Warrior
勢力推移
上=バフ、下=ナーフパッチ履歴
- ▲🎯BehaviorRage Absorption / Fury Transferusability—→Combat Stance
メイン武器および盾を構えた戦闘態勢中に、闇の精霊の怒り吸収および怒り転移を使用可能に変更。
戦闘のテンポを改善
- ▲🐛Bug fixAbsolute: Kick / Charging ThrustMovementStopped→—
Fixed an issue where movement would stop when Charging Thrust was used as a final blow after learning Absolute: Kick.
Bugfix
- ≈🎯BehaviorBurning MoxieAnimation—→Jump first
In Awakening mode, holding W and pressing Shift+Space now causes the character to jump before performing Burning Moxie.
Behavior
- ≈🐛Bug fixAbsolute: Forward Slashspark effectsHidden→Visible
Fixed spark effects not appearing on graphics settings lower than 'Slightly High'.
bugfix
- ▲🐛Bug fixBasic Attack (W + LMB)damage
Fixed an issue where basic attacks after a basic jump attack dealt incorrect damage in Awakening Weapon mode.
Fixed damage calculation in Awakening mode after jump attack.
- ≈🎨Visualsprinting animation—→Improved
Improved the animation for sprinting in Main Weapon mode.
Visual polish for Main Weapon mode.
- ≈🎯BehaviorSlashdamage
Damage dealt when switching from awakening to main weapon mode now correctly reflects the current Slash skill level.
Correcting weapon swap damage
- ▲🐛Bug fixCounterbehavior
Counter now works normally even when RMB is held.
behavior
- ▲📊Numericdamage—→Increased
Increased hit damage for several skills.
numeric
- ≈📊Numericdamage—→Mixed
Increased hit damage and number of hits for certain skills, but decreased damage in PvP.
numeric
- ▲🐛Bug fixKickknockback
Fixed issue where the 1st hit pushed targets too far to land the 2nd hit.
behavior
- ▲🐛Bug fixKickmotion
Fixed issue where holding F + LMB did not produce the flying forward motion.
behavior
- ≈📊Numericdamage—→Mixed
Increased hit damage for several skills, but decreased damage in PvP and during cooldown.
numeric
- ▲✨NewPulverizeBlack Spirit's Rage—→Added
Black Spirit's Rage can now be used with Pulverize to add additional hits, range, or damage.
Added
- ▲✨NewMercilessBlack Spirit's Rage—→Added
Black Spirit's Rage can now be used with Merciless to add additional hits, range, or damage.
Added
- ▲✨NewSlashing the DeadBlack Spirit's Rage—→Added
Black Spirit's Rage can now be used with Slashing the Dead to add additional hits, range, or damage.
Added
- ▲✨NewAbsolute: Spinning SlashBlack Spirit's Rage—→Added
Black Spirit's Rage can now be used with Absolute: Spinning Slash to add additional hits, range, or damage.
Added
- ▲✨NewAbsolute: Ground SmashBlack Spirit's Rage—→Added
Black Spirit's Rage can now be used with Absolute: Ground Smash to add additional hits, range, or damage.
Added
- ▲🎯BehaviorForward Slashcancel—→Added
Can now use Forward Slash or Shield Charge during the basic Slash attack, improving combo fluidity.
Combo flow
- ▲📊NumericPiercing Speardamage—→+10%
Piercing Spear damage increased by 10%.
Damage increase
- ≈🔁ReworkExecutionercommandE→Shift + E
The skill command for Executioner has been changed to Shift + E.
Command change
- ▲✨NewTake Downcommand—→E
Take Down can now be used with the E command while in Awakening mode.
Awakening accessibility
- ▲📊NumericFlow: Knee Kickrange—→Increased
Increased the attack range for Flow: Knee Kick.
Better reach
- ▲✨NewFlow: Knee Kickeffect—→Stiffness
Added a stiffness effect to Flow: Knee Kick.
Added CC
- ▲📊NumericPiercing SpearWP consumption95→50 WP
Reduced WP consumption for Piercing Spear from 95 to 50.
Lower cost
- ▲✨NewWar Cryeffect—→Forward Guard
Added Forward Guard effect to War Cry.
Added protection
- ▲📊NumericUltimate: Ground Smashdamage1023% x 2→1591% x 4
Increased damage by 50% and added 2 more hits to Ultimate: Ground Smash.
Massive damage boost
- ▲✨NewUltimate: Ground SmashCritical Hit Rate—→100%
Added 100% Critical Hit Rate for successful Ultimate: Ground Smash hits.
