Vehicles
勢力推移
上=バフ、下=ナーフパッチ履歴
- ≈🐛Bug fixUral-4320roof marker lightsBroken→Working
Ural-4320 のルーフマーカーライトがハザードランプとして機能していなかった問題を修正しました。
ハザードランプを修正しました。
- ≈🐛Bug fixŠárka 1203passenger entryStuck→Fixed
ドアが開いた状態で Šárka 1203 に乗り込む際、乗客がスタックする問題を修正しました。
ドア開放時の乗り込み判定を修正しました。
- ≈🐛Bug fixUH-1Hpassenger transformsBroken→Fixed
UH-1H における乗客のトランスフォームの不具合を修正しました。
乗客の配置を修正しました。
- ▲🐛Bug fixMi-8rear gunner fireUnable→Able
Mi-8 ガンシップの後部銃手が射撃や照準を行えない問題を修正しました。
銃手の機能を復旧しました。
- ≈🐛Bug fixLAV-25Weapon HUDHidden→Visible
指揮官席から LAV-25 の砲塔に乗り込む際、武器の HUD が非表示になる問題を修正しました。
砲塔乗り込み時の HUD 表示を修正しました。
- ▲🐛Bug fixsupply durabilityFragile→Robust
車両のヒットゾーン(ライトなど)が損傷した際に、車両内の補給物資が破壊される問題を修正しました。
軽微なヒットゾーンの損傷で補給物資が破壊されないようにしました。
- ▲🎯Behaviorexit speed
Exiting vehicles is now faster if the player continues to move forward, as it prevents the automatic door-closing animation.
Holding movement input after exiting now skips the close door action.
- ≈🐛Bug fixdoor interaction
Fixed issues where players could get stuck opening doors from different compartments or where door actions were unavailable from inside/outside.
Fixed various door bugs.
- ≈🐛Bug fixlighting
Fixed a bug where car lights would automatically disable when the player left the driver seat.
Car lights now persist.
- ≈🎯BehaviorAI behavior
AI will no longer switch from gunner to driver unless retreat behavior is available, preventing them from becoming idle.
AI seat switching logic.
- ▲✨NewRemove Casualtiesaction availability—→Added
Added missing 'Remove Casualties' action to Mi-8 and UAZ-469.
Fixed
- ▲✨NewRemove Casualtyaction availability—→Added
Added missing 'Remove Casualty' action for the UH-1 gunner.
Fixed
- ▲🎯Behaviorcargo seatspassenger security
Characters in Mi-8 cargo seats can no longer fall out when the vehicle is flipped.
Tweaked
- ≈🎯Behaviorinteraction
Tweaked user interaction on the M997 ambulance.
Tweaked
- ≈🐛Bug fixTeleportationvelocity reset—→fixed
Vehicle teleportation now properly resets velocity, preventing particle effects from stretching.
Fixes particle stretching
- ≈🐛Bug fixVehicle DepotsUserActions initialization—→fixed
Fixed an issue where UserActions were not properly initialized in vehicle depots.
Fixes depot interactions
- ≈🐛Bug fixengine behavior
Destroyed vehicles now correctly shut down their engines.
Engine shutdown
- ▲🐛Bug fixcollision
Fixed an issue where vehicles could get stuck by colliding with grenades on the ground.
Grenade collision
- ≈🐛Bug fixUAZ model
Fixed UAZ wheel damage, roof frame configuration, and canvas issues.
Model fix
- ▲🐛Bug fixengine start
Improved engine start reliability for players running at high FPS.
High FPS fix
- ≈🐛Bug fixKill Registrationvehicle killsBroken→Fixed
Fixed kill registration when both the victim and the attacker are inside the same vehicle.
bugfix
- ≈🎯BehaviorGear Shiftingshifting behavior
Tweaked gear shifting for the BTR-70 and Ural for better driving feel.
behavior
- ≈✨Newvisuals—→Added
Added wreck models and static vehicle wrecks to the map for improved environmental detail.
new
- ≈🐛Bug fixdamage state event
Fixed the damage state event for vehicles to ensure correct damage reporting.
bugfix
- ≈🎯Behaviorperformance
Empty vehicles are now put to sleep to save system performance.
Empty vehicles now sleep.
- ≈🐛Bug fixstateundefined→defined
Fixed an issue where vehicles entered an undefined state (flying) if the driver disconnected unexpectedly.
Fixed 'flying vehicle' issue.
- ▲🐛Bug fixquick bardisabled→enabled
Fixed a bug preventing the use of the quick bar while in a passenger seat.
Quick bar now works in passenger seat.