskirmish savesCompatible→Incompatible
Skirmish saves from the previous patch are no longer accessible.
Update breaks skirmish saves
- ≈•Otherbuild versionprevious→9369
The game has been updated to build v.9369, which includes several high-profile fixes.
Game build updated to v.9369
- ≈✂️Removedreplay compatibilitycompatible→Removed
Updating to this patch renders all replays from previous versions inaccessible.
Replays from previous updates are no longer usable
- ≈✂️Removedskirmish save compatibilitycompatible→Removed
Skirmish saves created in the previous patch version are no longer accessible after updating.
Skirmish saves from the previous patch are no longer accessible
- ▲🛠QoLcamera panning performance
Drastically reduced performance drops when panning the camera across the map.
Reduces stuttering during map navigation.
- ≈✨NewXbox Live linking—→Added
Steam users can now link their Xbox Live accounts in-game.
Allows Steam users to connect their accounts.
- ≈🐛Bug fixhealth bar visibility
Fixed an issue where health bars would disappear regardless of the user's settings.
Fixes a bug where health bars would vanish.