Guaranteed crit
- ≈🎨VisualDash Attacksspark effect colorred→orange
The spark effect during dash attacks while moving left or right has been changed from red to orange for better visual clarity.
visual
- ▲📊NumericSpinning Slashhit count—→Increased
Spinning Slash now applies additional hits in PVE, increasing its efficiency against monsters.
Additional hits applied in PVE
- ≈🐛Bug fixAbsolute: Spinning Slashdamage display
Fixed an issue where the damage for Absolute: Spinning Slash was not being displayed.
Fixed display issue
- ≈🐛Bug fixScars of Duskeffect duration
Fixed a bug where Scars of Dusk effects remained active after dismounting.
Fixed effect persistence
- ≈🐛Bug fixHeavy Strikeactivation
Fixed an issue where Heavy Strike did not work intermittently when used on a mount with Absolute: Piercing Spear.
Bugfix
- ▲✨NewMain Weapon SkillsAbsolute Versions—→Added
Added Absolute versions of 18 Main Weapon skills including Slash, Heavy Strike, and Shield Charge.
Skill Set
- ≈🔁ReworkFlow: Ankle BreakAttack Area—→Circular
The attack area for Flow: Ankle Break has been changed to a circular shape.
rework
- ▲📊NumericFlow: Armor BreakPvE Damage568% x 3→653% x 3
Increased PvE damage for Flow: Armor Break.
numeric
- ▲📊NumericMercilessPvE Damage—→Increased
Increased the PvE damage of Merciless.
numeric
- ▲📊NumericMercilessAttack Speed—→16% faster
One hit of Merciless is now approximately 16% faster.
numeric
- ▲📊NumericFlow: Slashing the DeadSmash Attack Damage—→+1
Increased the Smash Attack Hit Damage of Flow: Slashing the Dead by one.
numeric
- ▲📊NumericBalance StrikeWP Recovery—→2x
WP Recovery from Balance Strike has been doubled.
numeric
- ▲📊NumericSpinning SlashDamage—→Increased
Increased damage for Spinning Slash (I-IV), specifically when using Black Spirit's Rage.
numeric
- ▲📊NumericGround SmashAttack Range—→Expanded
Attack ranges for Ground Smash II and IV have been expanded.
numeric
- ▲📊NumericGround SmashDamage—→Increased
Increased damage for Ground Smash, including when using Black Spirit's Rage.
numeric
- ▲✨NewChopping KickSuper Armor—→Added
Super Armor now applies when using Chopping Kick, provided it is not used during cooldown.
mechanic
- ▲📊NumericChopping KickWP Recovery—→Increased
Increased WP Recovery from Chopping Kick.
numeric
- ▲📝TextFlow: Reckless BlowCC effectKnockdown on good charged hits→Knockdown on good hits
Corrected the description for Flow: Reckless Blow to accurately reflect that knockdown occurs on good hits, not just charged ones.
Description correction
- ▲📊NumericPulverizeHP Recovery—→Increased
Increased the amount of HP recovered when using Pulverize.
Numeric
- ≈📝TextFlow: Reckless BlowSuper ArmorSuper Armor→Super Armor while charging
Fixed description discrepancy to clarify that Super Armor only applies while charging.
Text fix
- ≈📊NumericHeavy StrikeWP consumption15/13/11/8→8/11/13/15
WP consumption for Heavy Strike has been adjusted across its levels.
Adjusted by level
- ▲📊NumericSpinning SlashWP consumption60/70/80→30/50/70
Reduced WP consumption for Spinning Slash I, II, and III.
Reduced cost
- ▲📊NumericGround SmashWP consumption70/90/110/130→50/70/90/110
Reduced WP consumption for Ground Smash across all levels.
Reduced cost
- ▲📊NumericDeep ThrustWP consumption17/21/26→10/16/21
Reduced WP consumption for Deep Thrust.
Reduced cost
- ▲📊NumericUltimate: Deep ThrustWP consumption30→20
Reduced WP consumption for Ultimate: Deep Thrust.
Reduced cost
- ▲📊NumericGround SlashWP consumption27/32/36→12/17/21
Reduced WP consumption for Ground Slash.
Reduced cost
- ▲📊NumericDeep Ground SlashWP consumption33/37→18/22
Reduced WP consumption for Deep Ground Slash.
Reduced cost
- ▲📊NumericGround RoarWP consumption15/18/21/23→7/10/13/17
Reduced WP consumption for Ground Roar.
Reduced cost