Beta hotfix focusing on enemy AI improvements, airship building HUD updates, survival mechanic adjustments, and various bug fixes.
- GeneralRecycleritem outputInvalid→Fixed
Fixed a bug where the Recycler gave invalid items.
- GeneralDistillerpickup behaviorPickable with liquid→Fixed
Fixed an issue where players could pick up the Distiller while it still contained liquid.
- Build ToolUI overlapCovered→Fixed
Fixed an issue where the electricity widget covered the build tool HUD.
- Power GeneratorcollisionBugged→Fixed
Fixed collision issues with Tier 1 Power Generators.
- Power Generatorradar iconVisible early→Hidden until discovered
Fixed an issue where the location icon appeared on the radar before the location was discovered.
- Generalmemory usage—→Reduced
Adjusted texture data to reduce overall memory usage.
- Survival MechanicsSleepreaction window—→Added
Players now have a chance to react if food or water reaches zero after falling asleep from exhaustion.
- Survival MechanicsSleepsleep restriction—→Prevented
Players are now prevented from sleeping when food or water levels are critically low.
- Survival Mechanicsdeath penaltyRemoved→Restored
Restored item loss penalties upon death for Normal and Hard difficulties.
- Build ToolHUD info—→Added
Added electricity information directly into the build tool HUD for better visibility.
- +5件
