Stability
勢力推移
上=バフ、下=ナーフパッチ履歴
- ≈🐛Bug fixXbox Freezing
CPUスレッドの競合によってXboxで発生していた長時間フリーズの修正を試みました。
CPUスレッド競合の修正。
- ≈🐛Bug fixMemory Leaks
Attachments、AI pathfinding、Persistence profilingに関連する複数のメモリリークを解決しました。
Attachments、AI pathfinding、Persistenceのリークを修正。
- ≈🐛Bug fixCrashes
ユーザー設定、セーブポイント制限、ダメージシステムに関連するものを含む、いくつかの重大なクラッシュを修正しました。
ユーザー設定、DestructibleEntities、セーブポイント、ダメージシステムに関連するクラッシュを修正。
- ▲🐛Bug fixTurretcrash
Fixed a crash occurring when a part of the turret hierarchy disappears.
Fixed turret hierarchy crash.
- ▲🐛Bug fixMissilescrash
Fixed a crash when using the ballistic table for missiles with very small positive distances.
Fixed ballistic table crash.
- ▲🐛Bug fixWeaponscrash
Implemented a possible fix for crashes related to weapon statistics.
Possible fix for stats crash.
- ▲🐛Bug fixLoadout Managercrash
Fixed a crash within the loadout manager.
Fixed manager crash.
- ▲🐛Bug fixVehiclescrash
Fixed a possible crash when multiple vehicles were pathfinding simultaneously.
Fixed pathfinding crash.
- ▲🐛Bug fixcrashes
Fixed numerous crashes related to vehicle entry, terrain editor, character controller, and consumable items.
Fixed various crashes.
- ▲🐛Bug fixcrash rate
Resolved multiple crashes related to analytics, unbound commands, bird manager soundmaps, inventory containers, and vehicle destruction.
stability
- ▲🐛Bug fixmemory leak
Fixed memory leaks associated with audio-related objects to improve long-term stability.
stability
- ≈🐛Bug fixmemory leak
Fixed a memory leak related to ObstacleAvoidance.
Fixed
- ≈🐛Bug fixprojectile transforms
Fixed an issue where projectile effects spawning entities could have NaN transforms.
Fixed
- ≈🐛Bug fixmounted guns
Corrected the 'Parent Node From Parent Entity' setting for mounted guns on vehicles.
Fixed
- ▲🐛Bug fixcrash rate
Resolved multiple crashes including UAZ-469 spawning with PKM, navmesh tracing, and RoadBlockManager.
bugfix
- ▲🐛Bug fixmemory leaks
Fixed memory leaks in BaseLoadoutClothComponent, road networks, and DamageContext.
bugfix
- ▲🛠QoLperformance—→Improved
Improved performance for the extended damage manager, reducing CPU overhead.
damage manager
- ≈🐛Bug fixstabilityVME crash→Fixed
Fixed a Virtual Machine Exception (VME) when interacting with the deploy action on radios on Dedicated Servers.
radio deploy on DS
- ≈🐛Bug fixstabilitybroken wait→Fixed
Fixed broken wait with timeout on semaphore and event implementations for Linux users.
Linux semaphore/event
- ≈🐛Bug fixmemory leakleaking→Fixed
Fixed damage-related memory leak messages that occurred during script recompilation.
script recompilation
- ≈🐛Bug fixcrash ratepossible crashes→fixed
Resolved potential crashes occurring when attempting to retrieve hitzone collider information from entities without a mesh.
Fixed crashes related to hitzone collider info
- ≈🐛Bug fixparticle lights
Fixed a possible crash occurring upon world destruction related to particle lights.
- ≈🐛Bug fixXbox mod downloads
Fixed occasional crashes on Xbox when downloading mods, specifically when addons were partially downloaded or corrupted.
- ≈🐛Bug fixSoundMapData
Resolved crashes occurring within SoundMapData.
- ≈🐛Bug fixentity hierarchy
Fixed an issue where newly created entities could become orphaned, leading to memory leaks and potential crashes.
- ≈🐛Bug fixGPU indexing
Fixed a GPU crash caused by an indexing error during clutter preparation.
- ▲🐛Bug fixGPU Crash
Resolved a GPU crash occurring during clutter instance processing.
Fixed crash in clutter processing.
- ▲🐛Bug fixLinux DS Crash
Fixed a dedicated server crash on Linux related to bleeding particle effects.
Fixed crash on bleeding particle FX.
- ▲🐛Bug fixLinux DS crash
Fixed a crash on Linux Dedicated Servers caused by bleeding particle FX.
Fixed crash related to bleeding particle FX.
- ▲🐛Bug fixFont rendering crash
Fixed a crash occurring during font rendering.
General stability fix.
- ▲🐛Bug fixMod loading crash
Fixed a crash that occurred while loading configurations when a large number of mods were enabled.
Fixed crash when many mods are enabled.
- ▲🐛Bug fixcrashes
Resolved several critical crashes related to authentication, class inheritance in mods, BTNode inputs, and audio delays.
Fixed multiple crashes including backend, modded loadouts, and audio.
- ▲🐛Bug fixmemory leaks
Fixed memory leaks associated with the scripted camera and immediate server shutdowns.
Fixed memory leaks in scripted camera and server shutdown.