Conquest
勢力推移
上=バフ、下=ナーフパッチ履歴
- ▲✨Newunit availability—→Added
全国家に「後期型」分隊を追加し、ゲーム終盤に向けたより高度な選択肢を提供。
後期型分隊の追加
- ▲🔁Reworkexit behaviorLose battle on exit→Replay battle
Removed 'lose battle on exit' and ensured crashes/ALT+F4 do not result in a loss.
More forgiving exit/crash handling.
- ▲📊Numericammo points—→Increased
Slightly increased ammo points gain for both winning and losing across all difficulties.
Slightly faster progression.
- ≈🛠QoLResearch TreeUI/UX
Improved Research Tree window with resizing, horizontal scrolling, click-and-drag navigation, and position memory.
UI Overhaul
- ▲✨NewRosterunit availability—→Added
Added new units from Content Update 4 and Scorched Earth to the Conquest roster.
New units added
- ▲✨Newfuel resupply—→Added
Fuel can now be resupplied in Conquest mode, improving long-term vehicle sustainability.
Added fuel resupply to conquest
- ▲✨Newsupplies resupply—→Added
Supplies can now be resupplied in Conquest mode, allowing for more consistent unit and structure upkeep.
Added supplies resupply to conquest
- ▲✨Newmechanic resupply—→Added
Mechanic resources can now be resupplied in Conquest mode, facilitating better vehicle repairs.
Added mechanic resource resupply to conquest
- ▲📊NumericMedic Tentinventory massHigh→Low
Reduced the mass of the medic tent inventory item to lower the cost of resupplying in Conquest.
Fixed mass of medic tent inventory item
- ▲📊Numericinitial airstrike avoidance chance25%→30%
Increased the chance that an enemy airstrike will not occur during the first 15 minutes of an attack.
Reduced chance of early enemy airstrikes when attacking.
- ≈🐛Bug fixprogression
Fixed issues regarding progression tracking in Conquest mode.
Fixed progression bugs.
- ▲🐛Bug fixresupply logic
Fixed the 'resupply all' button and logic so that a single press now correctly resupplies the force.
Improved resupply UI/UX.
- ≈🐛Bug fixwin/loss tracking
Fixed a bug where wins were incorrectly counted as losses in the server feed.
Fixed server feed errors.