A.I.
勢力推移
上=バフ、下=ナーフパッチ履歴
- ≈📊NumericSupply Cratesspawn cooldown—→45s s
チーム戦でAIが補給物資を素早く獲得しすぎるのを防ぐため、新しく出現した補給箱に45秒のクールダウンを適用しました。
AIが新しい補給箱を即座に拾うのを防止。
- ≈🎯BehaviorHealth Cratespickup logic
AIが体力が満タンの時に回復箱を拾わないように変更しました。
AIが体力満タン時に回復箱を無駄にしないように変更。
- ≈✨NewEmplacements/Minesplacement limit—→Added
設置物や地雷の建設数に制限を設け、配置条件を厳格化しました。
AIによる地雷や設置物の過剰な設置を防止。
- ≈🎯Behaviorcapture point priority—→Prefer contesting
A.I. will now prefer contesting capture points when making initial contact with the enemy instead of immediately taking cover.
AI now prioritizes contesting points over immediate cover upon contact.
- ≈🎯BehaviorTeam WeaponspositioningFrontline→Backline
A.I. team weapons will prefer the backline in combat more often to improve survivability and effectiveness.
AI team weapons now prefer the backline more often.
- ▲🐛Bug fixTeam Weaponsrefacing—→More frequent
Refacing now happens more frequently for frontline team weapons to prevent them from facing the wrong direction.
Fixed team weapons facing the wrong way at the frontline.
- ≈🎯BehaviorTeam WeaponsrepositioningMid-combat move→Reface only
A.I. team weapons will no longer reposition mid-combat, only reface their orientation.
AI will no longer move mid-combat, only rotate.
- ▲🎯BehaviorBattlegroup Abilitiestargeting—→In-combat preference
Battlegroup ability casting improved; targets are now more likely to be units currently in combat.
Abilities are now more likely to target units currently fighting.
- ▲🎯BehaviorTeam WeaponsrecrewingOut-of-combat→In-combat
Recrewing can now be triggered during combat, making A.I. more likely to acquire and utilize team weapons.
AI can now re-crew weapons while fighting.
- ≈🎯BehaviorInfantrycover selectionPick second spot→Stay near combat
Infantry will no longer pick a second cover spot if it moves them further away from the combat zone.
Infantry won't move further from the fight just to get a second cover spot.
- ≈🎯BehaviorTeam Weaponsretreat frequency—→Increased
A.I. team weapons will now retreat more frequently during combat.
AI team weapons will now retreat more often.
- ≈✂️Removedbuild orderEngineers-first→Removed
The Engineers-first build order for US Forces has been removed.
Removed specific US Forces build order.
- ▲📊NumericTier 4 acquisition speedStandard→Faster
A.I. build orders adjusted across all factions to acquire Tier 4 units faster.
All factions now reach Tier 4 units quicker.