Wanderer
勢力推移
上=バフ、下=ナーフパッチ履歴
- ▲📊Numericcandle bonus1→2
Wandererヒーローが提供するキャンドルボーナスを増加させ、進行を加速させました。
- ≈🐛Bug fixpersistence
永続化されたヒーローが、交差点(Crossroads)に残されたり予備として採用されたりした際に、Wandererのキャンドルボーナスを失う問題を修正しました。
- ▲📊NumericDivine GraceHP threshold25%→33%
Increased the HP threshold for Divine Grace, making it trigger more often.
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- ▼📊NumericDivine Gracebase healing25%→20%
Reduced the base healing value of Divine Grace.
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- ▲✨NewDivine Grace+CRIT chance0%→10%
Divine Grace+ now gains +10% CRIT chance at 3x Conviction.
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- ▲📊NumericHand of Lightlaunch ranks1 2→1 2 3
Increased the available launch ranks for Hand of Light.
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- ▲✨NewIlluminationeffect—→Daze
Illumination and Illumination+ now inflict Daze.
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- ▲📊NumericIlluminationCRIT chance0%→5%
Illumination and Illumination+ now have an innate 5% CRIT chance.
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- ▲🎯BehaviorIlluminationCRIT token consumptionNo→Yes
Illumination and Illumination+ can now consume CRIT tokens.
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- ▲📊NumericMantralaunch ranksLimited→All
Mantra and Mantra+ can now be used from all ranks.
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- ▲🎯BehaviorMantraConviction scalingNo→Yes
Mantra now benefits from Conviction.
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- ▲📊NumericMantrahealing at 2x Conviction10%→20%
Mantra now gains +10% healed at 2x Conviction.
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- ▲📊NumericMantrahealing at 3x Conviction20%→30%
Mantra now gains an additional +10% healed at 3x Conviction.
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- ▲📊NumericMantra+heal bonus at 2x Conviction10%→20%
Mantra+ heal bonus at 2x Conviction increased.
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- ▲🎯BehaviorDouble CrossBlock Interaction—→Ignore
Double Cross and Double Cross+ now ignore Block, ensuring consistent damage.
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- ▼✂️RemovedDouble CrossVulnerableApplied→Removed
Double Cross and Double Cross+ no longer apply Vulnerable to the target.
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- ▲🎯BehaviorDouble CrossBlock Removal—→Clear All
Double Cross and Double Cross+ now clear all Block and Block+ on the target.
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- ▲✨NewDouble Cross+Block Prevention—→2 rounds rounds
Double Cross+ now prevents the target from gaining Block and Block+ for 2 rounds.
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- ▲🐛Bug fixDouble Cross+CRIT chance—→10%
Fixed an issue where Double Cross+ did not have the correct 10% CRIT chance.
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- ▲📊NumericTake Aimcooldown3→2
Cooldown for Take Aim reduced from 3 to 2, allowing more frequent use.
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- ▲📊NumericTake AimCRIT reduction2→1
CRIT reduction on Take Aim decreased from 2 to 1.
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- ▲🎯BehaviorTake AimBlind Removal—→Added
Unmastered Take Aim now removes all Blind from the user.
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- ▼📊NumericWicked Slice+Execution threshold2→1
Execution threshold for Wicked Slice+ reduced from 2 to 1.
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